Where Kikis stands
2025 · Jungle · Domestic games
Mateusz Szkudlarek
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kikis’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 61 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 61 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| EMEA Masters 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LIT 2025 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LIT 2025 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RL 2025 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Nocturne | Loss | 1 / 3 / 1 |
| 25 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Naafiri | Loss | 2 / 2 / 3 |
| 25 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Xin Zhao | Loss | 3 / 4 / 2 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsTeam Insidious | Series ↗ | Poppy | Win | 1 / 2 / 3 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsTeam Insidious | Series ↗ | Trundle | Loss | 1 / 5 / 5 |
| 24 Sept 2025 | EMEA Masters 2025 · Summer | GMBLERS EsportsvsTeam Insidious | Series ↗ | Xin Zhao | Win | 5 / 4 / 11 |
| 13 Sept 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Vi | Loss | 3 / 5 / 2 |
| 13 Sept 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Pantheon | Loss | 3 / 4 / 1 |
| 13 Sept 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Wukong | Loss | 2 / 3 / 3 |
| 27 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Dr. Mundo | Loss | 0 / 3 / 9 |
| 27 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Volibear | Loss | 1 / 3 / 3 |
| 27 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Skarner | Win | 3 / 0 / 16 |
| 27 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Trundle | Win | 3 / 0 / 13 |
| 27 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Wukong | Loss | 4 / 4 / 3 |
| 1 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Maokai | Win | 0 / 1 / 14 |
| 1 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Dr. Mundo | Win | 6 / 0 / 9 |
| 1 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Sejuani | Loss | 1 / 6 / 13 |
| 1 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Nocturne | Win | 3 / 2 / 18 |
| 1 Aug 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Vi | Loss | 2 / 6 / 3 |
| 25 Jul 2025 | LIT 2025 · Summer | GMBLERS EsportsvsaNc Legends | Series ↗ | Xin Zhao | Win | 2 / 1 / 4 |
| 24 Jul 2025 | LIT 2025 · Summer | GMBLERS EsportsvsEKO Esports | Series ↗ | Wukong | Win | 2 / 1 / 15 |
| 16 Jul 2025 | LIT 2025 · Summer | GMBLERS EsportsvsColossal Gaming | Series ↗ | Maokai | Loss | 2 / 6 / 5 |
| 15 Jul 2025 | LIT 2025 · Summer | GMBLERS EsportsvsAxolotl | Series ↗ | Vi | Win | 5 / 2 / 10 |
| 14 Jul 2025 | LIT 2025 · Summer | GMBLERS EsportsvsZena Esports | Series ↗ | Vi | Win | 5 / 0 / 10 |
| 6 Jun 2025 | EMEA Masters 2025 · Spring | AxolotlvsKaufland Hangry Knights | Series ↗ | Vi | Loss | 2 / 4 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | 192 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.76 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 66.9% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 12.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | +41 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 313 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.26 | 70.5 | 50 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 69.9% | 51.6 | 50 games · 94 peers |
| 2015 | Tier 1 | Damage share | 15.6% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −197 | 15.6 | 50 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 395 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 3.38 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 77.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 20.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +385 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 306 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.33 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 76.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 15.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +240 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 252 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.92 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 71.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 17.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −328 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.42 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2012–2025 · All seasons · 82 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 39 | |||||||||||||
| Vi | 29 | |||||||||||||
| Gragas | 23 | |||||||||||||
| Jarvan IV | 23 | |||||||||||||
| Poppy | 22 | |||||||||||||
| Trundle | 20 | |||||||||||||
| Xin Zhao | 19 | |||||||||||||
| Maokai | 18 | |||||||||||||
| All games | 4 | 3 | 43 | 63 | 65 | 52 | 46 | 18 | 26 | 34 | 50 | 46 | 61 | 511 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 29. Number of games won in this selection. Based on 61 of 61 games. | Losses: 32. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 47.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.72. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.92. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.48. Average assists per game. Based on 61 of 61 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 28. Number of games won in this selection. Based on 46 of 46 games. | Losses: 18. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 60.9%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.43. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.17. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.59. Average assists per game. Based on 46 of 46 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.02. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.82. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.28. Average assists per game. Based on 50 of 50 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.76. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.38. Average deaths per game. Based on 34 of 34 games. | Assists / game: 9.85. Average assists per game. Based on 34 of 34 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 1.88. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.27. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.27. Average assists per game. Based on 26 of 26 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 2. Number of games won in this selection. Based on 18 of 18 games. | Losses: 16. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.50. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.22. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.00. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.39. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.80. Average assists per game. Based on 46 of 46 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 27. Number of games won in this selection. Based on 52 of 52 games. | Losses: 25. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 51.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.65. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.10. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.27. Average assists per game. Based on 52 of 52 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2016 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 38. Number of games won in this selection. Based on 65 of 65 games. | Losses: 27. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.62. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.43. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.43. Average assists per game. Based on 65 of 65 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2015 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 33. Number of games won in this selection. Based on 63 of 63 games. | Losses: 30. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 52.4%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.62. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.14. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.70. Average assists per game. Based on 63 of 63 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 63 games. Games without the required stats are excluded. | CS / min: 3.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 56 of 63 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2014 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.67. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.81. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.14. Average assists per game. Based on 43 of 43 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. | CS / min: 3.45. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2013 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 10.67. Average assists per game. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2012 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 2.50. Average assists per game. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | Kill participation: 35.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Unicorns of Love | 32 |
| EU LCS 2015 Summer Playoffs | Unicorns of Love | 14 |
| EU Regional Finals 2016 | Fnatic | 3 |
| EU LCS 2016 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2016 Summer Playoffs | Fnatic | 14 |
| EU LCS 2016 Summer Playoffs | G2 Esports | 7 |
| EU LCS 2017 Summer Playoffs | Mysterious Monkeys | 20 |
| EU LCS 2018 Summer Playoffs | Team Vitality | 18 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · EU LCS 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Kikis.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 4 points. IEM Season 9 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Team Vitality | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · G2 Esports | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Unicorns of Love | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| EU LCS 2016 Spring Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Unicorns of Love | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
Recorded results · no title or major milestone in this year.