Where JaVaaa stands
All seasons · Bot · Domestic games
Francisco Javier Martínez Luque
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 31 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
Explore JaVaaa’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 265 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 24 games. Games without the required stats are excluded. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 265 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 23 of 265 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 21 of 265 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 265 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 265 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 265 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 265 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 265 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 265 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| HM 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2023 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| PGN 2023 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Iberian Cup 2022 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2021 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LVP SL 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| European Masters 2020 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| European Masters 2020 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| SLO 2020 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| SLO 2020 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 83.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 7.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Jul 2025 | HM 2025 · Summer | GLOREvsNightbirds | Series ↗ | Corki | Loss | 0 / 7 / 5 |
| 22 Jul 2025 | HM 2025 · Summer | GLOREvsNightbirds | Series ↗ | Varus | Loss | 0 / 3 / 3 |
| 20 Jul 2025 | HM 2025 · Summer | GLOREvsEXILE esports | Series ↗ | Miss Fortune | Loss | 4 / 6 / 2 |
| 20 Jul 2025 | HM 2025 · Summer | GLOREvsEXILE esports | Series ↗ | Corki | Loss | 1 / 3 / 7 |
| 19 Jul 2025 | HM 2025 · Summer | GLOREvseSuba | Series ↗ | Ashe | Loss | 0 / 3 / 2 |
| 19 Jul 2025 | HM 2025 · Summer | GLOREvseSuba | Series ↗ | Jhin | Loss | 5 / 4 / 5 |
| 10 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsWebidoo Gaming | Series ↗ | Ezreal | Loss | 6 / 5 / 2 |
| 9 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsDREN Esports | Series ↗ | Zeri | Loss | 5 / 3 / 5 |
| 8 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsMacko Esports | Series ↗ | Varus | Loss | 7 / 5 / 2 |
| 3 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsDSYRE | Series ↗ | Xayah | Loss | 3 / 4 / 4 |
| 2 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsDREN Esports | Series ↗ | Zeri | Win | 1 / 0 / 8 |
| 1 Mar 2023 | PGN 2023 · Spring | Cyberground GamingvsMacko Esports | Series ↗ | Varus | Loss | 0 / 3 / 1 |
| 23 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsGGEsports | Series ↗ | Lucian | Win | 10 / 1 / 3 |
| 22 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsAxolotl | Series ↗ | Caitlyn | Loss | 6 / 5 / 8 |
| 17 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsaNc Outplayed | Series ↗ | Sivir | Win | 9 / 1 / 8 |
| 16 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsWebidoo Gaming | Series ↗ | Varus | Loss | 5 / 3 / 5 |
| 3 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsDSYRE | Series ↗ | Sivir | Loss | 1 / 7 / 2 |
| 2 Feb 2023 | PGN 2023 · Spring | Cyberground GamingvsGGEsports | Series ↗ | Sivir | Win | 5 / 4 / 10 |
| 27 Jan 2023 | PGN 2023 · Spring | Cyberground GamingvsAxolotl | Series ↗ | Sivir | Win | 9 / 1 / 8 |
| 26 Jan 2023 | PGN 2023 · Spring | Cyberground GamingvsaNc Outplayed | Series ↗ | Zeri | Loss | 6 / 6 / 11 |
| 1 Nov 2022 | Iberian Cup 2022 | Case EsportsvsKOI | Series ↗ | Caitlyn | Loss | 9 / 2 / 9 |
| 1 Nov 2022 | Iberian Cup 2022 | Case EsportsvsKOI | Series ↗ | Varus | Win | 2 / 2 / 9 |
| 1 Nov 2022 | Iberian Cup 2022 | Case EsportsvsKOI | Series ↗ | Miss Fortune | Loss | 1 / 5 / 3 |
| 25 Oct 2022 | Iberian Cup 2022 | Case EsportsvsRamboot Club | Series ↗ | Kalista | Win | 8 / 1 / 4 |
| 25 Oct 2022 | Iberian Cup 2022 | Case EsportsvsRamboot Club | Series ↗ | Miss Fortune | Win | 10 / 0 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | SLO | Damage / min | 497 | — | Not enough peer coverage: 5 of 10 players qualify (50.0%; 80% required). The player's actual value remains available. |
| 2018 | SLO | CS / min | 9.68 | 55.6 | 56 games · 10 peers |
| 2018 | SLO | Kill participation | 66.6% | 44.4 | 56 games · 10 peers |
| 2018 | SLO | Damage share | 27.7% | — | Not enough peer coverage: 5 of 10 players qualify (50.0%; 80% required). The player's actual value remains available. |
| 2018 | SLO | Gold diff @15 | −278 | 25.0 | 45 games · 5 peers · Percentile among 5 players with sufficient data. |
| 2018 | SLO | Vision / min | 1.23 | — | Not enough peer coverage: 6 of 10 players qualify (60.0%; 80% required). The player's actual value remains available. |
| 2019 | SLO | Damage / min | 504 | 44.4 | 53 games · 10 peers |
| 2019 | SLO | CS / min | 8.81 | 11.1 | 53 games · 10 peers |
| 2019 | SLO | Kill participation | 70.5% | 55.6 | 53 games · 10 peers |
| 2019 | SLO | Damage share | 27.9% | 55.6 | 53 games · 10 peers |
| 2019 | SLO | Gold diff @15 | −96 | 22.2 | 53 games · 10 peers |
| 2019 | SLO | Vision / min | 1.23 | 77.8 | 53 games · 10 peers |
| 2020 | SLO | Damage / min | 543 | 57.1 | 52 games · 8 peers |
| 2020 | SLO | CS / min | 8.76 | 57.1 | 52 games · 8 peers |
| 2020 | SLO | Kill participation | 66.7% | 14.3 | 52 games · 8 peers |
| 2020 | SLO | Damage share | 26.1% | 42.9 | 52 games · 8 peers |
| 2020 | SLO | Gold diff @15 | +168 | 71.4 | 52 games · 8 peers |
| 2020 | SLO | Vision / min | 1.12 | 42.9 | 52 games · 8 peers |
| 2021 | LVP SL | Damage / min | 488 | 40.0 | 40 games · 11 peers |
| 2021 | LVP SL | CS / min | 8.77 | 40.0 | 40 games · 11 peers |
| 2021 | LVP SL | Kill participation | 65.8% | 40.0 | 40 games · 11 peers |
| 2021 | LVP SL | Damage share | 25.1% | 30.0 | 40 games · 11 peers |
| 2021 | LVP SL | Gold diff @15 | −41 | 50.0 | 40 games · 11 peers |
| 2021 | LVP SL | Vision / min | 1.23 | 40.0 | 40 games · 11 peers |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | PGN | Damage / min | 729 | — | At least 20 games and 20 valid observations required |
| 2023 | PGN | CS / min | 9.01 | — | At least 20 games and 20 valid observations required |
| 2023 | PGN | Kill participation | 70.6% | — | At least 20 games and 20 valid observations required |
| 2023 | PGN | Damage share | 29.4% | — | At least 20 games and 20 valid observations required |
| 2023 | PGN | Gold diff @15 | −159 | — | At least 20 games and 20 valid observations required |
| 2023 | PGN | Vision / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Damage / min | 514 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | CS / min | 8.45 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Damage share | 22.3% | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Gold diff @15 | −1,367 | — | At least 20 games and 20 valid observations required |
| 2025 | HM | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2018–2025 · All seasons · 31 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| Varus | 24 | |||||||
| Kalista | 23 | |||||||
| Xayah | 23 | |||||||
| Miss Fortune | 21 | |||||||
| Lucian | 18 | |||||||
| Sivir | 18 | |||||||
| Ezreal | 16 | |||||||
| Kai'Sa | 16 | |||||||
| All games | 61 | 53 | 73 | 40 | 6 | 26 | 6 | 265 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.00. Average assists per game. Based on 6 of 6 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.35. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.85. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.38. Average assists per game. Based on 26 of 26 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2022 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 5.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.17. Average assists per game. Based on 6 of 6 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 16. Number of games won in this selection. Based on 40 of 40 games. | Losses: 24. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.75. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.75. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.50. Average assists per game. Based on 40 of 40 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 53. Number of games won in this selection. Based on 73 of 73 games. | Losses: 20. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 72.6%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 4.45. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.00. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.74. Average assists per game. Based on 73 of 73 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 27. Number of games won in this selection. Based on 53 of 53 games. | Losses: 26. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.23. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.30. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.28. Average assists per game. Based on 53 of 53 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 23. Number of games won in this selection. Based on 61 of 61 games. | Losses: 38. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 37.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.34. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.49. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.20. Average assists per game. Based on 61 of 61 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 61 games. Games without the required stats are excluded. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 51 of 61 games. Games without the required stats are excluded. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.