Where Kold stands
2019 · Jungle · Domestic games
Jonas Andersen
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Kold’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 50 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 50 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 50 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 76. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 4.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 12.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2019 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LEC 2019 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RR 2019 · Rift Rivals · NA-EU | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2019 | LEC 2019 · Summer | OrigenvsSK Gaming | Series ↗ | Jarvan IV | Loss | 0 / 5 / 4 |
| 16 Aug 2019 | LEC 2019 · Summer | OrigenvsRogue | Series ↗ | Gragas | Loss | 2 / 4 / 1 |
| 10 Aug 2019 | LEC 2019 · Summer | OrigenvsExcel Esports | Series ↗ | Gragas | Win | 6 / 2 / 8 |
| 9 Aug 2019 | LEC 2019 · Summer | OrigenvsSplyce | Series ↗ | Lee Sin | Loss | 3 / 4 / 2 |
| 3 Aug 2019 | LEC 2019 · Summer | OrigenvsFC Schalke 04 Esports | Series ↗ | Skarner | Loss | 1 / 5 / 8 |
| 2 Aug 2019 | LEC 2019 · Summer | OrigenvsMisfits Gaming | Series ↗ | Gragas | Win | 6 / 0 / 9 |
| 27 Jul 2019 | LEC 2019 · Summer | OrigenvsFnatic | Series ↗ | Jarvan IV | Loss | 0 / 6 / 8 |
| 26 Jul 2019 | LEC 2019 · Summer | OrigenvsG2 Esports | Series ↗ | Olaf | Loss | 2 / 3 / 2 |
| 20 Jul 2019 | LEC 2019 · Summer | OrigenvsTeam Vitality | Series ↗ | Sylas | Loss | 0 / 5 / 1 |
| 19 Jul 2019 | LEC 2019 · Summer | OrigenvsSK Gaming | Series ↗ | Jarvan IV | Win | 2 / 2 / 11 |
| 13 Jul 2019 | LEC 2019 · Summer | OrigenvsRogue | Series ↗ | Sejuani | Loss | 1 / 3 / 2 |
| 12 Jul 2019 | LEC 2019 · Summer | OrigenvsExcel Esports | Series ↗ | Sejuani | Win | 1 / 1 / 5 |
| 29 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTSM | — | Elise | Win | 1 / 2 / 5 |
| 28 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTeam Liquid | — | Lee Sin | Loss | 1 / 4 / 1 |
| 28 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsCloud9 | — | Rek'Sai | Win | 9 / 0 / 9 |
| 27 Jun 2019 | RR 2019 · Rift Rivals · NA-EU | OrigenvsTSM | — | Sejuani | Win | 5 / 0 / 9 |
| 22 Jun 2019 | LEC 2019 · Summer | OrigenvsSplyce | Series ↗ | Gragas | Loss | 0 / 3 / 1 |
| 21 Jun 2019 | LEC 2019 · Summer | OrigenvsFC Schalke 04 Esports | Series ↗ | Jarvan IV | Win | 1 / 2 / 9 |
| 15 Jun 2019 | LEC 2019 · Summer | OrigenvsMisfits Gaming | Series ↗ | Jarvan IV | Win | 2 / 1 / 8 |
| 14 Jun 2019 | LEC 2019 · Summer | OrigenvsFnatic | Series ↗ | Rek'Sai | Loss | 1 / 2 / 6 |
| 8 Jun 2019 | LEC 2019 · Summer | OrigenvsG2 Esports | Series ↗ | Sejuani | Loss | 2 / 6 / 7 |
| 7 Jun 2019 | LEC 2019 · Summer | OrigenvsTeam Vitality | Series ↗ | Sejuani | Win | 2 / 1 / 16 |
| 14 Apr 2019 | LEC 2019 · Spring | OrigenvsG2 Esports | Series ↗ | Rek'Sai | Loss | 2 / 3 / 1 |
| 14 Apr 2019 | LEC 2019 · Spring | OrigenvsG2 Esports | Series ↗ | Rek'Sai | Loss | 2 / 6 / 3 |
| 14 Apr 2019 | LEC 2019 · Spring | OrigenvsG2 Esports | Series ↗ | Nocturne | Loss | 1 / 4 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 263 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.15 | 53.8 | 24 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 77.2% | 96.8 | 24 games · 94 peers |
| 2015 | Tier 1 | Damage share | 14.4% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −353 | 4.4 | 24 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 308 | 40.2 | 76 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.98 | 39.6 | 76 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 74.1% | 78.3 | 75 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.7% | 33.3 | 76 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −125 | 24.4 | 76 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 256 | 19.4 | 70 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.40 | 46.8 | 70 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 64.0% | 15.9 | 70 games · 127 peers |
| 2017 | Tier 1 | Damage share | 12.8% | 8.3 | 70 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −236 | 7.5 | 70 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.03 | 49.1 | 70 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 216 | 42.0 | 36 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.15 | 58.7 | 36 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.5% | 82.6 | 35 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.4% | 55.8 | 36 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −51 | 42.0 | 36 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.11 | 61.9 | 36 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 216 | 23.2 | 46 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.83 | 30.4 | 46 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 65.0% | 11.2 | 46 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.6% | 19.2 | 46 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −144 | 25.6 | 46 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.70 | 54.2 | 46 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 50 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2019 · All seasons · 33 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Gragas | 50 | ||||||
| Rek'Sai | 49 | ||||||
| Elise | 40 | ||||||
| Jarvan IV | 27 | ||||||
| Sejuani | 26 | ||||||
| Lee Sin | 19 | ||||||
| Kha'Zix | 18 | ||||||
| Rengar | 15 | ||||||
| All games | 34 | 43 | 82 | 72 | 36 | 50 | 317 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 25. Number of games won in this selection. Based on 50 of 50 games. | Losses: 25. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 50.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.10. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.58. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.50. Average assists per game. Based on 50 of 50 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 50 games. Games without the required stats are excluded. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.69. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.08. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.61. Average assists per game. Based on 36 of 36 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 37. Number of games won in this selection. Based on 72 of 72 games. | Losses: 35. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.24. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.50. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.65. Average assists per game. Based on 72 of 72 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 4.31. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 40. Number of games won in this selection. Based on 82 of 82 games. | Losses: 42. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 1.87. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.01. Average deaths per game. Based on 82 of 82 games. | Assists / game: 6.68. Average assists per game. Based on 82 of 82 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2015 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 22. Number of games won in this selection. Based on 43 of 43 games. | Losses: 21. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.49. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.02. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.12. Average assists per game. Based on 43 of 43 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 3.29. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.50. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.74. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.79. Average assists per game. Based on 34 of 34 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 3.30. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Splyce | 5 |
| EU LCS 2016 Spring Playoffs | Splyce | 18 |
| EU LCS 2016 Summer Playoffs | Splyce | 45 |
| EU Regional Finals 2017 | Splyce | 3 |
| EU LCS 2017 Spring Playoffs | Splyce | 35 |
| EU LCS 2017 Summer Playoffs | Splyce | 34 |
| EU LCS 2018 Spring Playoffs | Unicorns of Love | 18 |
| EU LCS 2018 Summer Playoffs | Unicorns of Love | 18 |
| LEC 2019 Spring Playoffs | Origen | 28 |
| LEC 2019 Summer Playoffs | Origen | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · EU LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Kold.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · Splyce | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Origen | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Splyce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Splyce | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.