Where Jactroll stands
2026 · Support · Domestic games
Jakub Skurzyński
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jactroll’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 56 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 56 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 86.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| RL 2026 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| RL 2026 · Winter | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Milio | Loss | 0 / 3 / 5 |
| 30 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Lulu | Loss | 1 / 4 / 14 |
| 30 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Neeko | Loss | 2 / 3 / 6 |
| 27 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Thresh | Loss | 3 / 4 / 11 |
| 27 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Neeko | Win | 1 / 9 / 21 |
| 27 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Rell | Win | 1 / 2 / 24 |
| 27 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Milio | Loss | 0 / 4 / 5 |
| 27 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Karma | Loss | 1 / 7 / 22 |
| 21 May 2026 | RL 2026 · Spring | Barcząca Esports by Yumisuvsdevils.one inStreamly | Series ↗ | Nautilus | Win | 2 / 4 / 16 |
| 21 May 2026 | RL 2026 · Spring | Barcząca Esports by Yumisuvsdevils.one inStreamly | Series ↗ | Lulu | Loss | 2 / 7 / 10 |
| 21 May 2026 | RL 2026 · Spring | Barcząca Esports by Yumisuvsdevils.one inStreamly | Series ↗ | Seraphine | Win | 1 / 1 / 13 |
| 19 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Neeko | Win | 2 / 3 / 17 |
| 19 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsForsaken | Series ↗ | Milio | Win | 1 / 2 / 19 |
| 6 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Milio | Win | 3 / 0 / 16 |
| 6 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Lulu | Win | 0 / 3 / 10 |
| 6 May 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsBomba Team | Series ↗ | Bard | Loss | 4 / 5 / 10 |
| 22 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsAnonymo Esports | Series ↗ | Nami | Win | 1 / 4 / 15 |
| 22 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsAnonymo Esports | Series ↗ | Karma | Win | 3 / 0 / 17 |
| 15 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsLODIS | Series ↗ | Seraphine | Loss | 2 / 6 / 13 |
| 15 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsLODIS | Series ↗ | Rakan | Loss | 0 / 3 / 6 |
| 7 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsDOCISK | Series ↗ | Seraphine | Win | 1 / 2 / 14 |
| 7 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsDOCISK | Series ↗ | Bard | Win | 2 / 4 / 17 |
| 7 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsDOCISK | Series ↗ | Nami | Loss | 0 / 4 / 2 |
| 1 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsGLORE | Series ↗ | Amumu | Win | 1 / 2 / 18 |
| 1 Apr 2026 | RL 2026 · Spring | Barcząca Esports by YumisuvsGLORE | Series ↗ | Neeko | Win | 1 / 4 / 24 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 139 | 29.1 | 69 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.29 | 7.9 | 69 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.6% | 40.2 | 68 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.7% | 29.9 | 69 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +121 | 86.6 | 69 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.17 | 19.5 | 69 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 182 | 83.6 | 44 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.24 | 14.8 | 44 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 60.6% | 5.5 | 44 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.4% | 91.4 | 44 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −178 | 16.4 | 44 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.13 | 11.0 | 44 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 126 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.85 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 59.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 7.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −260 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.48 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2015–2026 · All seasons · 39 recorded champions
| Champion | 2015 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 84 | |||||||||||
| Leona | 64 | |||||||||||
| Thresh | 58 | |||||||||||
| Alistar | 51 | |||||||||||
| Braum | 51 | |||||||||||
| Rakan | 50 | |||||||||||
| Karma | 44 | |||||||||||
| Rell | 33 | |||||||||||
| All games | 3 | 16 | 75 | 44 | 19 | 84 | 110 | 55 | 45 | 92 | 56 | 599 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 32. Number of games won in this selection. Based on 56 of 56 games. | Losses: 24. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.36. Average kills per game. Based on 56 of 56 games. | Deaths / game: 4.09. Average deaths per game. Based on 56 of 56 games. | Assists / game: 12.45. Average assists per game. Based on 56 of 56 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 57. Number of games won in this selection. Based on 92 of 92 games. | Losses: 35. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 62.0%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.27. Average kills per game. Based on 92 of 92 games. | Deaths / game: 4.49. Average deaths per game. Based on 92 of 92 games. | Assists / game: 12.52. Average assists per game. Based on 92 of 92 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.98. Average kills per game. Based on 45 of 45 games. | Deaths / game: 4.58. Average deaths per game. Based on 45 of 45 games. | Assists / game: 12.09. Average assists per game. Based on 45 of 45 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.67. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.22. Average deaths per game. Based on 55 of 55 games. | Assists / game: 9.05. Average assists per game. Based on 55 of 55 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2022 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 76. Number of games won in this selection. Based on 110 of 110 games. | Losses: 34. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 69.1%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 1.05. Average kills per game. Based on 110 of 110 games. | Deaths / game: 3.15. Average deaths per game. Based on 110 of 110 games. | Assists / game: 11.16. Average assists per game. Based on 110 of 110 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2021 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 55. Number of games won in this selection. Based on 84 of 84 games. | Losses: 29. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 65.5%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.80. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.13. Average deaths per game. Based on 84 of 84 games. | Assists / game: 10.54. Average assists per game. Based on 84 of 84 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2020 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 2. Number of games won in this selection. Based on 19 of 19 games. | Losses: 17. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 10.5%. The percentage of games won. Based on 19 of 19 games. | KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 0.32. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.84. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.53. Average assists per game. Based on 19 of 19 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 201. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.93. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.55. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.91. Average assists per game. Based on 44 of 44 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 43. Number of games won in this selection. Based on 75 of 75 games. | Losses: 32. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 0.60. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.64. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.96. Average assists per game. Based on 75 of 75 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2017 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.06. Average deaths per game. Based on 16 of 16 games. | Assists / game: 7.81. Average assists per game. Based on 16 of 16 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2015 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 14.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | Team Vitality | 32 |
| EU LCS 2018 Summer Playoffs | Team Vitality | 28 |
| LEC 2019 Spring Playoffs | Team Vitality | 21 |
| LEC 2019 Summer Playoffs | Team Vitality | 23 |
| LEC 2020 Spring Playoffs | Team Vitality | 10 |
| LEC 2020 Summer Playoffs | Origen | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Jactroll.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Team Vitality | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Origen | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.