Where Kumo stands
2022 · Top · Domestic games
Colin Zhao
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kumo’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 69 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 69 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 69 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 40.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2022 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCS 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCSA 2022 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LCS Proving Grounds 2022 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Sejuani | Loss | 0 / 3 / 4 |
| 20 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Camille | Win | 4 / 1 / 5 |
| 20 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Aatrox | Loss | 2 / 4 / 2 |
| 18 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsTSM Academy | Series ↗ | Yone | Win | 1 / 2 / 3 |
| 17 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsTSM Academy | Series ↗ | Gnar | Win | 6 / 0 / 4 |
| 8 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Kayle | Loss | 7 / 5 / 3 |
| 8 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Gnar | Loss | 4 / 4 / 9 |
| 5 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Aatrox | Win | 0 / 5 / 17 |
| 5 Aug 2022 | LCS Proving Grounds 2022 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Sylas | Win | 5 / 6 / 11 |
| 29 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsCLG Academy | Series ↗ | Yone | Win | 4 / 1 / 5 |
| 29 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsCLG Academy | Series ↗ | Kayle | Win | 6 / 5 / 9 |
| 28 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsImmortals Academy | Series ↗ | Irelia | Win | 6 / 3 / 5 |
| 28 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsImmortals Academy | Series ↗ | Tryndamere | Win | 5 / 1 / 11 |
| 27 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Yone | Win | 5 / 1 / 3 |
| 27 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Camille | Win | 7 / 2 / 4 |
| 21 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsEvil Geniuses Academy | Series ↗ | Yone | Loss | 3 / 3 / 6 |
| 21 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsEvil Geniuses Academy | Series ↗ | Yone | Win | 3 / 1 / 5 |
| 21 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsTeam Liquid Academy | Series ↗ | Gangplank | Loss | 1 / 0 / 1 |
| 20 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsTeam Liquid Academy | Series ↗ | Gwen | Loss | 2 / 5 / 1 |
| 16 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Gnar | Win | 5 / 2 / 0 |
| 15 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Gnar | Win | 1 / 4 / 13 |
| 14 Jul 2022 | LCSA 2022 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Ornn | Loss | 0 / 5 / 8 |
| 14 Jul 2022 | LCSA 2022 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Tryndamere | Loss | 8 / 5 / 3 |
| 14 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsTSM Academy | Series ↗ | Gragas | Loss | 0 / 3 / 2 |
| 13 Jul 2022 | LCSA 2022 · Summer | FlyQuest AcademyvsTSM Academy | Series ↗ | Gragas | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2022 · Domestic games
LPL data missing · Percentile among 97 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 536 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.25 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 24.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −63 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 378 | 26.2 | 41 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.51 | 45.7 | 41 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 54.1% | 18.0 | 41 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.3% | 15.9 | 41 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −415 | 8.7 | 41 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.96 | 50.0 | 41 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 357 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.63 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 48.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 19.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −476 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 308 | 0.9 | 30 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.59 | 13.7 | 30 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 51.7% | 17.1 | 30 games · 118 peers |
| 2022 | Tier 1 | Damage share | 19.4% | 5.1 | 30 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −752 | 4.2 | 30 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.11 | 79.5 | 30 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
2017–2022 · All seasons · 46 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Aatrox | 26 | ||||||
| Ornn | 24 | ||||||
| Gnar | 22 | ||||||
| Poppy | 20 | ||||||
| Renekton | 20 | ||||||
| Camille | 11 | ||||||
| Riven | 10 | ||||||
| Sett | 10 | ||||||
| All games | 10 | 48 | 40 | 57 | 68 | 69 | 292 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 33. Number of games won in this selection. Based on 69 of 69 games. | Losses: 36. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 47.8%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.74. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.90. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.14. Average assists per game. Based on 69 of 69 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2021 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 40. Number of games won in this selection. Based on 68 of 68 games. | Losses: 28. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.13. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.85. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.00. Average assists per game. Based on 68 of 68 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 28. Number of games won in this selection. Based on 57 of 57 games. | Losses: 29. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 49.1%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.14. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.93. Average deaths per game. Based on 57 of 57 games. | Assists / game: 3.98. Average assists per game. Based on 57 of 57 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 27. Number of games won in this selection. Based on 40 of 40 games. | Losses: 13. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.90. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.23. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.15. Average assists per game. Based on 40 of 40 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 35. Number of games won in this selection. Based on 48 of 48 games. | Losses: 13. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 72.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.10. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.23. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.04. Average assists per game. Based on 48 of 48 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.30. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.20. Average assists per game. Based on 10 of 10 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 1 |
| LCS 2019 Summer Playoffs | Cloud9 | 4 |
| LCS 2020 Spring Playoffs | Evil Geniuses.NA | 31 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 10 |
| LCS 2021 Championship | FlyQuest | 13 |
| LCS 2022 Lock In | FlyQuest | 6 |
| LCS 2022 Spring Playoffs | FlyQuest | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Flyquest | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2021 Championship2021 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Evil Geniuses.NA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.