Where Hiro02 stands
2026 · Top · Domestic games
Trần Lê Trung Hậu
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hiro02’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 1 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Jan 2026 | LCP 2026 · Split 1 | Team Secret WhalesvsDetonatioN FocusMe | Series ↗ | Zaahen | Win | 4 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 421 | 69.0 | 25 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.93 | 97.7 | 25 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 49.9% | 14.1 | 25 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.8% | 83.7 | 25 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −179 | 29.7 | 25 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 67.6 | 25 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 497 | 92.9 | 38 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.31 | 94.6 | 41 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 53.8% | 16.4 | 41 games · 129 peers |
| 2020 | Tier 1 | Damage share | 27.9% | 97.6 | 38 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −218 | 23.0 | 38 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.98 | 54.8 | 38 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 471 | 72.6 | 33 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.45 | 37.1 | 33 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 47.6% | 0.8 | 33 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.7% | 73.4 | 33 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −441 | 5.7 | 33 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.96 | 38.7 | 33 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 559 | 89.7 | 83 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.46 | 79.5 | 83 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 47.2% | 4.3 | 83 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.6% | 59.8 | 83 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +146 | 66.7 | 83 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.10 | 77.8 | 83 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 576 | 93.9 | 31 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.17 | 67.7 | 31 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 40.4% | 0.0 | 31 games · 100 peers |
| 2023 | Tier 1 | Damage share | 24.5% | 89.9 | 31 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +396 | 93.8 | 31 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.20 | 93.9 | 31 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 547 | 64.7 | 42 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.01 | 57.8 | 42 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.3% | 38.2 | 42 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.4% | 51.0 | 42 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +158 | 76.5 | 42 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.21 | 96.1 | 42 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 636 | 88.7 | 45 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.14 | 90.3 | 45 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 54.2% | 22.6 | 45 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.6% | 77.4 | 45 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +131 | 75.6 | 45 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.32 | 100.0 | 45 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 903 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.80 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 37.0% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 27.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +931 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.75 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2019–2026 · All seasons · 45 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Camille | 31 | ||||||||
| Jayce | 31 | ||||||||
| Gnar | 25 | ||||||||
| Irelia | 24 | ||||||||
| Gwen | 22 | ||||||||
| Aatrox | 21 | ||||||||
| Jax | 21 | ||||||||
| Vladimir | 18 | ||||||||
| All games | 25 | 56 | 60 | 83 | 61 | 49 | 49 | 1 | 384 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 4.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2025 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 28. Number of games won in this selection. Based on 49 of 49 games. | Losses: 21. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.82. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.84. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.39. Average assists per game. Based on 49 of 49 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2024 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 28. Number of games won in this selection. Based on 49 of 49 games. | Losses: 21. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.71. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.63. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.49. Average assists per game. Based on 49 of 49 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 27. Number of games won in this selection. Based on 61 of 61 games. | Losses: 34. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 44.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.67. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.15. Average deaths per game. Based on 61 of 61 games. | Assists / game: 3.79. Average assists per game. Based on 61 of 61 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2022 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 48. Number of games won in this selection. Based on 83 of 83 games. | Losses: 35. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 57.8%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.80. Average kills per game. Based on 83 of 83 games. | Deaths / game: 3.66. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.00. Average assists per game. Based on 83 of 83 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 20. Number of games won in this selection. Based on 60 of 60 games. | Losses: 40. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 33.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.43. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.83. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.12. Average assists per game. Based on 60 of 60 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 26. Number of games won in this selection. Based on 56 of 56 games. | Losses: 30. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 46.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.39. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.57. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.63. Average assists per game. Based on 56 of 56 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 56 games. Games without the required stats are excluded. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 53 of 56 games. Games without the required stats are excluded. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 10. Number of games won in this selection. Based on 25 of 25 games. | Losses: 15. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.48. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.40. Average deaths per game. Based on 25 of 25 games. | Assists / game: 2.88. Average assists per game. Based on 25 of 25 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · VCS · VCS/2023 Season/Summer Playoffs. Hiro02.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 4 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 4 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 4 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 4 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 4 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 16 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 2/5 = 16 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Secret Whales | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2025 Season Finals Playoffs2025 · LCP · Team Secret Whales | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2024 Spring Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2023 · VCS · Team Secret (Vietnamese Team) · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.