Where Kuri stands
2026 · Support · Domestic games
Choi Won-yeong최원영
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kuri’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 37 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 37 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 37 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 37 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| CBLOL 2026 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 94 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.74 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 31.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 5.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −274 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.39 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 190 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.37 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 79.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 10.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −83 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.55 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 175 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.56 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 81.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −177 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.70 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 205 | 69.2 | 69 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.26 | 28.8 | 69 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 77.9% | 99.0 | 69 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 52.9 | 69 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +88 | 71.4 | 69 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.72 | 84.6 | 69 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 201 | 56.5 | 57 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.17 | 88.7 | 57 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 73.8% | 37.1 | 57 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.5% | 30.6 | 57 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +1 | 52.3 | 57 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.79 | 88.7 | 57 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 222 | 72.7 | 30 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.05 | 34.8 | 30 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.8% | 57.6 | 30 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.3% | 81.8 | 30 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −42 | 34.5 | 30 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.98 | 15.2 | 30 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2018–2026 · All seasons · 30 recorded champions
| Champion | 2018 | 2020 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Alistar | 38 | |||||||
| Braum | 31 | |||||||
| Rakan | 30 | |||||||
| Rell | 22 | |||||||
| Neeko | 20 | |||||||
| Nami | 17 | |||||||
| Nautilus | 17 | |||||||
| Lulu | 13 | |||||||
| All games | 69 | 3 | 16 | 10 | 81 | 62 | 37 | 278 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 11. Number of games won in this selection. Based on 37 of 37 games. | Losses: 26. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 29.7%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.95. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.38. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.19. Average assists per game. Based on 37 of 37 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2025 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 33. Number of games won in this selection. Based on 62 of 62 games. | Losses: 29. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.87. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.39. Average deaths per game. Based on 62 of 62 games. | Assists / game: 10.29. Average assists per game. Based on 62 of 62 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 51. Number of games won in this selection. Based on 81 of 81 games. | Losses: 30. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 0.75. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.75. Average deaths per game. Based on 81 of 81 games. | Assists / game: 11.58. Average assists per game. Based on 81 of 81 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.70. Average kills per game. Based on 10 of 10 games. | Deaths / game: 1.30. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2022 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.44. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.06. Average deaths per game. Based on 16 of 16 games. | Assists / game: 7.81. Average assists per game. Based on 16 of 16 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 211. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2018 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 25. Number of games won in this selection. Based on 69 of 69 games. | Losses: 44. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 36.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.93. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.30. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.16. Average assists per game. Based on 69 of 69 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.93. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Summer Playoffs | T1 | 2 |
| LTA 2025 Championship | paiN Gaming | 3 |
| LTA 2025 Split 1 Playoffs | paiN Gaming | 12 |
| LTA South 2025 Split 2 Playoffs | paiN Gaming | 29 |
| LTA South 2025 Split 3 | paiN Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 2 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 8 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 20 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · paiN Gaming | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · paiN Gaming | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LTA 2025 Championship2025 · LTA · paiN Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
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| LTA 2025 Split 1 Playoffs2025 · LTA · paiN Gaming | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
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| LTA South 2025 Split 2 Playoffs2025 · LTA South · paiN Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
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| LTA South 2025 Split 32025 · LTA South · paiN Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
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| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · paiN Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
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| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
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| KeSPA Cup 20172017 · LCK · I Gaming Star | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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No results in this selection.