Where Jopa stands
2021 · Bot · Domestic games
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jopa’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 35 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2021 · Season 8 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| UKLC 2021 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| UKLC 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jul 2021 | UKLC 2021 | MNM GamingvsLondon Esports | Series ↗ | Kalista | Loss | 9 / 4 / 10 |
| 26 Jul 2021 | UKLC 2021 | MNM GamingvsLondon Esports | Series ↗ | Kai'Sa | Loss | 1 / 3 / 1 |
| 26 Jul 2021 | UKLC 2021 | MNM GamingvsLondon Esports | Series ↗ | Aphelios | Win | 3 / 1 / 10 |
| 26 Jul 2021 | UKLC 2021 | MNM GamingvsLondon Esports | Series ↗ | Ezreal | Loss | 0 / 3 / 1 |
| 25 Jul 2021 | UKLC 2021 | MNM GamingvsResolve Academy | Series ↗ | Aphelios | Win | 3 / 1 / 7 |
| 25 Jul 2021 | UKLC 2021 | MNM GamingvsResolve Academy | Series ↗ | Ziggs | Win | 3 / 0 / 3 |
| 19 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsEnclave | Series ↗ | Tristana | Win | 6 / 4 / 11 |
| 18 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsViperio | Series ↗ | Tristana | Win | 4 / 3 / 7 |
| 12 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsResolve Academy | Series ↗ | Samira | Win | 2 / 2 / 7 |
| 11 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsNVision Esports | Series ↗ | Aphelios | Loss | 2 / 4 / 5 |
| 8 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsLucent Esports | Series ↗ | Jinx | Loss | 5 / 3 / 3 |
| 5 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsLondon Esports | Series ↗ | Kalista | Win | 4 / 1 / 4 |
| 4 Jul 2021 | UKLC 2021 · Summer | MNM GamingvsBulldog Esports | Series ↗ | Jinx | Win | 9 / 1 / 10 |
| 28 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsEnclave | Series ↗ | Kai'Sa | Loss | 9 / 5 / 3 |
| 21 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsViperio | Series ↗ | Samira | Win | 13 / 2 / 7 |
| 20 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsResolve Academy | Series ↗ | Kalista | Win | 6 / 1 / 7 |
| 17 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsNVision Esports | Series ↗ | Kai'Sa | Win | 6 / 0 / 7 |
| 14 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsLucent Esports | Series ↗ | Kai'Sa | Win | 10 / 1 / 5 |
| 7 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsLondon Esports | Series ↗ | Ezreal | Loss | 10 / 1 / 7 |
| 6 Jun 2021 | UKLC 2021 · Summer | MNM GamingvsBulldog Esports | Series ↗ | Tristana | Win | 3 / 1 / 7 |
| 14 Mar 2021 | EBL 2021 · Season 8 | Split RaidersvsNexus KTRL | Series ↗ | Kai'Sa | Win | 7 / 1 / 11 |
| 11 Mar 2021 | EBL 2021 · Season 8 | Split RaidersvsNexus KTRL | Series ↗ | Xayah | Loss | 2 / 5 / 5 |
| 8 Mar 2021 | EBL 2021 · Season 8 | Split Raidersvsx25 Esports | Series ↗ | Senna | Loss | 1 / 4 / 1 |
| 4 Mar 2021 | EBL 2021 · Season 8 | Split RaidersvsZero Tenacity | Series ↗ | Senna | Loss | 1 / 2 / 2 |
| 1 Mar 2021 | EBL 2021 · Season 8 | Split RaidersvsCrvena zvezda Esports | Series ↗ | Senna | Win | 4 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 814 | 88.9 | 52 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.01 | 63.5 | 52 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 66.4% | 65.1 | 52 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.6% | 90.5 | 52 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −142 | 32.2 | 52 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.33 | 46.0 | 52 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Xayah | 30 | ||||||
| Corki | 28 | ||||||
| Ezreal | 28 | ||||||
| Varus | 27 | ||||||
| Kai'Sa | 25 | ||||||
| Zeri | 24 | ||||||
| Ziggs | 22 | ||||||
| Nilah | 19 | ||||||
| All games | 35 | 30 | 81 | 91 | 84 | 58 | 379 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 19. Number of games won in this selection. Based on 58 of 58 games. | Losses: 39. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.09. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.86. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.16. Average assists per game. Based on 58 of 58 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 479. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 47. Number of games won in this selection. Based on 84 of 84 games. | Losses: 37. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.68. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.51. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.18. Average assists per game. Based on 84 of 84 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 59. Number of games won in this selection. Based on 91 of 91 games. | Losses: 32. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 64.8%. The percentage of games won. Based on 91 of 91 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 5.16. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.29. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.23. Average assists per game. Based on 91 of 91 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2023 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 51. Number of games won in this selection. Based on 81 of 81 games. | Losses: 30. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.98. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.95. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.09. Average assists per game. Based on 81 of 81 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2022 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 17. Number of games won in this selection. Based on 30 of 30 games. | Losses: 13. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 5.37. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.50. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.50. Average assists per game. Based on 30 of 30 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 20. Number of games won in this selection. Based on 35 of 35 games. | Losses: 15. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.57. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.71. Average assists per game. Based on 35 of 35 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.