Where Killerqueen stands
2024 · Jungle · Domestic games
Lê Lưu Bách Đạt黎刘百達
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Killerqueen’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 6 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Xin Zhao | Loss | 1 / 6 / 3 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Jax | Loss | 3 / 4 / 3 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Jax | Win | 2 / 4 / 9 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Jax | Loss | 2 / 6 / 7 |
| 4 Apr 2024 | VCS 2024 · Spring | Team WhalesvsTeam Secret | Series ↗ | Volibear | Loss | 2 / 2 / 6 |
| 4 Apr 2024 | VCS 2024 · Spring | Team WhalesvsTeam Secret | Series ↗ | Volibear | Loss | 0 / 5 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 489 | 100.0 | 70 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.26 | 79.2 | 70 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.7% | 68.3 | 70 games · 121 peers |
| 2021 | Tier 1 | Damage share | 20.7% | 96.7 | 70 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +140 | 65.0 | 65 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.35 | 30.8 | 70 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 352 | 90.4 | 69 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.43 | 34.2 | 69 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.5% | 36.0 | 69 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.0% | 78.9 | 69 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +48 | 53.8 | 69 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.41 | 40.4 | 69 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 352 | 75.7 | 46 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.20 | 35.9 | 46 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 18.4 | 46 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 71.8 | 46 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +217 | 81.9 | 46 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.81 | 83.5 | 46 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 288 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.54 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 56.4% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 16.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −147 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.54 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2021–2024 · All seasons · 28 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|
| Lee Sin | 42 | ||||
| Viego | 27 | ||||
| Wukong | 21 | ||||
| Graves | 11 | ||||
| Nidalee | 11 | ||||
| Talon | 9 | ||||
| Xin Zhao | 7 | ||||
| Lillia | 6 | ||||
| All games | 70 | 69 | 46 | 6 | 191 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.83. Average assists per game. Based on 6 of 6 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.78. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.04. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.80. Average assists per game. Based on 46 of 46 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 30. Number of games won in this selection. Based on 69 of 69 games. | Losses: 39. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 43.5%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.48. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.62. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.96. Average assists per game. Based on 69 of 69 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2021 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 39. Number of games won in this selection. Based on 70 of 70 games. | Losses: 31. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 5.10. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.96. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.83. Average assists per game. Based on 70 of 70 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · VCS · VCS/2021 Season/Winter Season. Killerqueen.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2021 · VCS · VCS/2021 Season/Winter Season. Killerqueen.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
No results in this selection.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2021 · VCS · Luxury Esports · all pro | jungle · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 33 games played. Selection: unknown.
|
| Regular Season MVP (points)source ↗2021 · VCS · Luxury Esports · points mvp | Split / final honor | Source detailsCumulative match-MVP program confirmed; owner approved 8 points per distinct VCS award on 2026-10-23. No per-match award duplication. 33 games played. Selection: Official POG-points program.
|