Where HamBak stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore HamBak’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 90 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 90 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 90 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 90 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 90 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 90 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 90 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 90 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCS 2026 · Lock-In | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCS 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCS 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Aatrox | Loss | 3 / 2 / 1 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Nidalee | Loss | 2 / 2 / 7 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Vi | Loss | 2 / 4 / 3 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Nocturne | Win | 2 / 1 / 9 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Lee Sin | Win | 3 / 0 / 9 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Lee Sin | Loss | 2 / 4 / 8 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Cho'Gath | Loss | 1 / 4 / 2 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Jarvan IV | Loss | 1 / 5 / 7 |
| 5 Sept 2026 | LCS 2026 · Summer | SentinelsvsCloud9 | Series ↗ | Nocturne | Loss | 2 / 5 / 10 |
| 5 Sept 2026 | LCS 2026 · Summer | SentinelsvsCloud9 | Series ↗ | Pantheon | Loss | 2 / 3 / 3 |
| 23 Aug 2026 | LCS 2026 · Summer | SentinelsvsDisguised | Series ↗ | Trundle | Win | 3 / 2 / 6 |
| 23 Aug 2026 | LCS 2026 · Summer | SentinelsvsDisguised | Series ↗ | Lee Sin | Win | 2 / 2 / 10 |
| 22 Aug 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Xin Zhao | Win | 0 / 2 / 9 |
| 22 Aug 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Jarvan IV | Win | 5 / 1 / 17 |
| 17 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | Nocturne | Win | 3 / 5 / 8 |
| 16 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | Kha'Zix | Loss | 4 / 2 / 2 |
| 16 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | Xin Zhao | Win | 6 / 7 / 8 |
| 9 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Nocturne | Loss | 2 / 2 / 3 |
| 8 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Xin Zhao | Loss | 5 / 3 / 5 |
| 8 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Lee Sin | Win | 4 / 2 / 9 |
| 2 Aug 2026 | LCS 2026 · Summer | SentinelsvsTeam Liquid | Series ↗ | Lee Sin | Loss | 6 / 4 / 5 |
| 2 Aug 2026 | LCS 2026 · Summer | SentinelsvsTeam Liquid | Series ↗ | Jarvan IV | Loss | 0 / 3 / 1 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | Vi | Win | 8 / 2 / 12 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | Qiyana | Win | 11 / 1 / 3 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | Naafiri | Loss | 8 / 2 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 232 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.36 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 90.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 16.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −471 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 336 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 6.06 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 13.8% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | +228 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.00 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 389 | 19.0 | 32 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.15 | 14.3 | 32 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.1% | 49.2 | 32 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.6% | 33.3 | 32 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −154 | 15.6 | 32 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.47 | 46.0 | 32 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 423 | 29.5 | 66 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.88 | 27.9 | 66 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 77.4% | 100.0 | 66 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.5% | 44.3 | 66 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +152 | 85.5 | 66 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.65 | 18.0 | 66 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. Season labels follow the competition season.
2021–2026 · All seasons · 35 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Lee Sin | 66 | ||||||
| Vi | 60 | ||||||
| Viego | 37 | ||||||
| Sejuani | 34 | ||||||
| Jarvan IV | 32 | ||||||
| Maokai | 26 | ||||||
| Wukong | 25 | ||||||
| Nidalee | 22 | ||||||
| All games | 35 | 79 | 103 | 118 | 61 | 90 | 486 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 42. Number of games won in this selection. Based on 90 of 90 games. | Losses: 48. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 46.7%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.46. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.12. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.96. Average assists per game. Based on 90 of 90 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2025 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 24. Number of games won in this selection. Based on 61 of 61 games. | Losses: 37. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 39.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.56. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.74. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.69. Average assists per game. Based on 61 of 61 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2024 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 83. Number of games won in this selection. Based on 118 of 118 games. | Losses: 35. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 70.3%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 3.13. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.64. Average deaths per game. Based on 118 of 118 games. | Assists / game: 9.01. Average assists per game. Based on 118 of 118 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2023 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 2.29. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.51. Average deaths per game. Based on 103 of 103 games. | Assists / game: 7.04. Average assists per game. Based on 103 of 103 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 32. Number of games won in this selection. Based on 79 of 79 games. | Losses: 47. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 40.5%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.56. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.25. Average deaths per game. Based on 79 of 79 games. | Assists / game: 6.86. Average assists per game. Based on 79 of 79 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 23. Number of games won in this selection. Based on 35 of 35 games. | Losses: 12. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 5.91. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.80. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.97. Average assists per game. Based on 35 of 35 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 4 |
| LCK 2023 Summer Playoffs | KT Rolster | 1 |
| LCK Cup 2025 | OKSavingsBank BRION | 14 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. HamBak.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 10 points. KeSPA Cup 2024: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Sentinels | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
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8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Sentinels | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
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| LCS 2026 Spring Playoffs2026 · LCS · Sentinels | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
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| LCS 2026 Summer Playoffs2026 · LCS · Sentinels | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
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| LCK Cup 20252025 · LCK · OK BRION | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
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| KeSPA Cup 20242024 · LCK · OKSavingsBank BRION | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 14 games played.
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| LCK 2023 Summer Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
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| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
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| KeSPA Cup 20212021 · LCK · Liiv SANDBOX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · Sentinels · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.