Where Jejky stands
2018 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
David Jakubec
All leagues · All positions
2018 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jejky’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 3 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Apr 2018 | European Masters 2018 · Spring | eSubavsK1CK | Series ↗ | Sejuani | Loss | 1 / 3 / 2 |
| 9 Apr 2018 | European Masters 2018 · Spring | eSubavsSpain5 | Series ↗ | Sejuani | Win | 2 / 2 / 13 |
| 9 Apr 2018 | European Masters 2018 · Spring | eSubavsLDLC OL | Series ↗ | Skarner | Loss | 0 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | EU CS | Damage / min | 420 | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | CS / min | 3.18 | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | Kill participation | 54.2% | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | Damage share | 15.1% | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | Gold diff @15 | −103 | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | Vision / min | 1.38 | — | At least 20 games and 20 valid observations required |
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2019 | HM | Damage / min | 295 | — | Fewer than 5 qualifying peers |
| 2019 | HM | CS / min | 5.30 | — | Fewer than 5 qualifying peers |
| 2019 | HM | Kill participation | 68.4% | — | Fewer than 5 qualifying peers |
| 2019 | HM | Damage share | 15.2% | — | Fewer than 5 qualifying peers |
| 2019 | HM | Gold diff @15 | +417 | — | Fewer than 5 qualifying peers |
| 2019 | HM | Vision / min | 1.67 | — | Fewer than 5 qualifying peers |
| 2020 | HM | Damage / min | 362 | 100.0 | 41 games · 7 peers |
| 2020 | HM | CS / min | 6.09 | 100.0 | 41 games · 7 peers |
| 2020 | HM | Kill participation | 65.7% | 66.7 | 41 games · 7 peers |
| 2020 | HM | Damage share | 16.2% | 100.0 | 41 games · 7 peers |
| 2020 | HM | Gold diff @15 | +653 | 100.0 | 41 games · 7 peers |
| 2020 | HM | Vision / min | 1.59 | 83.3 | 41 games · 7 peers |
| 2021 | NLC | Damage / min | 447 | 100.0 | 21 games · 10 peers |
| 2021 | NLC | CS / min | 6.57 | 100.0 | 21 games · 10 peers |
| 2021 | NLC | Kill participation | 71.6% | 77.8 | 21 games · 10 peers |
| 2021 | NLC | Damage share | 20.3% | 100.0 | 21 games · 10 peers |
| 2021 | NLC | Gold diff @15 | +362 | 77.8 | 21 games · 10 peers |
| 2021 | NLC | Vision / min | 1.42 | 88.9 | 21 games · 10 peers |
| 2022 | HM | Damage / min | 332 | 60.0 | 50 games · 6 peers |
| 2022 | HM | CS / min | 5.97 | 100.0 | 50 games · 6 peers |
| 2022 | HM | Kill participation | 72.7% | 60.0 | 50 games · 6 peers |
| 2022 | HM | Damage share | 15.3% | 60.0 | 50 games · 6 peers |
| 2022 | HM | Gold diff @15 | +91 | 60.0 | 50 games · 6 peers |
| 2022 | HM | Vision / min | 1.54 | 100.0 | 50 games · 6 peers |
| 2023 | HM | Damage / min | 361 | 28.6 | 39 games · 8 peers |
| 2023 | HM | CS / min | 5.56 | 71.4 | 39 games · 8 peers |
| 2023 | HM | Kill participation | 70.7% | 57.1 | 39 games · 8 peers |
| 2023 | HM | Damage share | 14.6% | 14.3 | 39 games · 8 peers |
| 2023 | HM | Gold diff @15 | +393 | 85.7 | 39 games · 8 peers |
| 2023 | HM | Vision / min | 1.50 | 85.7 | 39 games · 8 peers |
| 2024 | HM | Damage / min | 445 | — | At least 20 games and 20 valid observations required |
| 2024 | HM | CS / min | 6.13 | — | Fewer than 5 qualifying peers |
| 2024 | HM | Kill participation | 74.3% | — | At least 20 games and 20 valid observations required |
| 2024 | HM | Damage share | 17.1% | — | At least 20 games and 20 valid observations required |
| 2024 | HM | Gold diff @15 | −105 | — | At least 20 games and 20 valid observations required |
| 2024 | HM | Vision / min | 1.55 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. Season labels follow the competition season.
2017–2024 · All seasons · 36 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 43 | ||||||||
| Jarvan IV | 24 | ||||||||
| Sejuani | 22 | ||||||||
| Xin Zhao | 19 | ||||||||
| Viego | 18 | ||||||||
| Gragas | 13 | ||||||||
| Wukong | 13 | ||||||||
| Ekko | 10 | ||||||||
| All games | 2 | 3 | 42 | 62 | 22 | 67 | 39 | 36 | 273 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 16. Number of games won in this selection. Based on 36 of 36 games. | Losses: 20. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.47. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.14. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.72. Average assists per game. Based on 36 of 36 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2023 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.08. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.51. Average deaths per game. Based on 39 of 39 games. | Assists / game: 9.44. Average assists per game. Based on 39 of 39 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.28. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.72. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.78. Average assists per game. Based on 67 of 67 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.41. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.59. Average deaths per game. Based on 22 of 22 games. | Assists / game: 8.23. Average assists per game. Based on 22 of 22 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2020 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 44. Number of games won in this selection. Based on 62 of 62 games. | Losses: 18. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 71.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.81. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.00. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.03. Average assists per game. Based on 62 of 62 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 26. Number of games won in this selection. Based on 42 of 42 games. | Losses: 16. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.24. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.95. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.31. Average assists per game. Based on 42 of 42 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.