Where Kuro stands
2020 · Mid · Domestic games
Lee Seo-haeng이서행
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kuro’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 80 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 80 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 80 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 80 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2020 · Regional Finals | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LCK 2020 · Spring | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2020 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2020 | LCK 2020 · Regional Finals | KT RolstervsDN SOOPers | Series ↗ | Azir | Loss | 1 / 3 / 1 |
| 22 Aug 2020 | LCK 2020 · Summer | KT RolstervsDplus Kia | Series ↗ | Viktor | Loss | 0 / 3 / 0 |
| 20 Aug 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Twisted Fate | Loss | 1 / 3 / 7 |
| 20 Aug 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Sylas | Win | 5 / 0 / 7 |
| 31 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Orianna | Loss | 2 / 2 / 2 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Zoe | Win | 2 / 0 / 5 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Corki | Win | 3 / 0 / 3 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Ekko | Loss | 0 / 2 / 2 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Karma | Loss | 2 / 5 / 6 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | LeBlanc | Loss | 3 / 2 / 2 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Twisted Fate | Win | 0 / 1 / 9 |
| 18 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Sylas | Win | 4 / 1 / 8 |
| 18 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Zoe | Win | 1 / 0 / 8 |
| 16 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Sylas | Loss | 4 / 3 / 1 |
| 16 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | LeBlanc | Loss | 0 / 1 / 1 |
| 5 Jul 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Orianna | Loss | 2 / 3 / 1 |
| 5 Jul 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Karma | Loss | 1 / 0 / 0 |
| 3 Jul 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Twisted Fate | Win | 1 / 0 / 11 |
| 3 Jul 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Orianna | Win | 3 / 0 / 10 |
| 27 Jun 2020 | LCK 2020 · Summer | KT RolstervsDplus Kia | Series ↗ | Galio | Loss | 0 / 6 / 4 |
| 27 Jun 2020 | LCK 2020 · Summer | KT RolstervsDplus Kia | Series ↗ | Lulu | Loss | 0 / 3 / 1 |
| 24 Jun 2020 | LCK 2020 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Sylas | Win | 2 / 3 / 10 |
| 24 Jun 2020 | LCK 2020 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Galio | Win | 1 / 2 / 5 |
| 21 Jun 2020 | LCK 2020 · Summer | KT RolstervsGen.G | Series ↗ | Twisted Fate | Loss | 2 / 2 / 7 |
| 21 Jun 2020 | LCK 2020 · Summer | KT RolstervsGen.G | Series ↗ | Twisted Fate | Loss | 1 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.16 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 62.5% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.54 | 76.6 | 23 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 69.8% | 72.9 | 23 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 551 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.45 | 72.5 | 87 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 71.3% | 86.6 | 87 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.8% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −32 | 36.2 | 86 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 584 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.19 | 25.2 | 78 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.7% | 53.9 | 78 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.1% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +45 | 57.3 | 78 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 511 | 32.1 | 108 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.72 | 58.2 | 108 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 68.0% | 63.9 | 108 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.1% | 34.0 | 108 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −53 | 41.5 | 108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.71 | 76.2 | 108 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 465 | 31.9 | 106 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.56 | 76.3 | 106 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.7% | 83.7 | 105 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.6% | 62.2 | 106 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +16 | 58.5 | 106 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.48 | 99.2 | 106 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 487 | 64.8 | 84 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.33 | 32.8 | 84 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.0% | 56.6 | 84 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.1% | 32.0 | 84 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −107 | 29.5 | 81 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.28 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 422 | 13.9 | 75 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.24 | 39.5 | 75 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.9% | 57.7 | 74 games · 124 peers |
| 2020 | Tier 1 | Damage share | 24.3% | 10.7 | 75 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −76 | 41.0 | 75 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.24 | 91.1 | 75 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. Season labels follow the competition season.
2013–2020 · All seasons · 57 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Viktor | 46 | ||||||||
| Azir | 44 | ||||||||
| LeBlanc | 44 | ||||||||
| Corki | 40 | ||||||||
| Galio | 33 | ||||||||
| Zoe | 32 | ||||||||
| Kassadin | 28 | ||||||||
| Taliyah | 28 | ||||||||
| All games | 6 | 26 | 109 | 96 | 108 | 121 | 84 | 80 | 630 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 39. Number of games won in this selection. Based on 80 of 80 games. | Losses: 41. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 48.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.16. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.65. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.83. Average assists per game. Based on 80 of 80 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 47. Number of games won in this selection. Based on 84 of 84 games. | Losses: 37. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.19. Average kills per game. Based on 84 of 84 games. | Deaths / game: 1.86. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.89. Average assists per game. Based on 84 of 84 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 71. Number of games won in this selection. Based on 121 of 121 games. | Losses: 50. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 58.7%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 2.53. Average kills per game. Based on 121 of 121 games. | Deaths / game: 1.45. Average deaths per game. Based on 121 of 121 games. | Assists / game: 4.26. Average assists per game. Based on 121 of 121 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 121 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded. |
| 2017 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 57. Number of games won in this selection. Based on 108 of 108 games. | Losses: 51. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 52.8%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.25. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.99. Average deaths per game. Based on 108 of 108 games. | Assists / game: 4.43. Average assists per game. Based on 108 of 108 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 71. Number of games won in this selection. Based on 96 of 96 games. | Losses: 25. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 74.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.86. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.89. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.74. Average assists per game. Based on 96 of 96 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2015 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 72. Number of games won in this selection. Based on 109 of 109 games. | Losses: 37. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 66.1%. The percentage of games won. Based on 109 of 109 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 4.72. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.98. Average deaths per game. Based on 109 of 109 games. | Assists / game: 6.07. Average assists per game. Based on 109 of 109 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 12. Number of games won in this selection. Based on 26 of 26 games. | Losses: 14. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.46. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.50. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.50. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 17 of 26 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2013 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.50. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 11 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 6 Mar 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 26 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 23 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 7 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | GE Tigers | 34 |
| Champions 2015 Summer Playoffs | KOO Tigers | 53 |
| LCK 2016 Spring Playoffs | ROX Tigers | 45 |
| LCK 2016 Summer Playoffs | ROX Tigers | 33 |
| Korea Regional Finals 2017 | Afreeca Freecs | 10 |
| LCK 2017 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2017 Summer Playoffs | Afreeca Freecs | 50 |
| LCK 2018 Spring Playoffs | Afreeca Freecs | 49 |
| LCK 2018 Summer Playoffs | Afreeca Freecs | 57 |
| LCK 2020 Regional Finals | KT Rolster | 1 |
| LCK 2020 Spring Playoffs | KT Rolster | 49 |
| LCK 2020 Summer Playoffs | KT Rolster | 25 |
| LPL 2019 Spring Playoffs | Bilibili Gaming | 37 |
| LPL 2019 Summer Playoffs | Bilibili Gaming | 47 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2017 · LCK · lck-2017-summer. Kuro.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Afreeca Freecs | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20162016 · worlds · ROX Tigers | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · GE Tigers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · KOO Tigers | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · KT Rolster | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| KeSPA Cup 20192019 · LCK · KT Rolster | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Bilibili Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVP (points)source ↗2017 · LCK · Afreeca Freecs · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: Official POG-points program.
|
| LCK 2018 Spring Playoffs2018 · LCK · Afreeca Freecs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Afreeca Freecs | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| KeSPA Cup 20172017 · LCK · Afreeca Freecs | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · ROX Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · ROX Tigers | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| KeSPA Cup 20152015 · LCK · Tigers | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · GE Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · KOO Tigers | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Champions 2014 Spring2014 · LCK · Incredible Miracle 2 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Summer2014 · LCK · NaJin Black Sword | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Winter2014 · LCK · Incredible Miracle 2 | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Summer2013 · LCK · Incredible Miracle 2 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|