Where Jelly stands
2025 · Support · Domestic games
Son Ho-gyeong손호경
Also known as: Jelly · Jelly (Son Ho-gyeong)
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jelly’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 31.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LRN 2025 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Sept 2025 | LRN 2025 · Split 2 | FuegovsEstral Esports | Series ↗ | Braum | Loss | 4 / 7 / 17 |
| 31 Aug 2025 | LRN 2025 · Split 2 | FuegovsEstral Esports | Series ↗ | Neeko | Loss | 1 / 6 / 15 |
| 31 Aug 2025 | LRN 2025 · Split 2 | FuegovsEstral Esports | Series ↗ | Bard | Loss | 1 / 2 / 7 |
| 25 Aug 2025 | LRN 2025 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Amumu | Win | 0 / 2 / 16 |
| 24 Aug 2025 | LRN 2025 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Galio | Loss | 1 / 7 / 18 |
| 24 Aug 2025 | LRN 2025 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Bard | Win | 1 / 0 / 21 |
| 24 Aug 2025 | LRN 2025 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Rell | Win | 0 / 1 / 31 |
| 12 Aug 2025 | LRN 2025 · Split 2 | FuegovsSDM Tigres | Series ↗ | Rakan | Loss | 1 / 7 / 11 |
| 12 Aug 2025 | LRN 2025 · Split 2 | FuegovsSDM Tigres | Series ↗ | Bard | Loss | 4 / 3 / 9 |
| 5 Aug 2025 | LRN 2025 · Split 2 | FuegovsLYON Academy | Series ↗ | Alistar | Win | 0 / 5 / 14 |
| 29 Jul 2025 | LRN 2025 · Split 2 | FuegovsEstral Esports | Series ↗ | Alistar | Loss | 0 / 8 / 6 |
| 27 Jul 2025 | LRN 2025 · Split 2 | FuegovsSDM Tigres | Series ↗ | Alistar | Win | 2 / 2 / 18 |
| 21 Jul 2025 | LRN 2025 · Split 2 | FuegovsODD Esports | Series ↗ | Rakan | Win | 0 / 2 / 22 |
| 14 Jul 2025 | LRN 2025 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Rakan | Win | 1 / 1 / 18 |
| 13 Jul 2025 | LRN 2025 · Split 2 | FuegovsXibalbá Esports | Series ↗ | Alistar | Win | 0 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 165 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.18 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 58.3% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 9.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +3 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 115 | 3.1 | 23 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.66 | 77.3 | 23 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 60.5% | 3.9 | 23 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.6% | 10.9 | 23 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −58 | 37.5 | 23 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.37 | 56.0 | 23 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 156 | 55.9 | 46 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.22 | 53.3 | 46 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.4% | 58.3 | 45 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.1% | 78.0 | 46 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −105 | 22.9 | 46 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.33 | 28.0 | 46 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 146 | 51.7 | 22 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.19 | 31.7 | 22 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.5% | 63.3 | 22 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.8% | 49.2 | 22 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +126 | 79.6 | 22 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.77 | 83.3 | 22 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 173 | 77.3 | 58 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.29 | 74.5 | 58 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 72.1% | 75.5 | 58 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.2% | 68.2 | 58 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +224 | 93.3 | 58 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.69 | 73.6 | 58 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 191 | 77.8 | 54 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.10 | 75.9 | 54 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 69.9% | 22.2 | 54 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.6% | 75.9 | 54 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +16 | 54.5 | 54 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.12 | 56.5 | 54 games · 109 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2015–2025 · All seasons · 39 recorded champions
| Champion | 2015 | 2016 | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 49 | |||||||||
| Braum | 41 | |||||||||
| Nautilus | 31 | |||||||||
| Rakan | 17 | |||||||||
| Thresh | 17 | |||||||||
| Lulu | 16 | |||||||||
| Tahm Kench | 16 | |||||||||
| Karma | 11 | |||||||||
| All games | 1 | 44 | 27 | 25 | 58 | 22 | 63 | 54 | 15 | 309 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 1.07. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.67. Average deaths per game. Based on 15 of 15 games. | Assists / game: 15.33. Average assists per game. Based on 15 of 15 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 28. Number of games won in this selection. Based on 54 of 54 games. | Losses: 26. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 51.9%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.76. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.39. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.80. Average assists per game. Based on 54 of 54 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 33. Number of games won in this selection. Based on 63 of 63 games. | Losses: 30. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 52.4%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.10. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.11. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.90. Average assists per game. Based on 63 of 63 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 0.55. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.14. Average deaths per game. Based on 22 of 22 games. | Assists / game: 9.18. Average assists per game. Based on 22 of 22 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.81. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.57. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.21. Average assists per game. Based on 58 of 58 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 7. Number of games won in this selection. Based on 25 of 25 games. | Losses: 18. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.36. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.16. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.20. Average assists per game. Based on 25 of 25 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2017 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.52. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.67. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.41. Average assists per game. Based on 27 of 27 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2016 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.91. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.80. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.11. Average assists per game. Based on 44 of 44 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 4.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 18.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | Afreeca Freecs | 23 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 44 |
| LCK 2020 Summer Playoffs | Afreeca Freecs | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 10 points. KeSPA Cup 2019: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Isurus | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Afreeca Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| KeSPA Cup 20192019 · LCK · Afreeca Freecs | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Afreeca Freecs | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| KeSPA Cup 20182018 · LCK · Afreeca Freecs | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.