Where Irrelevant stands
2023 · Top · Domestic games
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Irrelevant’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 52 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 52 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 52 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 52 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2023 · Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LEC 2023 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2023 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LEC 2023 · Winter | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2023 | LEC 2023 · Finals | SK GamingvsTeam BDS | Series ↗ | Ornn | Loss | 2 / 4 / 8 |
| 26 Aug 2023 | LEC 2023 · Finals | SK GamingvsTeam BDS | Series ↗ | Renekton | Loss | 1 / 0 / 0 |
| 26 Aug 2023 | LEC 2023 · Finals | SK GamingvsTeam BDS | Series ↗ | Gnar | Loss | 0 / 3 / 6 |
| 23 Jul 2023 | LEC 2023 · Summer | SK GamingvsFnatic | Series ↗ | Sion | Loss | 0 / 8 / 8 |
| 23 Jul 2023 | LEC 2023 · Summer | SK GamingvsFnatic | Series ↗ | Jax | Loss | 2 / 2 / 0 |
| 17 Jul 2023 | LEC 2023 · Summer | SK GamingvsExcel Esports | Series ↗ | Jax | Loss | 3 / 2 / 4 |
| 17 Jul 2023 | LEC 2023 · Summer | SK GamingvsExcel Esports | Series ↗ | Renekton | Win | 4 / 1 / 2 |
| 17 Jul 2023 | LEC 2023 · Summer | SK GamingvsExcel Esports | Series ↗ | Renekton | Loss | 4 / 5 / 6 |
| 15 Jul 2023 | LEC 2023 · Summer | SK GamingvsFnatic | Series ↗ | Gwen | Win | 5 / 3 / 4 |
| 15 Jul 2023 | LEC 2023 · Summer | SK GamingvsFnatic | Series ↗ | Gnar | Win | 4 / 1 / 4 |
| 3 Jul 2023 | LEC 2023 · Summer | SK GamingvsFnatic | Series ↗ | Jax | Win | 4 / 4 / 3 |
| 2 Jul 2023 | LEC 2023 · Summer | SK GamingvsMAD Lions KOI | Series ↗ | Gragas | Win | 5 / 2 / 9 |
| 1 Jul 2023 | LEC 2023 · Summer | SK GamingvsAstralis | Series ↗ | Gragas | Loss | 1 / 3 / 6 |
| 26 Jun 2023 | LEC 2023 · Summer | SK GamingvsKOI | Series ↗ | Jax | Win | 3 / 3 / 4 |
| 25 Jun 2023 | LEC 2023 · Summer | SK GamingvsG2 Esports | Series ↗ | Gwen | Loss | 5 / 3 / 2 |
| 24 Jun 2023 | LEC 2023 · Summer | SK GamingvsTeam BDS | Series ↗ | Renekton | Loss | 3 / 6 / 0 |
| 19 Jun 2023 | LEC 2023 · Summer | SK GamingvsExcel Esports | Series ↗ | Gnar | Win | 1 / 2 / 6 |
| 18 Jun 2023 | LEC 2023 · Summer | SK GamingvsTeam Vitality | Series ↗ | Ornn | Loss | 1 / 1 / 6 |
| 17 Jun 2023 | LEC 2023 · Summer | SK GamingvsTeam Heretics | Series ↗ | Gragas | Loss | 0 / 5 / 6 |
| 15 Apr 2023 | LEC 2023 · Spring | SK GamingvsG2 Esports | Series ↗ | Jayce | Loss | 0 / 5 / 8 |
| 15 Apr 2023 | LEC 2023 · Spring | SK GamingvsG2 Esports | Series ↗ | K'Sante | Loss | 2 / 7 / 0 |
| 9 Apr 2023 | LEC 2023 · Spring | SK GamingvsTeam BDS | Series ↗ | Gnar | Loss | 1 / 2 / 3 |
| 9 Apr 2023 | LEC 2023 · Spring | SK GamingvsTeam BDS | Series ↗ | Rumble | Loss | 2 / 4 / 3 |
| 27 Mar 2023 | LEC 2023 · Spring | SK GamingvsTeam Heretics | Series ↗ | Jax | Loss | 1 / 6 / 1 |
| 26 Mar 2023 | LEC 2023 · Spring | SK GamingvsMAD Lions KOI | Series ↗ | Sion | Loss | 1 / 6 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2026 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 491 | 59.0 | 26 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.26 | 6.0 | 26 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 66.3% | 100.0 | 25 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.7% | 23.9 | 26 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −354 | 17.7 | 26 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.84 | 6.8 | 26 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 501 | 66.7 | 52 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.62 | 19.2 | 52 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.2% | 52.5 | 52 games · 100 peers |
| 2023 | Tier 1 | Damage share | 24.0% | 84.8 | 52 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −17 | 41.3 | 52 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.07 | 58.6 | 52 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 553 | 68.6 | 52 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.90 | 41.2 | 52 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 51.9% | 33.3 | 52 games · 103 peers |
| 2024 | Tier 1 | Damage share | 23.8% | 85.3 | 52 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +234 | 85.2 | 52 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.10 | 69.6 | 52 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 531 | 17.7 | 38 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.08 | 0.0 | 38 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 53.0% | 17.7 | 38 games · 63 peers |
| 2025 | Tier 1 | Damage share | 19.7% | 1.6 | 38 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −133 | 24.4 | 38 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.07 | 79.0 | 38 games · 63 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games. Season labels follow the competition season.
2020–2026 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 63 | |||||||
| Renekton | 51 | |||||||
| Rumble | 45 | |||||||
| Jax | 28 | |||||||
| K'Sante | 25 | |||||||
| Sion | 25 | |||||||
| Ornn | 22 | |||||||
| Gwen | 13 | |||||||
| All games | 17 | 48 | 51 | 52 | 52 | 38 | 135 | 393 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 87. Number of games won in this selection. Based on 135 of 135 games. | Losses: 48. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 64.4%. The percentage of games won. Based on 135 of 135 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 3.61. Average kills per game. Based on 135 of 135 games. | Deaths / game: 3.22. Average deaths per game. Based on 135 of 135 games. | Assists / game: 6.31. Average assists per game. Based on 135 of 135 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 135 of 135 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 135 games. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 15. Number of games won in this selection. Based on 38 of 38 games. | Losses: 23. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.32. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.13. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.76. Average assists per game. Based on 38 of 38 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2024 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 25. Number of games won in this selection. Based on 52 of 52 games. | Losses: 27. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 48.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.75. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.50. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.83. Average assists per game. Based on 52 of 52 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.29. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.25. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.38. Average assists per game. Based on 52 of 52 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 24. Number of games won in this selection. Based on 51 of 51 games. | Losses: 27. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.35. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.20. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.35. Average assists per game. Based on 51 of 51 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.90. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.17. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.15. Average assists per game. Based on 48 of 48 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.00. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.94. Average deaths per game. Based on 17 of 17 games. | Assists / game: 7.29. Average assists per game. Based on 17 of 17 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2022 Summer Playoffs | Misfits Gaming | 26 |
| LEC 2023 Season Finals | SK Gaming | 3 |
| LEC 2023 Spring Playoffs | SK Gaming | 13 |
| LEC 2023 Summer Playoffs | SK Gaming | 16 |
| LEC 2023 Winter Playoffs | SK Gaming | 20 |
| LEC 2024 Season Finals | SK Gaming | 3 |
| LEC 2024 Spring Playoffs | SK Gaming | 16 |
| LEC 2024 Summer Playoffs | SK Gaming | 16 |
| LEC 2024 Winter Playoffs | SK Gaming | 17 |
| LEC 2025 Spring Playoffs | Team BDS | 21 |
| LEC 2025 Winter Playoffs | Team BDS | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Season Finals: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Season Finals2024 · LEC · SK Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Season Finals2023 · LEC · SK Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · SK Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Misfits Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.