Where KSAEZ stands
2021 · Mid · Domestic games
Yunus Emre Şahin
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore KSAEZ’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2021 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| TCL 2021 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 73.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | LeBlanc | Loss | 2 / 3 / 4 |
| 15 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | Orianna | Win | 4 / 1 / 15 |
| 15 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | Orianna | Win | 3 / 2 / 13 |
| 15 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | LeBlanc | Loss | 6 / 3 / 1 |
| 15 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | Lucian | Loss | 2 / 5 / 6 |
| 8 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | Lucian | Win | 8 / 0 / 7 |
| 7 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsDark Passage | Series ↗ | Syndra | Loss | 3 / 3 / 4 |
| 1 Aug 2021 | TCL 2021 · Summer | SuperMassive BlazevsGalakticos | Series ↗ | Lucian | Win | 13 / 0 / 5 |
| 31 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsNASR eSports Turkey | Series ↗ | Syndra | Loss | 3 / 4 / 3 |
| 25 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsGalatasaray Esports | Series ↗ | Orianna | Win | 3 / 2 / 7 |
| 24 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsTeam AURORA | Series ↗ | LeBlanc | Win | 5 / 3 / 4 |
| 18 Jul 2021 | TCL 2021 · Summer | SuperMassive Blazevsİstanbul Wildcats | Series ↗ | Ryze | Loss | 4 / 6 / 4 |
| 17 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsFenerbahçe Esports | Series ↗ | Lissandra | Loss | 0 / 7 / 4 |
| 11 Jul 2021 | TCL 2021 · Summer | SuperMassive Blazevs5 Ronin | Series ↗ | Syndra | Win | 3 / 4 / 8 |
| 10 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsBeşiktaş Esports | Series ↗ | LeBlanc | Win | 4 / 4 / 10 |
| 4 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsDark Passage | Series ↗ | Viego | Loss | 1 / 3 / 2 |
| 3 Jul 2021 | TCL 2021 · Summer | SuperMassive BlazevsGalakticos | Series ↗ | Lucian | Loss | 3 / 4 / 7 |
| 27 Jun 2021 | TCL 2021 · Summer | SuperMassive BlazevsNASR eSports Turkey | Series ↗ | Viego | Loss | 2 / 1 / 1 |
| 26 Jun 2021 | TCL 2021 · Summer | SuperMassive BlazevsGalatasaray Esports | Series ↗ | Sylas | Loss | 0 / 4 / 2 |
| 20 Jun 2021 | TCL 2021 · Summer | SuperMassive BlazevsTeam AURORA | Series ↗ | Nocturne | Win | 1 / 0 / 2 |
| 19 Jun 2021 | TCL 2021 · Summer | SuperMassive Blazevsİstanbul Wildcats | Series ↗ | Viego | Win | 5 / 0 / 4 |
| 13 Jun 2021 | TCL 2021 · Summer | SuperMassive BlazevsFenerbahçe Esports | Series ↗ | Sylas | Win | 3 / 3 / 15 |
| 12 Jun 2021 | TCL 2021 · Summer | SuperMassive Blazevs5 Ronin | Series ↗ | Viego | Win | 5 / 1 / 6 |
| 10 Apr 2021 | TCL 2021 · Winter | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Akali | Loss | 2 / 2 / 4 |
| 10 Apr 2021 | TCL 2021 · Winter | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Viktor | Loss | 2 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2026 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 464 | 36.9 | 22 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.79 | 83.1 | 22 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 68.3 | 22 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.8% | 82.0 | 22 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +93 | 66.4 | 22 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.07 | 62.6 | 22 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 526 | 80.6 | 45 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.47 | 62.9 | 46 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.6% | 54.0 | 45 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.6% | 77.4 | 45 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +99 | 61.0 | 44 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.12 | 62.9 | 46 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 530 | 58.3 | 43 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.68 | 61.7 | 43 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.6% | 74.8 | 43 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.4% | 87.8 | 43 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −62 | 42.9 | 43 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.05 | 37.4 | 43 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2018–2026 · All seasons · 40 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 33 | |||||||||
| Syndra | 26 | |||||||||
| Orianna | 22 | |||||||||
| LeBlanc | 18 | |||||||||
| Sylas | 17 | |||||||||
| Ahri | 16 | |||||||||
| Viktor | 15 | |||||||||
| Taliyah | 13 | |||||||||
| All games | 2 | 34 | 40 | 46 | 43 | 33 | 8 | 31 | 28 | 265 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 6. Number of games won in this selection. Based on 28 of 28 games. | Losses: 22. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 21.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.32. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.11. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.93. Average assists per game. Based on 28 of 28 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2025 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.65. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.77. Average deaths per game. Based on 31 of 31 games. | Assists / game: 7.39. Average assists per game. Based on 31 of 31 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 6.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 9.63. Average assists per game. Based on 8 of 8 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 13. Number of games won in this selection. Based on 33 of 33 games. | Losses: 20. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.85. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.21. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.27. Average assists per game. Based on 33 of 33 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2022 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 20. Number of games won in this selection. Based on 43 of 43 games. | Losses: 23. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 46.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.19. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.00. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.65. Average assists per game. Based on 43 of 43 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.02. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.15. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.70. Average assists per game. Based on 46 of 46 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 18. Number of games won in this selection. Based on 40 of 40 games. | Losses: 22. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.63. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.08. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.35. Average assists per game. Based on 40 of 40 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.09. Average kills per game. Based on 34 of 34 games. | Deaths / game: 1.79. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.82. Average assists per game. Based on 34 of 34 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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