Where Ice stands
2026 · Bot · Domestic games
Yoon Sang-hoon윤상훈
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ice’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 40 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 824. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 11.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 11.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LEC 2026 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 15.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2026 · Versus | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 May 2026 | LEC 2026 · Spring | Team HereticsvsShifters | Series ↗ | Varus | Loss | 1 / 3 / 2 |
| 3 May 2026 | LEC 2026 · Spring | Team HereticsvsShifters | Series ↗ | Zeri | Loss | 11 / 5 / 3 |
| 2 May 2026 | LEC 2026 · Spring | Team HereticsvsFnatic | Series ↗ | Lucian | Loss | 0 / 1 / 1 |
| 2 May 2026 | LEC 2026 · Spring | Team HereticsvsFnatic | Series ↗ | Caitlyn | Loss | 2 / 4 / 3 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsGiantX | Series ↗ | Ashe | Loss | 3 / 5 / 5 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsGiantX | Series ↗ | Jhin | Loss | 3 / 1 / 1 |
| 28 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsSK Gaming | Series ↗ | Varus | Loss | 2 / 5 / 2 |
| 28 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsSK Gaming | Series ↗ | Caitlyn | Loss | 2 / 3 / 4 |
| 19 Apr 2026 | LEC 2026 · Spring | Team HereticsvsMovistar KOI | Series ↗ | Yunara | Loss | 3 / 4 / 2 |
| 19 Apr 2026 | LEC 2026 · Spring | Team HereticsvsMovistar KOI | Series ↗ | Jhin | Loss | 1 / 3 / 1 |
| 12 Apr 2026 | LEC 2026 · Spring | Team HereticsvsKarmine Corp | Series ↗ | Yunara | Loss | 2 / 4 / 0 |
| 12 Apr 2026 | LEC 2026 · Spring | Team HereticsvsKarmine Corp | Series ↗ | Ziggs | Loss | 1 / 3 / 0 |
| 11 Apr 2026 | LEC 2026 · Spring | Team HereticsvsNatus Vincere | Series ↗ | Xayah | Loss | 1 / 4 / 1 |
| 11 Apr 2026 | LEC 2026 · Spring | Team HereticsvsNatus Vincere | Series ↗ | Ashe | Loss | 3 / 5 / 2 |
| 6 Apr 2026 | LEC 2026 · Spring | Team HereticsvsGiantX | Series ↗ | Ezreal | Loss | 0 / 1 / 1 |
| 6 Apr 2026 | LEC 2026 · Spring | Team HereticsvsGiantX | Series ↗ | Yunara | Win | 11 / 4 / 3 |
| 6 Apr 2026 | LEC 2026 · Spring | Team HereticsvsGiantX | Series ↗ | Jhin | Loss | 1 / 1 / 2 |
| 4 Apr 2026 | LEC 2026 · Spring | Team HereticsvsG2 Esports | Series ↗ | Varus | Loss | 2 / 4 / 1 |
| 4 Apr 2026 | LEC 2026 · Spring | Team HereticsvsG2 Esports | Series ↗ | Ezreal | Loss | 2 / 1 / 2 |
| 30 Mar 2026 | LEC 2026 · Spring | Team HereticsvsTeam Vitality | Series ↗ | Jinx | Loss | 0 / 4 / 2 |
| 30 Mar 2026 | LEC 2026 · Spring | Team HereticsvsTeam Vitality | Series ↗ | Ashe | Loss | 2 / 2 / 5 |
| 29 Mar 2026 | LEC 2026 · Spring | Team HereticsvsSK Gaming | Series ↗ | Ashe | Win | 6 / 2 / 9 |
| 29 Mar 2026 | LEC 2026 · Spring | Team HereticsvsSK Gaming | Series ↗ | Varus | Win | 8 / 1 / 14 |
| 29 Mar 2026 | LEC 2026 · Spring | Team HereticsvsSK Gaming | Series ↗ | Sivir | Loss | 2 / 3 / 5 |
| 21 Feb 2026 | LEC 2026 · Versus | Team HereticsvsGiantX | Series ↗ | Jinx | Loss | 0 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 405 | 1.7 | 32 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.38 | 66.1 | 32 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 53.7% | 1.7 | 32 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.6% | 9.6 | 32 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −743 | 4.2 | 32 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.20 | 34.8 | 32 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 650 | 38.6 | 81 games · 102 peers |
| 2024 | Tier 1 | CS / min | 10.10 | 100.0 | 81 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 68.3% | 51.5 | 81 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.4% | 73.3 | 81 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +49 | 55.7 | 81 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.47 | 68.3 | 81 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 731 | 54.0 | 50 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.91 | 100.0 | 50 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 68.9% | 30.2 | 50 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.6% | 47.6 | 50 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −47 | 40.4 | 50 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.20 | 57.1 | 50 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 634 | 0.0 | 36 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.43 | 92.1 | 36 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 63.8% | 20.6 | 36 games · 64 peers |
| 2026 | Tier 1 | Damage share | 25.7% | 1.6 | 36 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +16 | 54.2 | 36 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.23 | 27.0 | 36 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2020–2026 · All seasons · 27 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 67 | |||||||
| Zeri | 42 | |||||||
| Jhin | 40 | |||||||
| Jinx | 33 | |||||||
| Varus | 25 | |||||||
| Ezreal | 20 | |||||||
| Ashe | 19 | |||||||
| Miss Fortune | 13 | |||||||
| All games | 25 | 29 | 70 | 51 | 81 | 50 | 40 | 346 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 10. Number of games won in this selection. Based on 40 of 40 games. | Losses: 30. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 25.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.18. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.75. Average deaths per game. Based on 40 of 40 games. | Assists / game: 3.25. Average assists per game. Based on 40 of 40 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2025 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 18. Number of games won in this selection. Based on 50 of 50 games. | Losses: 32. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 36.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.68. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.12. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.22. Average assists per game. Based on 50 of 50 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 46. Number of games won in this selection. Based on 81 of 81 games. | Losses: 35. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.70. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.75. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.96. Average assists per game. Based on 81 of 81 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 38. Number of games won in this selection. Based on 51 of 51 games. | Losses: 13. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 74.5%. The percentage of games won. Based on 51 of 51 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 7.35. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.51. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.24. Average assists per game. Based on 51 of 51 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 528. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 27. Number of games won in this selection. Based on 70 of 70 games. | Losses: 43. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 38.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.69. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.39. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.09. Average assists per game. Based on 70 of 70 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2021 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 13. Number of games won in this selection. Based on 29 of 29 games. | Losses: 16. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.07. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.00. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.00. Average assists per game. Based on 29 of 29 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2020 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 11. Number of games won in this selection. Based on 25 of 25 games. | Losses: 14. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 5.76. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.92. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.44. Average assists per game. Based on 25 of 25 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 32 |
| LEC 2024 Season Finals | Team BDS | 11 |
| LEC 2024 Spring Playoffs | Team BDS | 23 |
| LEC 2024 Summer Playoffs | Team BDS | 26 |
| LEC 2024 Winter Playoffs | Team BDS | 21 |
| LEC 2025 Spring Playoffs | Team BDS | 21 |
| LEC 2025 Summer Playoffs | Team BDS | 12 |
| LEC 2025 Winter Playoffs | Team BDS | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LEC 2024 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2024 · LEC · lec-2024-spring. Ice.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Versus Playoffs2026 · LEC · Team Heretics | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LEC 2024 Season Finals2024 · LEC · Team BDS | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| KeSPA Cup 20212021 · LCK · Liiv SANDBOX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2024 · LEC · lec-2024-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|