Where Kaylem stands
2021 · Top · Domestic games
Melik Erdogan
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Kaylem’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 46 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2021 · Season 8 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EBL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| European Masters 2021 · Spring Play-In | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2021 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jul 2021 | NLC 2021 · Summer | ResolvevsTeam Singularity | Series ↗ | Renekton | Loss | 7 / 4 / 8 |
| 15 Jul 2021 | NLC 2021 · Summer | ResolvevsDusty | Series ↗ | Renekton | Win | 3 / 1 / 12 |
| 13 Jul 2021 | NLC 2021 · Summer | ResolvevsTricked Esport | Series ↗ | Aatrox | Loss | 4 / 4 / 2 |
| 7 Jul 2021 | NLC 2021 · Summer | ResolvevsGranit Gaming | Series ↗ | Sett | Win | 0 / 3 / 11 |
| 6 Jul 2021 | NLC 2021 · Summer | ResolvevsJD|XL | Series ↗ | Sett | Win | 10 / 6 / 6 |
| 1 Jul 2021 | NLC 2021 · Summer | ResolvevsFnatic Rising | Series ↗ | Renekton | Loss | 0 / 4 / 1 |
| 30 Jun 2021 | NLC 2021 · Summer | ResolvevsRiddle Esports | Series ↗ | Jayce | Loss | 2 / 4 / 2 |
| 29 Jun 2021 | NLC 2021 · Summer | ResolvevsNordavind | Series ↗ | Nocturne | Loss | 0 / 5 / 4 |
| 23 Jun 2021 | NLC 2021 · Summer | ResolvevsGodsent | Series ↗ | Nocturne | Loss | 4 / 5 / 11 |
| 22 Jun 2021 | NLC 2021 · Summer | ResolvevsGalaxy Racer Esports EU Male | Series ↗ | Renekton | Loss | 1 / 3 / 4 |
| 16 Jun 2021 | NLC 2021 · Summer | ResolvevsKOVA Esports | Series ↗ | Urgot | Win | 5 / 1 / 8 |
| 15 Jun 2021 | NLC 2021 · Summer | ResolvevsTeam Singularity | Series ↗ | Nocturne | Loss | 0 / 4 / 2 |
| 9 Jun 2021 | NLC 2021 · Summer | ResolvevsDusty | Series ↗ | Renekton | Win | 2 / 0 / 9 |
| 8 Jun 2021 | NLC 2021 · Summer | ResolvevsTricked Esport | Series ↗ | Ornn | Loss | 0 / 3 / 2 |
| 3 Jun 2021 | NLC 2021 · Summer | ResolvevsGranit Gaming | Series ↗ | Renekton | Loss | 3 / 3 / 7 |
| 2 Jun 2021 | NLC 2021 · Summer | ResolvevsJD|XL | Series ↗ | Urgot | Loss | 1 / 4 / 1 |
| 1 Apr 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsMkers | — | Urgot | Loss | 0 / 7 / 0 |
| 1 Apr 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsMkers | — | Ornn | Loss | 2 / 2 / 9 |
| 30 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsKV Mechelen Esports | — | Sion | Win | 0 / 1 / 14 |
| 30 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsKV Mechelen Esports | — | Ornn | Loss | 2 / 2 / 2 |
| 30 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsGamespace Mediterranean College Esports | — | Malphite | Win | 1 / 0 / 9 |
| 30 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsFor The Win Esports | — | Gnar | Win | 2 / 0 / 4 |
| 29 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsFor The Win Esports | — | Urgot | Win | 7 / 0 / 4 |
| 29 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsGamespace Mediterranean College Esports | — | Ornn | Win | 2 / 2 / 10 |
| 29 Mar 2021 | European Masters 2021 · Spring Play-In | Z10 ESHARKvsKV Mechelen Esports | — | Ornn | Win | 3 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | SLO | Damage / min | 364 | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | CS / min | 7.66 | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | Kill participation | 66.5% | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | Gold diff @15 | −317 | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | Vision / min | 0.77 | — | At least 20 games and 20 valid observations required |
| 2021 | EBL | Damage / min | 355 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | CS / min | 7.29 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Kill participation | 58.0% | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Damage share | 19.4% | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Gold diff @15 | +116 | — | Fewer than 5 qualifying peers |
| 2021 | EBL | Vision / min | 0.85 | — | Fewer than 5 qualifying peers |
| 2022 | NLC | Damage / min | 479 | 61.5 | 39 games · 14 peers |
| 2022 | NLC | CS / min | 6.99 | 7.7 | 39 games · 14 peers |
| 2022 | NLC | Kill participation | 64.6% | 100.0 | 39 games · 14 peers |
| 2022 | NLC | Damage share | 22.7% | 53.8 | 39 games · 14 peers |
| 2022 | NLC | Gold diff @15 | −129 | 53.8 | 39 games · 14 peers |
| 2022 | NLC | Vision / min | 0.87 | 23.1 | 39 games · 14 peers |
| 2023 | NLC | Damage / min | 529 | — | At least 20 games and 20 valid observations required |
| 2023 | NLC | CS / min | 7.26 | — | At least 20 games and 20 valid observations required |
| 2023 | NLC | Kill participation | 54.5% | — | At least 20 games and 20 valid observations required |
| 2023 | NLC | Damage share | 25.7% | — | At least 20 games and 20 valid observations required |
| 2023 | NLC | Gold diff @15 | +326 | — | At least 20 games and 20 valid observations required |
| 2023 | NLC | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | Damage / min | 581 | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | CS / min | 7.72 | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | Kill participation | 47.3% | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | Damage share | 22.2% | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | Gold diff @15 | +317 | — | At least 20 games and 20 valid observations required |
| 2025 | LIT | Vision / min | 0.94 | — | At least 20 games and 20 valid observations required |
| 2026 | EBL | Damage / min | 645 | 28.6 | 35 games · 8 peers |
| 2026 | EBL | CS / min | 8.15 | 71.4 | 35 games · 8 peers |
| 2026 | EBL | Kill participation | 48.5% | 71.4 | 35 games · 8 peers |
| 2026 | EBL | Damage share | 22.3% | 71.4 | 35 games · 8 peers |
| 2026 | EBL | Gold diff @15 | −176 | 28.6 | 35 games · 8 peers |
| 2026 | EBL | Vision / min | 0.96 | 28.6 | 35 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2020–2026 · All seasons · 27 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Aatrox | 24 | ||||||
| Ornn | 24 | ||||||
| Renekton | 23 | ||||||
| Gnar | 22 | ||||||
| Camille | 17 | ||||||
| Gangplank | 12 | ||||||
| Ambessa | 11 | ||||||
| K'Sante | 11 | ||||||
| All games | 14 | 46 | 63 | 16 | 41 | 45 | 225 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 15. Number of games won in this selection. Based on 45 of 45 games. | Losses: 30. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.58. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.42. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.78. Average assists per game. Based on 45 of 45 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.46. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.71. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.59. Average assists per game. Based on 41 of 41 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.75. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.69. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.31. Average assists per game. Based on 16 of 16 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.14. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.11. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.40. Average assists per game. Based on 63 of 63 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.37. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.52. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.30. Average assists per game. Based on 46 of 46 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2020 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.36. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.14. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.71. Average assists per game. Based on 14 of 14 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.