Games Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.34
Win rate Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games.44.1%
KDA KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.2.68
Damage / min Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.407
CS / min CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.6.36
Kill participation Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.63.8%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 34 of 34 games.
LossesLosses: 19. Number of games lost in this selection. Based on 34 of 34 games.
KillsKills: 114. Total kills in games where kills are available. Based on 34 of 34 games.
DeathsDeaths: 133. Total deaths in games where deaths are available. Based on 34 of 34 games.
AssistsAssists: 242. Total assists in games where assists are available. Based on 34 of 34 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Damage shareDamage share: 14.5%. The player's share of team damage to enemy champions, averaged across games. Based on 34 of 34 games.
Earned gold shareEarned gold share: 19.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 34 of 34 games.
Gold diff @15Gold diff @15: −74. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
XP diff @15XP diff @15: −239. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 34 of 34 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where KKT stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 420 damage per minute. Percentile: —. Rank: —420
Value: 420 damage per minute. Percentile: —. Rank: —
Value: 6.60 CS per minute. Percentile: —. Rank: —6.60
Value: 1.29 vision score per minute. Percentile: —. Rank: —1.29
Value: 1.29 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Naafiri6 games
Naafiri: 20.9% earned gold share and 17.0% damage share. Means across the same 6 games with both values available; 6 total champion games.17%
?
Vi6 games
Vi: 18.1% earned gold share and 11.5% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
?
Jarvan IV5 games
Jarvan IV: 18.9% earned gold share and 13.9% damage share. Means across the same 5 games with both values available; 5 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
34 games
Opponent
WinsLosses
Win rate
APArctic PandasArctic Pandas: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
DGDeer GamingDeer Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
B2B2UB2U: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
DEDMG EsportsDMG Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
ESEsprit ShōnenEsprit Shōnen: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2026.50%
BREBK ROG EsportsBK ROG Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
CECaldya EsportCaldya Esport: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
CRCrystal RoseCrystal Rose: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
34 games
64.3%win rate when ahead at 15 minutes 9 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore KKT’s 2026 performances. Select a point to open its story.
34 plotted games
WinLoss— Median in selection
34 / 34 selected games have both values.Median damage / min: 409
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 34 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 34 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 34 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 34 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2019–2026 · Domestic games
Compared within the circuit played each season · 0–100 scaleInspecting 2026 · NLC
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
LFL
Damage / min
266
42.9
28 games · 8 peers
2019
LFL
CS / min
4.46
0.0
28 games · 8 peers
2019
LFL
Kill participation
62.7%
14.3
28 games · 8 peers
2019
LFL
Damage share
13.8%
28.6
28 games · 8 peers
2019
LFL
Gold diff @15
−150
42.9
28 games · 8 peers
2019
LFL
Vision / min
1.28
0.0
28 games · 8 peers
2020
LFL
Damage / min
343
71.4
52 games · 8 peers
2020
LFL
CS / min
4.80
14.3
52 games · 8 peers
2020
LFL
Kill participation
65.8%
0.0
52 games · 8 peers
2020
LFL
Damage share
15.5%
28.6
52 games · 8 peers
2020
LFL
Gold diff @15
−133
14.3
52 games · 8 peers
2020
LFL
Vision / min
1.34
28.6
52 games · 8 peers
2021
PRM
Damage / min
388
78.6
27 games · 15 peers
2021
PRM
CS / min
5.39
7.1
27 games · 15 peers
2021
PRM
Kill participation
64.9%
21.4
27 games · 15 peers
2021
PRM
Damage share
17.2%
50.0
27 games · 15 peers
2021
PRM
Gold diff @15
+16
63.6
27 games · 12 peers · Percentile among 12 players with sufficient data.
2021
PRM
Vision / min
1.24
21.4
27 games · 15 peers
2022
LFL
Damage / min
254
25.0
40 games · 9 peers
2022
LFL
CS / min
5.22
0.0
40 games · 9 peers
2022
LFL
Kill participation
59.8%
0.0
40 games · 9 peers
2022
LFL
Damage share
12.0%
0.0
40 games · 9 peers
2022
LFL
Gold diff @15
−329
0.0
40 games · 9 peers
2022
LFL
Vision / min
1.36
62.5
40 games · 9 peers
2023
LFL2
Damage / min
344
12.5
26 games · 9 peers
2023
LFL2
CS / min
4.71
0.0
26 games · 9 peers
2023
LFL2
Kill participation
66.1%
25.0
26 games · 9 peers
2023
LFL2
Damage share
14.4%
12.5
26 games · 9 peers
2023
LFL2
Gold diff @15
+10
37.5
26 games · 9 peers
2023
LFL2
Vision / min
1.35
50.0
26 games · 9 peers
2024
LFL2
Damage / min
389
0.0
37 games · 6 peers
2024
LFL2
CS / min
5.40
0.0
37 games · 6 peers
2024
LFL2
Kill participation
64.4%
0.0
37 games · 6 peers
2024
LFL2
Damage share
13.4%
0.0
37 games · 6 peers
2024
LFL2
Gold diff @15
−46
20.0
37 games · 6 peers
2024
LFL2
Vision / min
1.33
80.0
37 games · 6 peers
2025
LFL2
Damage / min
378
0.0
41 games · 8 peers
2025
LFL2
CS / min
5.80
0.0
41 games · 8 peers
2025
LFL2
Kill participation
66.4%
14.3
41 games · 8 peers
2025
LFL2
Damage share
13.9%
0.0
41 games · 8 peers
2025
LFL2
Gold diff @15
−284
0.0
41 games · 8 peers
2025
LFL2
Vision / min
1.22
71.4
41 games · 8 peers
2026
NLC
Damage / min
420
—
At least 20 games and 20 valid observations required
2026
NLC
CS / min
6.60
—
At least 20 games and 20 valid observations required
2026
NLC
Kill participation
58.5%
—
At least 20 games and 20 valid observations required
2026
NLC
Damage share
14.3%
—
At least 20 games and 20 valid observations required
2026
NLC
Gold diff @15
−136
—
At least 20 games and 20 valid observations required
2026
NLC
Vision / min
1.29
—
At least 20 games and 20 valid observations required
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
47
?Vi
25
?Viego
24
?Nocturne
22
?Maokai
18
?Sejuani
17
?Wukong
15
?Jarvan IV
14
All games
28
56
53
53
32
46
41
34
343
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 15. Number of games won in this selection. Based on 34 of 34 games.
Losses: 19. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.35. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.91. Average deaths per game. Based on 34 of 34 games.
Assists / game: 7.12. Average assists per game. Based on 34 of 34 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 17. Number of games won in this selection. Based on 41 of 41 games.
Losses: 24. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.54. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.51. Average deaths per game. Based on 41 of 41 games.
Assists / game: 8.05. Average assists per game. Based on 41 of 41 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 22. Number of games won in this selection. Based on 46 of 46 games.
Losses: 24. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 47.8%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.74. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.89. Average deaths per game. Based on 46 of 46 games.
Assists / game: 9.80. Average assists per game. Based on 46 of 46 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 17. Number of games won in this selection. Based on 32 of 32 games.
Losses: 15. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 2.94. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.91. Average deaths per game. Based on 32 of 32 games.
Assists / game: 8.94. Average assists per game. Based on 32 of 32 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 25. Number of games won in this selection. Based on 53 of 53 games.
Losses: 28. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 47.2%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.08. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.66. Average deaths per game. Based on 53 of 53 games.
Assists / game: 6.92. Average assists per game. Based on 53 of 53 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 33. Number of games won in this selection. Based on 53 of 53 games.
Losses: 20. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 62.3%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.40. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.55. Average deaths per game. Based on 53 of 53 games.
Assists / game: 8.96. Average assists per game. Based on 53 of 53 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 27. Number of games won in this selection. Based on 56 of 56 games.
Losses: 29. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 48.2%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.46. Average kills per game. Based on 56 of 56 games.
Deaths / game: 4.55. Average deaths per game. Based on 56 of 56 games.
Assists / game: 7.45. Average assists per game. Based on 56 of 56 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 9. Number of games won in this selection. Based on 28 of 28 games.
Losses: 19. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 2.57. Average kills per game. Based on 28 of 28 games.
Deaths / game: 4.32. Average deaths per game. Based on 28 of 28 games.
Assists / game: 6.07. Average assists per game. Based on 28 of 28 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 316. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.