Where Keria stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Keria’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 194 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 194 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 194 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 194 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 194 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 194 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 194 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 8.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 194 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 194 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 194 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| KeSPA Cup 2026 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Cup | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| Mid-Season Invitational 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Milio | Loss | 1 / 4 / 8 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Karma | Loss | 1 / 3 / 8 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Poppy | Win | 0 / 1 / 16 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Rakan | Loss | 1 / 3 / 4 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Neeko | Win | 0 / 0 / 14 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Yuumi | Loss | 0 / 1 / 6 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Nautilus | Win | 0 / 2 / 15 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Lulu | Win | 0 / 2 / 15 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Karma | Win | 3 / 3 / 16 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Nautilus | Win | 1 / 2 / 14 |
| 26 Oct 2026 | Worlds 2026 | T1vsCTBC Flying Oyster | Series ↗ | Rakan | Win | 2 / 0 / 10 |
| 24 Oct 2026 | Worlds 2026 | T1vsDplus Kia | Series ↗ | Neeko | Loss | 0 / 1 / 5 |
| 23 Oct 2026 | Worlds 2026 | T1vsLØS | Series ↗ | Alistar | Win | 0 / 2 / 15 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Lulu | Win | 1 / 3 / 14 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Renata Glasc | Win | 0 / 6 / 18 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Karma | Win | 1 / 3 / 10 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Bard | Win | 0 / 2 / 14 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Renata Glasc | Win | 0 / 2 / 10 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsHong Kong (National Team) | — | Bard | Win | 2 / 0 / 17 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsIndia (National Team) | — | Milio | Win | 0 / 1 / 14 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Alistar | Win | 0 / 2 / 15 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Tahm Kench | Loss | 0 / 3 / 2 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Yuumi | Win | 1 / 3 / 20 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Lulu | Loss | 0 / 1 / 8 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Milio | Loss | 0 / 4 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 183 | 86.4 | 108 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.31 | 65.0 | 108 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.5% | 76.7 | 108 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.9% | 74.6 | 108 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +104 | 72.9 | 106 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.59 | 72.0 | 106 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 156 | 66.7 | 110 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.53 | 89.2 | 110 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.7% | 45.8 | 109 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.1% | 65.0 | 110 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +230 | 95.1 | 110 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.53 | 41.7 | 110 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 188 | 92.7 | 102 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.31 | 80.9 | 102 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 68.4% | 35.5 | 102 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.0% | 88.2 | 102 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +137 | 82.2 | 102 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.62 | 61.8 | 102 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 203 | 90.7 | 120 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.96 | 37.0 | 120 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.7% | 75.9 | 120 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.9% | 84.3 | 120 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +244 | 94.3 | 119 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.16 | 67.6 | 120 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 257 | 95.2 | 124 games · 105 peers |
| 2024 | Tier 1 | CS / min | 2.17 | 98.1 | 124 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.8% | 35.6 | 122 games · 105 peers |
| 2024 | Tier 1 | Damage share | 10.4% | 99.0 | 124 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +421 | 100.0 | 124 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.21 | 32.7 | 124 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 248 | 100.0 | 115 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.08 | 59.7 | 115 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.6% | 56.5 | 115 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.9% | 98.4 | 115 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +87 | 93.2 | 115 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.76 | 85.5 | 115 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 252 | 97.0 | 109 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.06 | 47.0 | 109 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.0% | 48.5 | 108 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.8% | 92.4 | 109 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +80 | 81.0 | 109 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.21 | 48.5 | 109 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 194 games. Games without the required stats are excluded. Season labels follow the competition season.
2018–2026 · All seasons · 62 recorded champions
| Champion | 2018 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rakan | 74 | ||||||||
| Nautilus | 72 | ||||||||
| Alistar | 63 | ||||||||
| Renata Glasc | 60 | ||||||||
| Braum | 59 | ||||||||
| Leona | 59 | ||||||||
| Tahm Kench | 58 | ||||||||
| Thresh | 57 | ||||||||
| All games | 1 | 131 | 124 | 144 | 152 | 176 | 169 | 194 | 1,091 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 194. Number of individual games played in this selection. Based on 194 of 194 games. | Wins: 125. Number of games won in this selection. Based on 194 of 194 games. | Losses: 69. Number of games lost in this selection. Based on 194 of 194 games. | Win rate: 64.4%. The percentage of games won. Based on 194 of 194 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 194 of 194 games. | Kills / game: 0.97. Average kills per game. Based on 194 of 194 games. | Deaths / game: 2.89. Average deaths per game. Based on 194 of 194 games. | Assists / game: 12.21. Average assists per game. Based on 194 of 194 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 194 games. Games without the required stats are excluded. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 186 of 194 games. Games without the required stats are excluded. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 186 of 194 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 193 of 194 games. Games without the required stats are excluded. |
| 2025 | Games: 169. Number of individual games played in this selection. Based on 169 of 169 games. | Wins: 106. Number of games won in this selection. Based on 169 of 169 games. | Losses: 63. Number of games lost in this selection. Based on 169 of 169 games. | Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games. | Kills / game: 0.86. Average kills per game. Based on 169 of 169 games. | Deaths / game: 2.80. Average deaths per game. Based on 169 of 169 games. | Assists / game: 11.67. Average assists per game. Based on 169 of 169 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 169 of 169 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games. |
| 2024 | Games: 176. Number of individual games played in this selection. Based on 176 of 176 games. | Wins: 113. Number of games won in this selection. Based on 176 of 176 games. | Losses: 63. Number of games lost in this selection. Based on 176 of 176 games. | Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games. | Kills / game: 1.06. Average kills per game. Based on 176 of 176 games. | Deaths / game: 2.31. Average deaths per game. Based on 176 of 176 games. | Assists / game: 8.64. Average assists per game. Based on 176 of 176 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games. | CS / min: 2.17. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 176 of 176 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded. |
| 2023 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 96. Number of games won in this selection. Based on 152 of 152 games. | Losses: 56. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 0.80. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.13. Average deaths per game. Based on 152 of 152 games. | Assists / game: 8.97. Average assists per game. Based on 152 of 152 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2022 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 107. Number of games won in this selection. Based on 144 of 144 games. | Losses: 37. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 0.95. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.16. Average deaths per game. Based on 144 of 144 games. | Assists / game: 9.13. Average assists per game. Based on 144 of 144 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2021 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 74. Number of games won in this selection. Based on 124 of 124 games. | Losses: 50. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 59.7%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.73. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.44. Average deaths per game. Based on 124 of 124 games. | Assists / game: 7.86. Average assists per game. Based on 124 of 124 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2020 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 82. Number of games won in this selection. Based on 131 of 131 games. | Losses: 49. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 0.85. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.17. Average deaths per game. Based on 131 of 131 games. | Assists / game: 8.26. Average assists per game. Based on 131 of 131 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games. |
| 2018 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Other international · 4 major honors
1 Worlds · 1 Other international · 3 major honors
1 Worlds · 1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Spring Playoffs | DragonX | 55 |
| LCK 2020 Summer Playoffs | DRX | 53 |
| LCK 2021 Regional Finals | T1 | 5 |
| LCK 2021 Spring Playoffs | T1 | 51 |
| LCK 2021 Summer Playoffs | T1 | 55 |
| LCK 2022 Spring Playoffs | T1 | 50 |
| LCK 2022 Summer Playoffs | T1 | 52 |
| LCK 2023 Spring Playoffs | T1 | 56 |
| LCK 2023 Summer Playoffs | T1 | 64 |
| LCK 2024 Spring Playoffs | T1 | 55 |
| LCK 2024 Summer Playoffs | T1 | 59 |
| LCK Cup 2025 | T1 | 20 |
| LCK 2025 Road to MSI | T1 | 7 |
| LCK 2025 Season Playoffs | T1 | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-spring. Keria.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Keria.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-spring. Keria.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-summer. Keria.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-spring. Keria.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2022 · LCK · lck-2022-spring. Keria.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Keria.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-spring. Keria.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2023 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2023 · LCK · lck-2023-spring. Keria.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2024 · LCK · lck-2024-spring. Keria.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-summer. Keria.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2025 · LCK · lck-2025-season. Keria.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2021 · LCK · lck-2021-spring. Keria.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2025 · LCK · lck-2025-season. Keria.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCK · lck-2026-season. Keria.
regular · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2023 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2023 · LCK · lck-2023-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2024 · LCK · lck-2024-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2022 · LCK · lck-2022-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 15 points. Asian Games 2022 (played 2023): champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 10 points. KeSPA Cup 2025: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| Mid-Season Invitational 20262026 · International · T1 | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Esports World Cup 20262026 · International · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 20252025 · International · T1 | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| worlds 20252025 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Esports World Cup 20242024 · International · T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20242024 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Asian Games 2022 (played 2023)2023 · International · South Korea (National Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20232023 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20212021 · worlds · T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Cup 20202020 · International · DragonX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| worlds 20202020 · worlds · DRX | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK Cup 20262026 · LCK · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| KeSPA Cup 2025 |
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCK · T1 · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2025 · LCK · lck-2025-season · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 71 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 18 games played.
|
| LCK Cup 20252025 · LCK · T1 | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
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| LCK 2025 Season Playoffs2025 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
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| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
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| LCK 2024 Summer Playoffs2024 · LCK · T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
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| LCK 2023 Spring Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
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| LCK 2023 Summer Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
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| LCK 2022 Spring Playoffs2022 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
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| LCK 2022 Summer Playoffs2022 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
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| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
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| LCK 2020 Spring Playoffs2020 · LCK · DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
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| LCK 2020 Summer Playoffs2020 · LCK · DRX | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| KeSPA Cup 20192019 · LCK · DragonX | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
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| KeSPA Cup 20172017 · LCK · Gyeonggi | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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| Position Player of the Yearsource ↗2025 · LCK · lck-2025-season · position of year | SUPPORT | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 88 games played. Selection: unknown. Season-wide award.
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| Support of the Yearsource ↗2024 · LCK · T1 · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
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| All-LCK First Teamsource ↗2024 · LCK · lck-2024-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
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| Support of the Yearsource ↗2023 · LCK · T1 · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
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| All-LCK First Teamsource ↗2023 · LCK · lck-2023-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| Regular Season MVPsource ↗2023 · LCK · lck-2023-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| Player of the Splitsource ↗2023 · LCK · lck-2023-spring · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Official POG-points program.
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| Support of the Yearsource ↗2022 · LCK · T1 · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
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| All-LCK First Teamsource ↗2022 · LCK · lck-2022-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| Regular Season MVPsource ↗2022 · LCK · lck-2022-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
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| All-LCK First Teamsource ↗2021 · LCK · lck-2021-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
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| Position Player of the Yearsource ↗2021 · LCK · lck-2021-spring · position of year | SUPPORT | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 106 games played. Selection: Expert vote. Season-wide award.
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| All-LCK First Teamsource ↗2021 · LCK · lck-2021-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
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| All-LCK First Teamsource ↗2020 · LCK · lck-2020-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
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| Young Playersource ↗2020 · LCK · lck-2020-spring · young player | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: Expert vote.
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