Where Guwon stands
2026 · Jungle · Domestic games
Koo Kwan-mo구관모
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 21 games without a complete snapshot are excluded.
Explore Guwon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 93 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 93 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 93 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 93 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 93 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 93 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 93 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLGD Gaming | Poppy | Loss | 1 / 3 / 5 |
| 6 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLGD Gaming | Maokai | Win | 2 / 1 / 14 |
| 6 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLGD Gaming | Naafiri | Loss | 0 / 3 / 1 |
| 6 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLGD Gaming | Trundle | Win | 3 / 4 / 17 |
| 6 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLGD Gaming | Pantheon | Loss | 3 / 4 / 7 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsJD Gaming | Nocturne | Win | 6 / 0 / 12 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsJD Gaming | Shyvana | Win | 3 / 1 / 11 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsJD Gaming | Qiyana | Win | 2 / 3 / 7 |
| 28 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsEDward Gaming | Shyvana | Win | 8 / 2 / 12 |
| 28 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsEDward Gaming | Qiyana | Win | 2 / 2 / 10 |
| 28 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsEDward Gaming | Cho'Gath | Win | 4 / 2 / 12 |
| 22 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsInvictus Gaming | Poppy | Win | 2 / 1 / 16 |
| 22 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsInvictus Gaming | Maokai | Win | 1 / 5 / 15 |
| 15 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLNG Esports | Trundle | Win | 1 / 0 / 10 |
| 15 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLNG Esports | Jarvan IV | Loss | 4 / 4 / 7 |
| 15 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLNG Esports | Naafiri | Win | 6 / 4 / 9 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsWeibo Gaming | Xin Zhao | Win | 3 / 0 / 5 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsWeibo Gaming | Trundle | Loss | 3 / 2 / 3 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsWeibo Gaming | Qiyana | Win | 6 / 2 / 8 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsInvictus Gaming | Skarner | Win | 0 / 7 / 6 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsInvictus Gaming | Trundle | Win | 1 / 2 / 18 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsInvictus Gaming | Vi | Loss | 3 / 7 / 4 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsWeibo Gaming | Naafiri | Win | 3 / 1 / 6 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsWeibo Gaming | Trundle | Win | 3 / 0 / 9 |
| 26 Jul 2026 | LPL 2026 · Split 3 | Ninjas in PyjamasvsLNG Esports | Lee Sin | Win | 2 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 327 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.26 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 84.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 22.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +598 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.47 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 382 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.52 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 69.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 13.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +166 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.39 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 403 | 31.7 | 32 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.40 | 41.3 | 32 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.8% | 41.3 | 32 games · 64 peers |
| 2025 | Tier 1 | Damage share | 16.7% | 61.9 | 32 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +65 | 64.4 | 32 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.23 | 0.0 | 32 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 421 | 27.9 | 93 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.02 | 44.3 | 93 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.9% | 63.9 | 93 games · 62 peers |
| 2026 | Tier 1 | Damage share | 15.9% | 23.0 | 93 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +135 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.70 | 23.0 | 93 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
2020–2026 · All seasons · 39 recorded champions
| Champion | 2020 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Vi | 45 | ||||||
| Viego | 43 | ||||||
| Maokai | 41 | ||||||
| Sejuani | 35 | ||||||
| Lee Sin | 28 | ||||||
| Wukong | 24 | ||||||
| Nocturne | 23 | ||||||
| Xin Zhao | 18 | ||||||
| All games | 16 | 66 | 105 | 106 | 43 | 93 | 429 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 54. Number of games won in this selection. Based on 93 of 93 games. | Losses: 39. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 58.1%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 3.32. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.06. Average deaths per game. Based on 93 of 93 games. | Assists / game: 7.71. Average assists per game. Based on 93 of 93 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2025 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 11. Number of games won in this selection. Based on 43 of 43 games. | Losses: 32. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 25.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.21. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.65. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.84. Average assists per game. Based on 43 of 43 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2024 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 48. Number of games won in this selection. Based on 106 of 106 games. | Losses: 58. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 45.3%. The percentage of games won. Based on 106 of 106 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 1.93. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.90. Average deaths per game. Based on 106 of 106 games. | Assists / game: 6.61. Average assists per game. Based on 106 of 106 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2023 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 57. Number of games won in this selection. Based on 105 of 105 games. | Losses: 48. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 54.3%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 2.17. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.48. Average deaths per game. Based on 105 of 105 games. | Assists / game: 7.84. Average assists per game. Based on 105 of 105 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 105 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 20. Number of games won in this selection. Based on 66 of 66 games. | Losses: 46. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 30.3%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.20. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.17. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.41. Average assists per game. Based on 66 of 66 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2020 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.88. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.81. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.13. Average assists per game. Based on 16 of 16 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Hanwha Life Esports | 2 |
| LCK 2024 Spring Playoffs | T1 | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021 · 2 points. KeSPA Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Ninjas in Pyjamas.CN | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Ninjas in Pyjamas.CN | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Ninjas in Pyjamas.CN | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Ninjas in Pyjamas.CN |
| Places 9–10 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
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| LCK 2022 Spring Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| KeSPA Cup 20212021 · LCK · Hanwha Life Esports Challengers | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
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No results in this selection.