Where Holo stands
2026 · Jungle · Domestic games
Also known as: Holo · Holo (Tsang Dek Lam)
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Holo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 38 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 9.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 38 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 13.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 38 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
| PCS 2026 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| PCS 2026 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsSouth Korea (National Team) | — | Trundle | Loss | 1 / 6 / 1 |
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsChinese Taipei (National Team) | — | Jarvan IV | Loss | 0 / 3 / 4 |
| 30 Sept 2026 | Asian Games 2026 | Hong Kong (National Team)vsIndia (National Team) | — | Trundle | Win | 0 / 0 / 8 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Naafiri | Loss | 0 / 2 / 2 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Wukong | Win | 5 / 2 / 10 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Vi | Loss | 1 / 6 / 3 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Skarner | Loss | 1 / 4 / 2 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Jarvan IV | Win | 0 / 3 / 24 |
| 18 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Skarner | Win | 4 / 0 / 9 |
| 18 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Nocturne | Win | 9 / 0 / 9 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Skarner | Win | 3 / 3 / 7 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Lee Sin | Loss | 1 / 4 / 2 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Jarvan IV | Win | 5 / 2 / 14 |
| 4 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsRogerSaMa | Series ↗ | Skarner | Win | 6 / 0 / 11 |
| 4 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsRogerSaMa | Series ↗ | Lee Sin | Win | 8 / 1 / 13 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Nocturne | Loss | 2 / 6 / 8 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Shen | Loss | 1 / 3 / 9 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Skarner | Win | 3 / 0 / 8 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Lee Sin | Loss | 4 / 6 / 10 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Xin Zhao | Win | 3 / 3 / 9 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Trundle | Win | 4 / 1 / 9 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Xin Zhao | Loss | 2 / 6 / 0 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Jarvan IV | Win | 6 / 1 / 11 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Skarner | Win | 10 / 0 / 7 |
| 1 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Wukong | Loss | 0 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 261 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.67 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 78.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 12.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −80 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 183 | 3.3 | 46 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.67 | 3.2 | 46 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.9% | 66.1 | 46 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.1% | 4.9 | 46 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −312 | 9.8 | 46 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.73 | 74.6 | 46 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 299 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.40 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 64.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 14.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −252 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.45 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 261 | 27.2 | 54 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.35 | 27.2 | 54 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 63.5% | 2.6 | 54 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.1% | 21.1 | 54 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −114 | 30.1 | 54 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.55 | 70.2 | 54 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 317 | 46.6 | 42 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.90 | 11.7 | 42 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 68.1% | 7.8 | 42 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.0% | 55.3 | 42 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −111 | 30.1 | 42 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.05 | 100.0 | 42 games · 104 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 38 games. Games without the required stats are excluded. Season labels follow the competition season.
2017–2026 · All seasons · 33 recorded champions
| Champion | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Trundle | 25 | |||||||
| Lee Sin | 17 | |||||||
| Sejuani | 17 | |||||||
| Viego | 16 | |||||||
| Xin Zhao | 16 | |||||||
| Wukong | 15 | |||||||
| Jarvan IV | 14 | |||||||
| Maokai | 12 | |||||||
| All games | 15 | 1 | 46 | 19 | 54 | 42 | 38 | 215 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 23. Number of games won in this selection. Based on 38 of 38 games. | Losses: 15. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.58. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.24. Average deaths per game. Based on 38 of 38 games. | Assists / game: 8.45. Average assists per game. Based on 38 of 38 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 38 games. Games without the required stats are excluded. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 35 of 38 games. Games without the required stats are excluded. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 35 of 38 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.02. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.21. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.33. Average assists per game. Based on 42 of 42 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 26. Number of games won in this selection. Based on 54 of 54 games. | Losses: 28. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 48.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.46. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.37. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.83. Average assists per game. Based on 54 of 54 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.68. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.00. Average assists per game. Based on 19 of 19 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 18. Number of games won in this selection. Based on 46 of 46 games. | Losses: 28. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 39.1%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.65. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.46. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.78. Average assists per game. Based on 46 of 46 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 289. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 8.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2017 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 3. Number of games won in this selection. Based on 15 of 15 games. | Losses: 12. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 1.80. Average deaths per game. Based on 15 of 15 games. | Assists / game: 2.47. Average assists per game. Based on 15 of 15 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 15 games. Games without the required stats are excluded. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 7 of 15 games. Games without the required stats are excluded. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
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International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Asian Games 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Hong Kong (National Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
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No results in this selection.
No results in this selection.