Where Hjarnan stands
2021 · Bot · Domestic games
Petter Freyschuss
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hjarnan’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 52 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Jhin | Loss | 4 / 5 / 14 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Ziggs | Win | 4 / 3 / 12 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Sivir | Loss | 9 / 7 / 5 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Jhin | Loss | 1 / 4 / 2 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Sivir | Win | 7 / 1 / 14 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Jhin | Loss | 5 / 3 / 1 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Jhin | Win | 10 / 4 / 12 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Miss Fortune | Loss | 2 / 7 / 4 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Jhin | Win | 13 / 0 / 6 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Jhin | Loss | 4 / 2 / 6 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Dr. Mundo | Loss | 3 / 4 / 5 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Dr. Mundo | Loss | 2 / 5 / 2 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Sivir | Win | 6 / 3 / 12 |
| 22 Jul 2021 | PRM 2021 · Summer | GamerLegionvsE WIE EINFACH E-SPORTS | Series ↗ | Ziggs | Win | 6 / 2 / 30 |
| 21 Jul 2021 | PRM 2021 · Summer | GamerLegionvsBerlin International Gaming | Series ↗ | Lissandra | Win | 3 / 2 / 10 |
| 20 Jul 2021 | PRM 2021 · Summer | GamerLegionvsSK Gaming Prime | Series ↗ | Ziggs | Loss | 3 / 7 / 4 |
| 15 Jul 2021 | PRM 2021 · Summer | GamerLegionvsEURONICS Gaming | Series ↗ | Xerath | Win | 6 / 0 / 3 |
| 13 Jul 2021 | PRM 2021 · Summer | GamerLegionvsWAVE Esports | Series ↗ | Ziggs | Win | 5 / 1 / 11 |
| 8 Jul 2021 | PRM 2021 · Summer | GamerLegionvsFC Schalke 04 Evolution | Series ↗ | Soraka | Loss | 0 / 3 / 1 |
| 6 Jul 2021 | PRM 2021 · Summer | GamerLegionvsMOUZ NXT | Series ↗ | Seraphine | Loss | 1 / 2 / 2 |
| 1 Jul 2021 | PRM 2021 · Summer | GamerLegionvsUnicorns of Love Sexy Edition | Series ↗ | Seraphine | Win | 1 / 0 / 9 |
| 29 Jun 2021 | PRM 2021 · Summer | GamerLegionvsPENTA 1860 | Series ↗ | Ziggs | Loss | 3 / 4 / 1 |
| 24 Jun 2021 | PRM 2021 · Summer | GamerLegionvsE WIE EINFACH E-SPORTS | Series ↗ | Heimerdinger | Loss | 4 / 5 / 7 |
| 22 Jun 2021 | PRM 2021 · Summer | GamerLegionvsBerlin International Gaming | Series ↗ | Seraphine | Win | 2 / 2 / 17 |
| 17 Jun 2021 | PRM 2021 · Summer | GamerLegionvsSK Gaming Prime | Series ↗ | Soraka | Loss | 0 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 325 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.99 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 22.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 22.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −199 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 610 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.61 | 77.2 | 69 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 69.7% | 52.6 | 69 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.7% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +252 | 84.8 | 69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 587 | 77.2 | 22 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.27 | 95.5 | 22 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 66.8% | 28.1 | 21 games · 115 peers |
| 2016 | Tier 1 | Damage share | 29.9% | 91.3 | 22 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +46 | 56.0 | 22 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 561 | 83.2 | 62 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.36 | 85.4 | 62 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.1% | 61.5 | 61 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.4% | 94.4 | 62 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −91 | 42.9 | 62 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.63 | 63.0 | 62 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 602 | 80.2 | 58 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.12 | 80.9 | 58 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 69.9% | 61.8 | 56 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.8% | 74.8 | 58 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +120 | 68.7 | 58 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 35.7 | 58 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 388 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 10.04 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 28.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −564 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2014–2021 · All seasons · 43 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Sivir | 58 | ||||||||
| Jhin | 46 | ||||||||
| Varus | 38 | ||||||||
| Kalista | 28 | ||||||||
| Tristana | 28 | ||||||||
| Corki | 27 | ||||||||
| Heimerdinger | 26 | ||||||||
| Ziggs | 26 | ||||||||
| All games | 34 | 75 | 22 | 64 | 86 | 41 | 102 | 52 | 476 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 27. Number of games won in this selection. Based on 52 of 52 games. | Losses: 25. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 51.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.73. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.79. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.46. Average assists per game. Based on 52 of 52 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.62. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.39. Average deaths per game. Based on 102 of 102 games. | Assists / game: 6.34. Average assists per game. Based on 102 of 102 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 26. Number of games won in this selection. Based on 41 of 41 games. | Losses: 15. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 63.4%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.56. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.37. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.68. Average assists per game. Based on 41 of 41 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.17. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.56. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.06. Average assists per game. Based on 86 of 86 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded. | CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2017 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 28. Number of games won in this selection. Based on 64 of 64 games. | Losses: 36. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 43.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.22. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.48. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.52. Average assists per game. Based on 64 of 64 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2016 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.55. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.55. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.73. Average assists per game. Based on 22 of 22 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 2015 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 47. Number of games won in this selection. Based on 75 of 75 games. | Losses: 28. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 62.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.53. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.69. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.89. Average assists per game. Based on 75 of 75 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 21. Number of games won in this selection. Based on 34 of 34 games. | Losses: 13. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.74. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.15. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.79. Average assists per game. Based on 34 of 34 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | H2k-Gaming | 31 |
| EU LCS 2015 Summer Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Spring Playoffs | Team Vitality | 22 |
| EU LCS 2017 Spring Playoffs | Team ROCCAT | 31 |
| EU LCS 2017 Summer Playoffs | Team ROCCAT | 33 |
| EU Regional Finals 2018 | G2 Esports | 9 |
| EU LCS 2018 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2018 Summer Playoffs | G2 Esports | 23 |
| LEC 2019 Summer Playoffs | Excel Esports | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Hjarnan.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20152015 · worlds · H2k-Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Summer Playoffs2019 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.