Where HungryPanda stands
2021 · Support · Domestic games
Nikos NikolaidisΝικος Νικολαιδης
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore HungryPanda’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 40 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 10.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 84. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| GLL 2021 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| GLL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| PGN 2021 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsAxolotl | Series ↗ | Rakan | Loss | 3 / 3 / 14 |
| 29 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsAxolotl | Series ↗ | Sett | Loss | 1 / 8 / 4 |
| 29 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsAxolotl | Series ↗ | Alistar | Loss | 2 / 4 / 4 |
| 21 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsaNc Outplayed | Series ↗ | Rell | Loss | 0 / 5 / 8 |
| 21 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsaNc Outplayed | Series ↗ | Lulu | Loss | 1 / 4 / 6 |
| 21 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsaNc Outplayed | Series ↗ | Pyke | Loss | 4 / 5 / 8 |
| 8 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsaNc Outplayed | Series ↗ | Leona | Loss | 1 / 5 / 3 |
| 7 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsSamsung Morning Stars | Series ↗ | Alistar | Loss | 0 / 10 / 6 |
| 6 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsGGEsports | Series ↗ | Alistar | Win | 0 / 2 / 15 |
| 1 Jul 2021 | PGN 2021 · Summer | Gaia EsportsvsAxolotl | Series ↗ | Alistar | Win | 1 / 1 / 16 |
| 30 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsCyberground Gaming | Series ↗ | Thresh | Win | 2 / 0 / 13 |
| 24 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsMkers | Series ↗ | Viego | Win | 4 / 3 / 2 |
| 23 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsMacko Esports | Series ↗ | Karma | Loss | 1 / 3 / 0 |
| 17 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsaNc Outplayed | Series ↗ | Leona | Loss | 1 / 6 / 5 |
| 16 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsSamsung Morning Stars | Series ↗ | Thresh | Win | 1 / 4 / 10 |
| 10 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsGGEsports | Series ↗ | Thresh | Win | 0 / 3 / 16 |
| 9 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsAxolotl | Series ↗ | Alistar | Win | 2 / 5 / 17 |
| 3 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsCyberground Gaming | Series ↗ | Braum | Win | 0 / 2 / 9 |
| 1 Jun 2021 | PGN 2021 · Summer | Gaia EsportsvsMacko Esports | Series ↗ | Leona | Win | 0 / 2 / 12 |
| 10 Mar 2021 | GLL 2021 | WLGaming EsportsvsZerolag Esports | Series ↗ | Singed | Win | 8 / 1 / 9 |
| 10 Mar 2021 | GLL 2021 | WLGaming EsportsvsZerolag Esports | Series ↗ | Rell | Win | 3 / 3 / 23 |
| 10 Mar 2021 | GLL 2021 | WLGaming EsportsvsZerolag Esports | Series ↗ | Nautilus | Win | 0 / 10 / 25 |
| 9 Mar 2021 | GLL 2021 | WLGaming EsportsvsAnorthosis Famagusta Esports | Series ↗ | Lulu | Loss | 0 / 3 / 15 |
| 9 Mar 2021 | GLL 2021 | WLGaming EsportsvsAnorthosis Famagusta Esports | Series ↗ | Rell | Win | 2 / 4 / 18 |
| 9 Mar 2021 | GLL 2021 | WLGaming EsportsvsAnorthosis Famagusta Esports | Series ↗ | Braum | Loss | 4 / 5 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | GLL | Damage / min | 181 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | CS / min | 1.48 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Kill participation | 57.5% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Gold diff @15 | +188 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Vision / min | 2.42 | — | At least 20 games and 20 valid observations required |
| 2020 | PRM | Damage / min | 144 | 22.2 | 37 games · 10 peers |
| 2020 | PRM | CS / min | 1.04 | 10.0 | 37 games · 11 peers |
| 2020 | PRM | Kill participation | 64.5% | 30.0 | 37 games · 11 peers |
| 2020 | PRM | Damage share | 6.8% | 11.1 | 37 games · 10 peers |
| 2020 | PRM | Gold diff @15 | −98 | 33.3 | 37 games · 10 peers · Percentile among 10 players with sufficient data. |
| 2020 | PRM | Vision / min | 2.87 | 100.0 | 37 games · 10 peers |
| 2021 | GLL | Damage / min | 161 | 40.0 | 20 games · 11 peers |
| 2021 | GLL | CS / min | 1.37 | 80.0 | 20 games · 11 peers |
| 2021 | GLL | Kill participation | 63.2% | 10.0 | 20 games · 11 peers |
| 2021 | GLL | Damage share | 7.5% | 40.0 | 20 games · 11 peers |
| 2021 | GLL | Gold diff @15 | +4 | — | At least 20 games and 20 valid observations required |
| 2021 | GLL | Vision / min | 2.55 | 50.0 | 20 games · 11 peers |
| 2022 | PGN | Damage / min | 226 | 83.3 | 25 games · 7 peers |
| 2022 | PGN | CS / min | 2.06 | 100.0 | 25 games · 7 peers |
| 2022 | PGN | Kill participation | 70.9% | 100.0 | 25 games · 7 peers |
| 2022 | PGN | Damage share | 9.4% | 83.3 | 25 games · 7 peers |
| 2022 | PGN | Gold diff @15 | +243 | 83.3 | 25 games · 7 peers |
| 2022 | PGN | Vision / min | 2.60 | 66.7 | 25 games · 7 peers |
| 2023 | PGN | Damage / min | 191 | 71.4 | 22 games · 8 peers |
| 2023 | PGN | CS / min | 1.14 | 71.4 | 22 games · 8 peers |
| 2023 | PGN | Kill participation | 72.9% | 85.7 | 22 games · 8 peers |
| 2023 | PGN | Damage share | 7.8% | 57.1 | 22 games · 8 peers |
| 2023 | PGN | Gold diff @15 | +394 | 100.0 | 22 games · 8 peers |
| 2023 | PGN | Vision / min | 3.09 | 100.0 | 22 games · 8 peers |
| 2024 | GLL | Damage / min | 225 | 80.0 | 46 games · 6 peers |
| 2024 | GLL | CS / min | 1.38 | 80.0 | 46 games · 6 peers |
| 2024 | GLL | Kill participation | 67.1% | 20.0 | 46 games · 6 peers |
| 2024 | GLL | Damage share | 8.1% | 60.0 | 46 games · 6 peers |
| 2024 | GLL | Gold diff @15 | +155 | 60.0 | 46 games · 6 peers |
| 2024 | GLL | Vision / min | 3.36 | 80.0 | 46 games · 6 peers |
| 2025 | PRM | Damage / min | 204 | 22.2 | 40 games · 10 peers |
| 2025 | PRM | CS / min | 1.03 | 55.6 | 40 games · 10 peers |
| 2025 | PRM | Kill participation | 77.5% | 100.0 | 40 games · 10 peers |
| 2025 | PRM | Damage share | 7.7% | 33.3 | 40 games · 10 peers |
| 2025 | PRM | Gold diff @15 | +22 | 66.7 | 40 games · 10 peers |
| 2025 | PRM | Vision / min | 3.61 | 77.8 | 40 games · 10 peers |
| 2026 | LFL | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2026 | LFL | CS / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2026 | LFL | Kill participation | 62.7% | — | At least 20 games and 20 valid observations required |
| 2026 | LFL | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2026 | LFL | Gold diff @15 | −119 | — | At least 20 games and 20 valid observations required |
| 2026 | LFL | Vision / min | 4.52 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2019–2026 · All seasons · 41 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 56 | ||||||||
| Alistar | 43 | ||||||||
| Rakan | 42 | ||||||||
| Thresh | 40 | ||||||||
| Leona | 33 | ||||||||
| Rell | 31 | ||||||||
| Braum | 19 | ||||||||
| Tahm Kench | 19 | ||||||||
| All games | 39 | 59 | 40 | 54 | 34 | 80 | 85 | 19 | 410 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 1.00. Average kills per game. Based on 19 of 19 games. | Deaths / game: 4.21. Average deaths per game. Based on 19 of 19 games. | Assists / game: 8.84. Average assists per game. Based on 19 of 19 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2025 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 45. Number of games won in this selection. Based on 85 of 85 games. | Losses: 40. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 52.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 1.36. Average kills per game. Based on 85 of 85 games. | Deaths / game: 4.04. Average deaths per game. Based on 85 of 85 games. | Assists / game: 11.02. Average assists per game. Based on 85 of 85 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2024 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 59. Number of games won in this selection. Based on 80 of 80 games. | Losses: 21. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 73.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.93. Average kills per game. Based on 80 of 80 games. | Deaths / game: 4.25. Average deaths per game. Based on 80 of 80 games. | Assists / game: 12.94. Average assists per game. Based on 80 of 80 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 24. Number of games won in this selection. Based on 34 of 34 games. | Losses: 10. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 70.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.88. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.50. Average deaths per game. Based on 34 of 34 games. | Assists / game: 12.09. Average assists per game. Based on 34 of 34 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 30. Number of games won in this selection. Based on 54 of 54 games. | Losses: 24. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.00. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.98. Average deaths per game. Based on 54 of 54 games. | Assists / game: 9.41. Average assists per game. Based on 54 of 54 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 23. Number of games won in this selection. Based on 40 of 40 games. | Losses: 17. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.25. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.78. Average deaths per game. Based on 40 of 40 games. | Assists / game: 10.38. Average assists per game. Based on 40 of 40 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 35. Number of games won in this selection. Based on 59 of 59 games. | Losses: 24. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 59.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.93. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.56. Average deaths per game. Based on 59 of 59 games. | Assists / game: 10.41. Average assists per game. Based on 59 of 59 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.03. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.97. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.59. Average assists per game. Based on 39 of 39 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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