Where Kaze stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kaze’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 89 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 89 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 89 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 89 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CBLOL 2026 · Cup | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CBLOL 2026 · Split 1 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| CBLOL 2026 · Split 2 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2023–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | 581 | 47.6 | 54 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.86 | 11.4 | 54 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.1% | 72.4 | 54 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.0% | 35.2 | 54 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −175 | 22.6 | 54 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.03 | 19.0 | 54 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 711 | 68.0 | 72 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.01 | 2.0 | 72 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.8% | 63.0 | 72 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.5% | 51.0 | 72 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −119 | 31.7 | 72 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.16 | 37.0 | 72 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 674 | 56.3 | 27 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.11 | 3.1 | 27 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 72.7% | 96.9 | 27 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.4% | 35.9 | 27 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +550 | 100.0 | 27 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.88 | 1.6 | 27 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 670 | 65.2 | 73 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.69 | 19.7 | 73 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.3% | 56.1 | 73 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.4% | 47.0 | 73 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +106 | 72.1 | 73 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.20 | 12.1 | 73 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
2023–2026 · All seasons · 38 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Sylas | 35 | ||||
| Ahri | 24 | ||||
| Taliyah | 21 | ||||
| Ryze | 19 | ||||
| Azir | 18 | ||||
| Orianna | 18 | ||||
| LeBlanc | 17 | ||||
| Akali | 15 | ||||
| All games | 57 | 72 | 69 | 89 | 287 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 52. Number of games won in this selection. Based on 89 of 89 games. | Losses: 37. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 4.34. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.52. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.13. Average assists per game. Based on 89 of 89 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2025 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 45. Number of games won in this selection. Based on 69 of 69 games. | Losses: 24. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 65.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 5.30. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.16. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.55. Average assists per game. Based on 69 of 69 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2024 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 40. Number of games won in this selection. Based on 72 of 72 games. | Losses: 32. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.64. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.49. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.13. Average assists per game. Based on 72 of 72 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2023 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 31. Number of games won in this selection. Based on 57 of 57 games. | Losses: 26. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.16. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.09. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.63. Average assists per game. Based on 57 of 57 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | CBLOL 2026 Cup | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | CBLOL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Championship | RED Canids | 8 |
| LTA South 2025 Split 3 | RED Canids | 27 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Cup. Kaze.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · CBLOL · current-honors:CBLOL/2026 Season/Split 1. Kaze.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · CBLOL 2026 Split 1 Playoffs · 3.2 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 2 Playoffs · 3.2 points. CBLOL 2026 Split 2 Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 3.2 points. CBLOL Cup 2026: champion 8 × final placement 2/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · RED Canids | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · RED Canids | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · LOUD | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LTA 2025 Championship2025 · LTA · RED Canids | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LTA South 2025 Split 32025 · LTA South · RED Canids | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · CBLOL · RED Canids · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · CBLOL · RED Canids · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 16 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.