Games Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.50
Win rate Win rate: 48.0%. The percentage of games won. Based on 50 of 50 games.48.0%
KDA KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.3.35
Damage / min Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.598
CS / min CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.8.78
Kill participation Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.69.3%49 / 50 games
More statistics Totals, economy & laning +
WinsWins: 24. Number of games won in this selection. Based on 50 of 50 games.
LossesLosses: 26. Number of games lost in this selection. Based on 50 of 50 games.
KillsKills: 211. Total kills in games where kills are available. Based on 50 of 50 games.
DeathsDeaths: 134. Total deaths in games where deaths are available. Based on 50 of 50 games.
AssistsAssists: 238. Total assists in games where assists are available. Based on 50 of 50 games.
Gold / minGold / min: 426. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Damage shareDamage share: 27.4%. The player's share of team damage to enemy champions, averaged across games. Based on 50 of 50 games.
Earned gold shareEarned gold share: 26.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 50 of 50 games.
Gold diff @15Gold diff @15: +160. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
XP diff @15XP diff @15: −30. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
Vision score / minVision score / min: 1.22. Vision score per minute, averaged across games where the statistic is supported. Based on 50 of 50 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Juzo stands.
2023 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 598 damage per minute. Percentile: 11%. Rank: 9th of 10598
Value: 598 damage per minute. Percentile: 11%. Rank: 9th of 10
Value: 8.78 CS per minute. Percentile: 22%. Rank: 8th of 108.78
Value: 8.78 CS per minute. Percentile: 22%. Rank: 8th of 10
Value: 69.3% kill participation. Percentile: 44%. Rank: 6th of 1069.3%
Value: 69.3% kill participation. Percentile: 44%. Rank: 6th of 10
Value: 27.4% damage share. Percentile: 22%. Rank: 8th of 1027.4%
Value: 27.4% damage share. Percentile: 22%. Rank: 8th of 10
Value: 1.22 vision score per minute. Percentile: 22%. Rank: 8th of 101.22
Value: 1.22 vision score per minute. Percentile: 22%. Rank: 8th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Xayah13 games
Xayah: 26.1% earned gold share and 25.5% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
?
Aphelios10 games
Aphelios: 27.3% earned gold share and 29.8% damage share. Means across the same 10 games with both values available; 10 total champion games.30%
?
Zeri6 games
Zeri: 27.0% earned gold share and 26.3% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Kai'Sa5 games
Kai'Sa: 26.5% earned gold share and 26.4% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
?
Varus5 games
Varus: 25.7% earned gold share and 30.1% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
50 games
Opponent
WinsLosses
Win rate
FYFURIA YouthFURIA Youth: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2023.50%
VKSVivo Keyd Stars AcademyVivo Keyd Stars Academy: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2023.13%
KAKaBuM! AcademyKaBuM! Academy: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2023.57%
RARED AcademyRED Academy: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2023.43%
FAFluxo AcademyFluxo Academy: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
LALiberty AcademyLiberty Academy: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
LALØS AcademyLØS Academy: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
LALOUD AcademyLOUD Academy: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2023.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
50 games
76.2%win rate when ahead at 15 minutes 16 wins from 21 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Juzo’s 2023 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 50 selected games have both values.Median damage / min: 570
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 50 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 50 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?6 of 50 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 50 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 50 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 906. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2017–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
432
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
8.37
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
69.2%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
23.3%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−13
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
1.32
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
477
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
9.19
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
67.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
25.7%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+175
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.24
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
450
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.00
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
50.7%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
23.5%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−376
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.16
—
At least 20 games and 20 valid observations required
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2023 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2020
2022
2023
Total
?Xayah
24
?Aphelios
16
?Varus
11
?Zeri
11
?Ashe
10
?Ezreal
10
?Kai'Sa
8
?Caitlyn
7
All games
19
14
22
41
50
146
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 24. Number of games won in this selection. Based on 50 of 50 games.
Losses: 26. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 48.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 4.22. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.68. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.76. Average assists per game. Based on 50 of 50 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 18. Number of games won in this selection. Based on 41 of 41 games.
Losses: 23. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 43.9%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 4.29. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.46. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.66. Average assists per game. Based on 41 of 41 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 5. Number of games won in this selection. Based on 22 of 22 games.
Losses: 17. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 22.7%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 2.73. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.36. Average deaths per game. Based on 22 of 22 games.
Assists / game: 4.50. Average assists per game. Based on 22 of 22 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 1.79. Average kills per game. Based on 14 of 14 games.
Deaths / game: 1.86. Average deaths per game. Based on 14 of 14 games.
Assists / game: 4.14. Average assists per game. Based on 14 of 14 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 2.37. Average kills per game. Based on 19 of 19 games.
Deaths / game: 1.32. Average deaths per game. Based on 19 of 19 games.
Assists / game: 6.58. Average assists per game. Based on 19 of 19 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 19 games. Games without the required stats are excluded.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.