Where Kenvi stands
2025 · Jungle · Domestic games
Shane Kenneth Espinoza
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kenvi’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 20 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 87.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 20 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 20 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 20 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2025 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| NACL 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Sejuani | Loss | 3 / 4 / 4 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Trundle | Win | 7 / 1 / 17 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Zyra | Loss | 4 / 3 / 2 |
| 20 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Jarvan IV | Loss | 3 / 5 / 6 |
| 15 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Pantheon | Loss | 0 / 6 / 3 |
| 14 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Vi | Loss | 6 / 10 / 14 |
| 8 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsVancouver Impact | Series ↗ | Wukong | Win | 8 / 3 / 4 |
| 8 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsBlue Otter | Series ↗ | Trundle | Win | 7 / 2 / 13 |
| 6 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsDarkZero Dragonsteel | Series ↗ | Maokai | Loss | 1 / 4 / 4 |
| 2 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsSupernova | Series ↗ | Maokai | Win | 4 / 1 / 14 |
| 1 Aug 2025 | NACL 2025 · Split 2 | Citadel GamingvsLuminosity Gaming | Series ↗ | Wukong | Loss | 3 / 7 / 5 |
| 26 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsCCG Esports | Series ↗ | Trundle | Loss | 2 / 4 / 4 |
| 24 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsDorado Gaming | Series ↗ | Wukong | Win | 7 / 1 / 9 |
| 19 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsConviction | Series ↗ | Trundle | Loss | 3 / 5 / 4 |
| 17 Jul 2025 | NACL 2025 · Split 2 | Citadel GamingvsWinthrop University | Series ↗ | Vi | Win | 2 / 4 / 5 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Poppy | Win | 3 / 3 / 12 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Nocturne | Win | 8 / 3 / 12 |
| 20 Jun 2025 | NACL 2025 | Citadel GamingvsApex Mission Impossible | Series ↗ | Pantheon | Win | 7 / 1 / 8 |
| 19 Jun 2025 | NACL 2025 | Citadel GamingvsCupid Esports | Series ↗ | Xin Zhao | Win | 9 / 5 / 11 |
| 19 Jun 2025 | NACL 2025 | Citadel GamingvsCupid Esports | Series ↗ | Wukong | Win | 7 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 523 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 4.47 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 100.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −344 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 221 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.89 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 77.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 12.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −138 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.62 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 295 | 26.2 | 36 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.28 | 43.7 | 36 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 69.3% | 14.6 | 36 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.1% | 34.0 | 36 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −405 | 3.6 | 36 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.73 | 68.0 | 36 games · 104 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2020–2025 · All seasons · 38 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Viego | 34 | ||||||
| Lee Sin | 30 | ||||||
| Graves | 20 | ||||||
| Kindred | 20 | ||||||
| Sejuani | 18 | ||||||
| Trundle | 17 | ||||||
| Xin Zhao | 15 | ||||||
| Vi | 14 | ||||||
| All games | 41 | 85 | 80 | 36 | 64 | 20 | 326 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 4.70. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.70. Average deaths per game. Based on 20 of 20 games. | Assists / game: 8.15. Average assists per game. Based on 20 of 20 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 37. Number of games won in this selection. Based on 64 of 64 games. | Losses: 27. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.16. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.80. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.69. Average assists per game. Based on 64 of 64 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.50. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.50. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.31. Average assists per game. Based on 36 of 36 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2022 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 38. Number of games won in this selection. Based on 80 of 80 games. | Losses: 42. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 47.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.69. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.13. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.68. Average assists per game. Based on 80 of 80 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 80 games. Games without the required stats are excluded. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 50. Number of games won in this selection. Based on 85 of 85 games. | Losses: 35. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 58.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 4.18. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.32. Average deaths per game. Based on 85 of 85 games. | Assists / game: 7.68. Average assists per game. Based on 85 of 85 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 34. Number of games won in this selection. Based on 41 of 41 games. | Losses: 7. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 82.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.39. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.68. Average deaths per game. Based on 41 of 41 games. | Assists / game: 8.07. Average assists per game. Based on 41 of 41 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | 100 Thieves | 1 |
| LCS 2022 Championship | Immortals | 18 |
| LCS 2023 Spring Playoffs | Immortals | 18 |
| LCS 2023 Championship | Immortals | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.