Games Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.3
Win rate Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.33.3%
KDA KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.3.92
Damage / min Damage / min: 1,096. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.1,096
CS / min CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.8.46
Kill participation Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.75.3%
More statistics Totals, economy & laning +
WinsWins: 1. Number of games won in this selection. Based on 3 of 3 games.
LossesLosses: 2. Number of games lost in this selection. Based on 3 of 3 games.
KillsKills: 20. Total kills in games where kills are available. Based on 3 of 3 games.
DeathsDeaths: 12. Total deaths in games where deaths are available. Based on 3 of 3 games.
AssistsAssists: 27. Total assists in games where assists are available. Based on 3 of 3 games.
Gold / minGold / min: 446. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Damage shareDamage share: 33.0%. The player's share of team damage to enemy champions, averaged across games. Based on 3 of 3 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where J0J0C stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 1,096 damage per minute. Percentile: —. Rank: —1,096
Value: 1,096 damage per minute. Percentile: —. Rank: —
Value: 8.46 CS per minute. Percentile: —. Rank: —8.46
Value: 0.61 vision score per minute. Percentile: —. Rank: —0.61
Value: 0.61 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 3 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
3 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore J0J0C’s 2026 performances. Select a point to open its story.
3 plotted games
WinLoss— Median in selection
3 / 3 selected games have both values.Median damage / min: 1,265
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
3 champions in this selection
3 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,265. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,348. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,096. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Teams on the Rift
Team history
01
EEEKSI EPTA19 May 2026 – 19 May 2026
3 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
The games behind the numbers
Game history
Most recent first · 3 games
Game history. Most recent games first. Select a statistic for its definition and game count.
EEEKSI EPTAvsGMCGamespace Mediterranean College Esports
?Karthus
Loss
9 / 6 / 12
3 total · page 1 of 1
← PreviousNext →
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2019–2026 · Domestic games
Compared within the circuit played each season · 0–100 scaleInspecting 2026 · HLL
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
GLL
Damage / min
381
—
At least 20 games and 20 valid observations required
2019
GLL
CS / min
8.08
—
At least 20 games and 20 valid observations required
2019
GLL
Kill participation
60.0%
—
At least 20 games and 20 valid observations required
2019
GLL
Damage share
20.0%
—
At least 20 games and 20 valid observations required
2019
GLL
Gold diff @15
−1,669
—
At least 20 games and 20 valid observations required
2019
GLL
Vision / min
0.84
—
At least 20 games and 20 valid observations required
2020
GLL
Damage / min
594
75.0
63 games · 9 peers
2020
GLL
CS / min
7.84
62.5
63 games · 9 peers
2020
GLL
Kill participation
58.2%
12.5
63 games · 9 peers
2020
GLL
Damage share
24.9%
25.0
63 games · 9 peers
2020
GLL
Gold diff @15
+67
50.0
63 games · 9 peers
2020
GLL
Vision / min
0.91
25.0
63 games · 9 peers
2021
GLL
Damage / min
578
88.9
71 games · 10 peers
2021
GLL
CS / min
7.83
44.4
71 games · 10 peers
2021
GLL
Kill participation
61.8%
22.2
71 games · 10 peers
2021
GLL
Damage share
24.0%
33.3
71 games · 10 peers
2021
GLL
Gold diff @15
+61
33.3
71 games · 10 peers
2021
GLL
Vision / min
0.98
55.6
71 games · 10 peers
2022
GLL
Damage / min
535
—
At least 20 games and 20 valid observations required
2022
GLL
CS / min
6.94
—
At least 20 games and 20 valid observations required
2022
GLL
Kill participation
74.6%
—
At least 20 games and 20 valid observations required
2022
GLL
Damage share
21.9%
—
At least 20 games and 20 valid observations required
2022
GLL
Gold diff @15
−3
—
At least 20 games and 20 valid observations required
2022
GLL
Vision / min
1.02
—
At least 20 games and 20 valid observations required
2023
GLL
Damage / min
587
—
At least 20 games and 20 valid observations required
2023
GLL
CS / min
8.63
—
At least 20 games and 20 valid observations required
2023
GLL
Kill participation
62.6%
—
At least 20 games and 20 valid observations required
2023
GLL
Damage share
28.0%
—
At least 20 games and 20 valid observations required
2023
GLL
Gold diff @15
+56
—
At least 20 games and 20 valid observations required
2023
GLL
Vision / min
1.03
—
At least 20 games and 20 valid observations required
2024
GLL
Damage / min
706
—
At least 20 games and 20 valid observations required
2024
GLL
CS / min
8.77
—
At least 20 games and 20 valid observations required
2024
GLL
Kill participation
59.9%
—
At least 20 games and 20 valid observations required
2024
GLL
Damage share
26.9%
—
At least 20 games and 20 valid observations required
2024
GLL
Gold diff @15
−127
—
At least 20 games and 20 valid observations required
2024
GLL
Vision / min
0.75
—
At least 20 games and 20 valid observations required
2025
HLL
Damage / min
660
12.5
30 games · 9 peers
2025
HLL
CS / min
8.15
50.0
30 games · 9 peers
2025
HLL
Kill participation
59.5%
0.0
30 games · 9 peers
2025
HLL
Damage share
24.3%
12.5
30 games · 9 peers
2025
HLL
Gold diff @15
−126
25.0
30 games · 9 peers
2025
HLL
Vision / min
0.75
0.0
30 games · 9 peers
2026
HLL
Damage / min
1,096
—
At least 20 games and 20 valid observations required
2026
HLL
CS / min
8.46
—
At least 20 games and 20 valid observations required
2026
HLL
Kill participation
75.3%
—
At least 20 games and 20 valid observations required
2026
HLL
Damage share
33.0%
—
At least 20 games and 20 valid observations required
2026
HLL
Gold diff @15
+1,013
—
At least 20 games and 20 valid observations required
2026
HLL
Vision / min
0.61
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 23.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 3 of 3 games.
Gold diff @15Gold diff @15: +1,013. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
CS diff @15CS diff @15: +19. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
XP diff @15XP diff @15: +978. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
Vision score / minVision score / min: 0.61. Vision score per minute, averaged across games where the statistic is supported. Based on 3 of 3 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 1,096. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Yasuo
22
?Viktor
20
?Ryze
19
?Sylas
19
?Yone
15
?Cassiopeia
13
?Akali
12
?Orianna
12
All games
1
63
83
17
17
12
32
3
228
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 6.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 9.00. Average assists per game. Based on 3 of 3 games.
Damage / min: 1,096. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 19. Number of games won in this selection. Based on 32 of 32 games.
Losses: 13. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 4.59. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.47. Average deaths per game. Based on 32 of 32 games.
Assists / game: 7.09. Average assists per game. Based on 32 of 32 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 1. Number of games won in this selection. Based on 12 of 12 games.
Losses: 11. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 8.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 5.17. Average kills per game. Based on 12 of 12 games.
Deaths / game: 4.17. Average deaths per game. Based on 12 of 12 games.
Assists / game: 3.00. Average assists per game. Based on 12 of 12 games.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 6. Number of games won in this selection. Based on 17 of 17 games.
Losses: 11. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 4.29. Average kills per game. Based on 17 of 17 games.
Deaths / game: 3.53. Average deaths per game. Based on 17 of 17 games.
Assists / game: 4.06. Average assists per game. Based on 17 of 17 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 5.94. Average kills per game. Based on 17 of 17 games.
Deaths / game: 3.12. Average deaths per game. Based on 17 of 17 games.
Assists / game: 6.41. Average assists per game. Based on 17 of 17 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 51. Number of games won in this selection. Based on 83 of 83 games.
Losses: 32. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 61.4%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 5.20. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.16. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.88. Average assists per game. Based on 83 of 83 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 37. Number of games won in this selection. Based on 63 of 63 games.
Losses: 26. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 5.43. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.78. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.21. Average assists per game. Based on 63 of 63 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 4.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 8.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Select a season to update the statistics, champions and game history.