Where Jiizuke stands
2023 · Mid · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Daniele di Mauro
All leagues · All positions
2023 · Mid · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jiizuke’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 7 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 7 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CDF 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Oct 2023 | CDF 2023 | Karmine CorpvsVitality.Bee | Series ↗ | Tristana | Loss | 4 / 3 / 2 |
| 4 Oct 2023 | CDF 2023 | Karmine CorpvsVitality.Bee | Series ↗ | Ahri | Loss | 4 / 5 / 13 |
| 4 Oct 2023 | CDF 2023 | Karmine CorpvsVitality.Bee | Series ↗ | Orianna | Loss | 0 / 2 / 8 |
| 4 Oct 2023 | CDF 2023 | Karmine CorpvsVitality.Bee | Series ↗ | Ahri | Win | 4 / 2 / 8 |
| 29 Sept 2023 | CDF 2023 | Karmine CorpvsProject Conquerors | Series ↗ | Ahri | Win | 6 / 2 / 8 |
| 29 Sept 2023 | CDF 2023 | Karmine CorpvsProject Conquerors | Series ↗ | Orianna | Win | 5 / 0 / 10 |
| 29 Sept 2023 | CDF 2023 | Karmine CorpvsProject Conquerors | Series ↗ | Ahri | Win | 2 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 540 | 75.6 | 69 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.97 | 27.4 | 69 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 73.0% | 85.9 | 68 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.8% | 77.8 | 69 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +38 | 60.7 | 69 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 41.5 | 69 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 501 | 75.4 | 42 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.80 | 74.6 | 42 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 56.5% | 4.1 | 42 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.0% | 79.5 | 42 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +105 | 68.9 | 42 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.88 | 4.8 | 42 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 503 | 61.5 | 41 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.96 | 89.5 | 41 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.2% | 62.6 | 41 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.6% | 48.4 | 41 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +140 | 75.4 | 41 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.92 | 9.8 | 41 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 525 | 79.8 | 69 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.97 | 92.7 | 69 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.1% | 21.0 | 69 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.5% | 75.8 | 69 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +412 | 96.2 | 69 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.02 | 33.9 | 69 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2016–2023 · All seasons · 43 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ryze | 31 | ||||||||
| Azir | 26 | ||||||||
| Orianna | 25 | ||||||||
| Taliyah | 24 | ||||||||
| LeBlanc | 23 | ||||||||
| Ekko | 21 | ||||||||
| Zoe | 18 | ||||||||
| Lucian | 12 | ||||||||
| All games | 13 | 20 | 75 | 42 | 41 | 70 | 41 | 7 | 309 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.00. Average deaths per game. Based on 7 of 7 games. | Assists / game: 8.14. Average assists per game. Based on 7 of 7 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 24. Number of games won in this selection. Based on 41 of 41 games. | Losses: 17. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.88. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.00. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.12. Average assists per game. Based on 41 of 41 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2021 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 39. Number of games won in this selection. Based on 70 of 70 games. | Losses: 31. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.56. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.83. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.77. Average assists per game. Based on 70 of 70 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 21. Number of games won in this selection. Based on 41 of 41 games. | Losses: 20. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.32. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.68. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.17. Average assists per game. Based on 41 of 41 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 18. Number of games won in this selection. Based on 42 of 42 games. | Losses: 24. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.86. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.31. Average deaths per game. Based on 42 of 42 games. | Assists / game: 3.81. Average assists per game. Based on 42 of 42 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 43. Number of games won in this selection. Based on 75 of 75 games. | Losses: 32. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.20. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.51. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.68. Average assists per game. Based on 75 of 75 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2017 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 14. Number of games won in this selection. Based on 20 of 20 games. | Losses: 6. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.85. Average kills per game. Based on 20 of 20 games. | Deaths / game: 1.90. Average deaths per game. Based on 20 of 20 games. | Assists / game: 4.80. Average assists per game. Based on 20 of 20 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 4.00. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.15. Average deaths per game. Based on 13 of 13 games. | Assists / game: 6.69. Average assists per game. Based on 13 of 13 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | Team Vitality | 32 |
| EU LCS 2018 Summer Playoffs | Team Vitality | 28 |
| LCS 2020 Spring Playoffs | Evil Geniuses.NA | 31 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 10 |
| LCS 2021 Lock In | Evil Geniuses.NA | 9 |
| LCS 2021 Mid-Season Showdown | Evil Geniuses.NA | 22 |
| LCS 2021 Championship | Evil Geniuses.NA | 39 |
| LEC 2019 Spring Playoffs | Team Vitality | 19 |
| LEC 2019 Summer Playoffs | Team Vitality | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Jiizuke.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Jiizuke.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Jiizuke.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-spring. Jiizuke.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Team Vitality | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Evil Geniuses.NA | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2021 Championship2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Evil Geniuses.NA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote. |
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|