Where Hieu3 stands
2026 · Support · Domestic games
Ngô Minh Hiếu
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hieu3’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 21 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 21 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 21 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 21 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Blitzcrank | Loss | 2 / 4 / 2 |
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Leona | Win | 1 / 7 / 5 |
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Nami | Loss | 1 / 5 / 3 |
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Karma | Loss | 0 / 5 / 12 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Karma | Win | 0 / 3 / 14 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Leona | Win | 1 / 3 / 21 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Nautilus | Win | 0 / 0 / 17 |
| 24 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Seraphine | Loss | 0 / 5 / 11 |
| 24 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Galio | Loss | 1 / 6 / 6 |
| 24 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Nami | Loss | 0 / 4 / 11 |
| 14 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Galio | Loss | 2 / 4 / 9 |
| 14 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Nautilus | Loss | 2 / 7 / 4 |
| 13 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Leona | Loss | 1 / 7 / 7 |
| 13 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Lulu | Loss | 0 / 2 / 3 |
| 7 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Bard | Loss | 0 / 2 / 8 |
| 7 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Nami | Loss | 3 / 4 / 4 |
| 6 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsNgựa Hí Esports | Series ↗ | Bard | Win | 0 / 4 / 14 |
| 6 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsNgựa Hí Esports | Series ↗ | Nautilus | Win | 2 / 3 / 18 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Rakan | Loss | 0 / 6 / 8 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Leona | Loss | 2 / 4 / 7 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Alistar | Win | 0 / 4 / 25 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 315 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.09 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 55.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 15.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −121 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.07 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 162 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.24 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 0.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 13.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −1,788 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.78 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 189 | 93.3 | 22 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.26 | 51.7 | 22 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.7% | 45.0 | 21 games · 121 peers |
| 2021 | Tier 1 | Damage share | 9.0% | 87.5 | 22 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −18 | 48.5 | 22 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.59 | 55.8 | 22 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 184 | 87.3 | 27 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.13 | 51.8 | 27 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 77.2% | 94.5 | 27 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.1% | 60.9 | 27 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +141 | 83.3 | 27 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.39 | 16.4 | 27 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 142 | 15.7 | 48 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.18 | 89.8 | 48 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 70.2% | 24.1 | 48 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.7% | 15.7 | 48 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +22 | 58.0 | 48 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.27 | 80.6 | 48 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 161 | 15.4 | 52 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.20 | 21.2 | 52 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 67.8% | 15.4 | 52 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.2% | 21.2 | 52 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −53 | 44.0 | 52 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.78 | 89.4 | 52 games · 105 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. Season labels follow the competition season.
2019–2026 · All seasons · 34 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Rell | 22 | |||||||
| Nautilus | 21 | |||||||
| Rakan | 17 | |||||||
| Braum | 15 | |||||||
| Leona | 15 | |||||||
| Alistar | 13 | |||||||
| Renata Glasc | 12 | |||||||
| Karma | 7 | |||||||
| All games | 21 | 4 | 22 | 27 | 48 | 52 | 21 | 195 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 7. Number of games won in this selection. Based on 21 of 21 games. | Losses: 14. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 0.86. Average kills per game. Based on 21 of 21 games. | Deaths / game: 4.24. Average deaths per game. Based on 21 of 21 games. | Assists / game: 9.95. Average assists per game. Based on 21 of 21 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2024 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.56. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.31. Average deaths per game. Based on 52 of 52 games. | Assists / game: 8.23. Average assists per game. Based on 52 of 52 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.69. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.73. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.77. Average assists per game. Based on 48 of 48 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.07. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.48. Average deaths per game. Based on 27 of 27 games. | Assists / game: 10.59. Average assists per game. Based on 27 of 27 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2021 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 0.86. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.50. Average deaths per game. Based on 22 of 22 games. | Assists / game: 10.64. Average assists per game. Based on 22 of 22 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 35.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.24. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.29. Average deaths per game. Based on 21 of 21 games. | Assists / game: 7.29. Average assists per game. Based on 21 of 21 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · VCS 2019 Summer Playoffs · 20 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 4 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 4 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 4 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 4 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · GAM Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Summer Playoffs2024 · VCS · Team Whales | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2023 Spring Playoffs2023 · VCS · CERBERUS Esports (Vietnamese Team) | Place 3 | Source details |
Verified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial.
4 games played.
| VCS 2022 Spring Playoffs2022 · VCS · CERBERUS Esports (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · CERBERUS Esports (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.