Where KissNkite stands
2015 · Bot · Domestic games
Arda Subaşı
All leagues · All positions
2015 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore KissNkite’s 2015 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 39 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 39 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 39 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2015 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TCL 2015 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| TCL 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2015 | TCL 2015 · Summer | NumberOne EsportsvsOyun Hizmetleri | Series ↗ | Corki | Win | 17 / 1 / 4 |
| 2 Aug 2015 | TCL 2015 · Summer | NumberOne EsportsvsOyun Hizmetleri | Series ↗ | Sivir | Win | 11 / 0 / 10 |
| 26 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsHWA Gaming | Series ↗ | Corki | Loss | 5 / 3 / 11 |
| 26 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsHWA Gaming | Series ↗ | Sivir | Loss | 3 / 1 / 9 |
| 26 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsHWA Gaming | Series ↗ | Tristana | Loss | 2 / 3 / 1 |
| 12 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsCrew e-Sports Club | Series ↗ | Ashe | Win | 7 / 1 / 7 |
| 11 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsBeşiktaş Esports | Series ↗ | Corki | Loss | 1 / 3 / 1 |
| 5 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsDark Passage | Series ↗ | Kalista | Loss | 8 / 5 / 1 |
| 4 Jul 2015 | TCL 2015 · Summer | NumberOne EsportsvsOyun Hizmetleri | Series ↗ | Sivir | Loss | 0 / 1 / 3 |
| 28 Jun 2015 | TCL 2015 · Summer | NumberOne EsportsvsTeam Turquality | Series ↗ | Ashe | Win | 7 / 4 / 12 |
| 27 Jun 2015 | TCL 2015 · Summer | NumberOne EsportsvsHWA Gaming | Series ↗ | Kalista | Loss | 0 / 2 / 2 |
| 6 Jun 2015 | TCL 2015 · Summer | NumberOne EsportsvsATLAS eSports Team | Series ↗ | Ashe | Win | 6 / 3 / 8 |
| 6 Jun 2015 | TCL 2015 · Summer | NumberOne EsportsvsCrew e-Sports Club | Series ↗ | Lucian | Loss | 4 / 1 / 5 |
| 24 May 2015 | TCL 2015 · Summer | Team TurqualityvsCrew e-Sports Club | Series ↗ | Jinx | Loss | 4 / 3 / 3 |
| 23 May 2015 | TCL 2015 · Summer | Team TurqualityvsNumberOne Esports | Series ↗ | Lucian | Loss | 3 / 5 / 5 |
| 17 May 2015 | TCL 2015 · Summer | Team TurqualityvsBeşiktaş Esports | Series ↗ | Sivir | Loss | 2 / 2 / 2 |
| 16 May 2015 | TCL 2015 · Summer | Team TurqualityvsHWA Gaming | Series ↗ | Corki | Loss | 3 / 2 / 3 |
| 29 Mar 2015 | TCL 2015 | Team TurqualityvsNumberOne Esports | Series ↗ | Graves | Win | 6 / 2 / 8 |
| 29 Mar 2015 | TCL 2015 | Team TurqualityvsNumberOne Esports | Series ↗ | Corki | Win | 6 / 0 / 5 |
| 29 Mar 2015 | TCL 2015 | Team TurqualityvsNumberOne Esports | Series ↗ | Kog'Maw | Loss | 2 / 3 / 2 |
| 22 Mar 2015 | TCL 2015 | Team TurqualityvsHWA Gaming | Series ↗ | Sivir | Loss | 2 / 5 / 3 |
| 22 Mar 2015 | TCL 2015 | Team TurqualityvsHWA Gaming | Series ↗ | Corki | Win | 10 / 3 / 3 |
| 22 Mar 2015 | TCL 2015 | Team TurqualityvsHWA Gaming | Series ↗ | Graves | Loss | 4 / 3 / 1 |
| 22 Mar 2015 | TCL 2015 | Team TurqualityvsHWA Gaming | Series ↗ | Sivir | Loss | 3 / 2 / 2 |
| 22 Mar 2015 | TCL 2015 | Team TurqualityvsHWA Gaming | Series ↗ | Jinx | Win | 11 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2018 · Domestic games
CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 460 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.97 | 30.4 | 39 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 66.1% | 19.6 | 39 games · 98 peers |
| 2015 | Tier 1 | Damage share | 24.5% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −142 | 28.3 | 39 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 487 | 19.6 | 55 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.37 | 38.7 | 55 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 65.9% | 21.9 | 55 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.4% | 23.9 | 55 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −135 | 27.5 | 55 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 464 | 20.6 | 32 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.29 | 22.8 | 32 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 60.9% | 11.5 | 31 games · 123 peers |
| 2017 | Tier 1 | Damage share | 23.2% | 9.3 | 32 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −205 | 28.6 | 32 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 5.0 | 28 games · 101 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2015–2018 · All seasons · 17 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Sivir | 26 | ||||
| Ashe | 16 | ||||
| Jhin | 16 | ||||
| Kalista | 15 | ||||
| Lucian | 14 | ||||
| Ezreal | 13 | ||||
| Caitlyn | 9 | ||||
| Corki | 7 | ||||
| All games | 39 | 55 | 41 | 6 | 141 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2017 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 13. Number of games won in this selection. Based on 41 of 41 games. | Losses: 28. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 31.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.02. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.51. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.12. Average assists per game. Based on 41 of 41 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2016 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 19. Number of games won in this selection. Based on 55 of 55 games. | Losses: 36. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 34.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.22. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.51. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.18. Average assists per game. Based on 55 of 55 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2015 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 14. Number of games won in this selection. Based on 39 of 39 games. | Losses: 25. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.74. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.59. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.18. Average assists per game. Based on 39 of 39 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.