Where Juhan stands
2026 · Jungle · Domestic games
Lee Ju-han이주한
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Juhan’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 13 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 13 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 13 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2026 · Split 2 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 24 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLNG Esports | Jarvan IV | Loss | 1 / 4 / 3 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Vi | Loss | 0 / 4 / 2 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Pantheon | Loss | 5 / 5 / 2 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Skarner | Win | 3 / 0 / 7 |
| 28 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLNG Esports | Pantheon | Loss | 1 / 5 / 1 |
| 28 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLNG Esports | Wukong | Loss | 1 / 6 / 5 |
| 23 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLGD Gaming | Xin Zhao | Win | 1 / 2 / 9 |
| 23 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLGD Gaming | Qiyana | Loss | 0 / 8 / 0 |
| 23 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLGD Gaming | Jarvan IV | Win | 2 / 4 / 12 |
| 22 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsUltra Prime | Trundle | Loss | 1 / 5 / 2 |
| 22 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsUltra Prime | Wukong | Loss | 1 / 6 / 1 |
| 16 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLNG Esports | Wukong | Loss | 1 / 8 / 2 |
| 16 Jan 2026 | LPL 2026 · Split 1 | Oh My GodvsLNG Esports | Malphite | Loss | 0 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 257 | 22.8 | 44 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.53 | 97.4 | 44 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 50.0 | 44 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.1% | 21.9 | 44 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +193 | 79.6 | 44 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.61 | 86.0 | 44 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 246 | 0.0 | 33 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.20 | 35.0 | 33 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.6% | 64.1 | 31 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.7% | 21.4 | 33 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −130 | 26.5 | 33 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.86 | 90.3 | 33 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 345 | 33.3 | 21 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.75 | 30.5 | 21 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.1% | 63.8 | 21 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.3% | 45.7 | 21 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −150 | 16.7 | 21 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.96 | 100.0 | 21 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 320 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 6.59 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 61.0% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 13.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −795 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.80 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. Season labels follow the competition season.
2019–2026 · All seasons · 39 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 54 | ||||||||
| Lee Sin | 34 | ||||||||
| Sejuani | 30 | ||||||||
| Wukong | 30 | ||||||||
| Vi | 29 | ||||||||
| Trundle | 26 | ||||||||
| Viego | 23 | ||||||||
| Jarvan IV | 17 | ||||||||
| All games | 18 | 44 | 23 | 64 | 33 | 43 | 155 | 13 | 393 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 3. Number of games won in this selection. Based on 13 of 13 games. | Losses: 10. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.31. Average kills per game. Based on 13 of 13 games. | Deaths / game: 4.77. Average deaths per game. Based on 13 of 13 games. | Assists / game: 3.77. Average assists per game. Based on 13 of 13 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2025 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 89. Number of games won in this selection. Based on 155 of 155 games. | Losses: 66. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 57.4%. The percentage of games won. Based on 155 of 155 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 3.59. Average kills per game. Based on 155 of 155 games. | Deaths / game: 3.13. Average deaths per game. Based on 155 of 155 games. | Assists / game: 8.78. Average assists per game. Based on 155 of 155 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 155 of 155 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games. |
| 2024 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 22. Number of games won in this selection. Based on 43 of 43 games. | Losses: 21. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.53. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.42. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.58. Average assists per game. Based on 43 of 43 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 13. Number of games won in this selection. Based on 33 of 33 games. | Losses: 20. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 1.21. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.94. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.09. Average assists per game. Based on 33 of 33 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 40. Number of games won in this selection. Based on 64 of 64 games. | Losses: 24. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 62.5%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.77. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.48. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.34. Average assists per game. Based on 64 of 64 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2021 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.39. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.17. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.35. Average assists per game. Based on 23 of 23 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 22. Number of games won in this selection. Based on 44 of 44 games. | Losses: 22. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.68. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.75. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.18. Average assists per game. Based on 44 of 44 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.94. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.83. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.22. Average assists per game. Based on 18 of 18 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Summer Playoffs | DRX | 3 |
| LCK 2023 Spring Playoffs | DRX | 15 |
| LCK 2023 Summer Playoffs | DRX | 18 |
| LEC 2024 Season Finals | GIANTX | 3 |
| LEC 2024 Summer Playoffs | GIANTX | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 20 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · PSG Talon | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20222022 · worlds · DRX | Champion | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LEC 2024 Season Finals2024 · LEC · GIANTX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| LCK 2023 Spring Playoffs2023 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · DRX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| KeSPA Cup 20192019 · LCK · Asura (Korean Team) | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.