Where Hachani stands
2017 · Support · Domestic games
Ha Seung-chan하승찬
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hachani’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 38.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2017 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| KeSPA Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCK 2017 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Jul 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Thresh | Loss | 0 / 1 / 1 |
| 2 Jul 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Rakan | Win | 0 / 3 / 10 |
| 2 Jul 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Alistar | Loss | 0 / 5 / 2 |
| 22 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsKT Rolster | Series ↗ | Lee Sin | Loss | 0 / 7 / 2 |
| 22 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsKT Rolster | Series ↗ | Elise | Loss | 2 / 2 / 6 |
| 14 Jun 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Blitzcrank | Loss | 0 / 3 / 3 |
| 14 Jun 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Thresh | Loss | 1 / 4 / 10 |
| 14 Jun 2017 | LCK 2017 · Summer | Ever8 Winnersvsbbq Olivers | Series ↗ | Bard | Win | 1 / 2 / 10 |
| 10 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsSK Telecom T1 | Series ↗ | Thresh | Loss | 1 / 3 / 0 |
| 10 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsSK Telecom T1 | Series ↗ | Zyra | Loss | 0 / 4 / 3 |
| 7 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsJin Air Green Wings | Series ↗ | Rakan | Loss | 0 / 1 / 3 |
| 7 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsJin Air Green Wings | Series ↗ | Tahm Kench | Loss | 0 / 3 / 2 |
| 4 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsMVP | Series ↗ | Galio | Win | 4 / 0 / 3 |
| 4 Jun 2017 | LCK 2017 · Summer | Ever8 WinnersvsMVP | Series ↗ | Thresh | Win | 0 / 2 / 11 |
| 1 Apr 2017 | EU LCS 2017 · Spring | Team VitalityvsUnicorns of Love | Series ↗ | Alistar | Loss | 4 / 4 / 5 |
| 1 Apr 2017 | EU LCS 2017 · Spring | Team VitalityvsUnicorns of Love | Series ↗ | Gragas | Loss | 1 / 4 / 9 |
| 25 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsH2k-Gaming | Series ↗ | Blitzcrank | Loss | 0 / 4 / 7 |
| 25 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsH2k-Gaming | Series ↗ | Thresh | Win | 1 / 2 / 10 |
| 25 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsH2k-Gaming | Series ↗ | Tahm Kench | Loss | 0 / 5 / 1 |
| 23 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsSplyce | Series ↗ | Bard | Loss | 0 / 2 / 4 |
| 23 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsSplyce | Series ↗ | Lulu | Loss | 0 / 3 / 0 |
| 16 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsOrigen | Series ↗ | Bard | Win | 1 / 3 / 7 |
| 16 Mar 2017 | EU LCS 2017 · Spring | Team VitalityvsOrigen | Series ↗ | Tahm Kench | Win | 1 / 1 / 7 |
| 3 Feb 2017 | EU LCS 2017 · Spring | Team VitalityvsH2k-Gaming | Series ↗ | Malzahar | Loss | 1 / 8 / 5 |
| 3 Feb 2017 | EU LCS 2017 · Spring | Team VitalityvsH2k-Gaming | Series ↗ | Lulu | Loss | 0 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2017 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.59 | 8.9 | 34 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 70.1% | 68.9 | 34 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 122 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.59 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 76.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 9.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +133 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 132 | 40.5 | 105 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.09 | 66.3 | 105 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 65.3 | 105 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.5% | 29.8 | 105 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +97 | 78.3 | 105 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 171 | 32.1 | 30 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.89 | 31.7 | 30 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 58.6% | 4.1 | 30 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | 68.9 | 30 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −171 | 10.4 | 30 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.94 | 13.0 | 30 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. Season labels follow the competition season.
2014–2017 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|
| Alistar | 27 | ||||
| Braum | 26 | ||||
| Thresh | 19 | ||||
| Bard | 16 | ||||
| Trundle | 16 | ||||
| Morgana | 13 | ||||
| Nami | 11 | ||||
| Taric | 10 | ||||
| All games | 42 | 16 | 105 | 35 | 198 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 11. Number of games won in this selection. Based on 35 of 35 games. | Losses: 24. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 31.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.74. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.40. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.37. Average assists per game. Based on 35 of 35 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2016 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 66. Number of games won in this selection. Based on 105 of 105 games. | Losses: 39. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 62.9%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 0.82. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.60. Average deaths per game. Based on 105 of 105 games. | Assists / game: 8.93. Average assists per game. Based on 105 of 105 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 105 games. |
| 2015 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.94. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.50. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.00. Average assists per game. Based on 16 of 16 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 212. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 2014 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 1.36. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.55. Average deaths per game. Based on 42 of 42 games. | Assists / game: 11.00. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 23 of 42 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Team Vitality | 18 |
| Champions 2015 Spring Playoffs | KT Rolster | 16 |
| Korea Regional Finals 2016 | KT Rolster | 5 |
| LCK 2016 Spring Playoffs | KT Rolster | 43 |
| LCK 2016 Summer Playoffs | KT Rolster | 57 |
| LCK 2017 Summer Playoffs | Ever8 Winners | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 13.33 points. Champions 2014 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · KT Rolster | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Arrows | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Arrows | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
No results in this selection.