Where Gumayusi stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Gumayusi’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 175 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 175 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 998. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 175 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 15. Number of games won in this selection. Based on 18 of 18 games. | Losses: 3. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 175 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 175 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 973. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 175 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 175 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 175 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 175 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 960. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 175 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.78. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 857. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCK 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2026 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 813. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2026 · Rounds 3-4 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 10.25. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| Mid-Season Invitational 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Caitlyn | Loss | 2 / 2 / 1 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Corki | Loss | 7 / 2 / 8 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Lucian | Win | 10 / 1 / 3 |
| 30 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Corki | Win | 1 / 2 / 13 |
| 25 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsInvictus Gaming | Series ↗ | Kalista | Loss | 0 / 6 / 2 |
| 24 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsGen.G | Series ↗ | Jhin | Loss | 1 / 1 / 2 |
| 23 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsTop Esports | Series ↗ | Jhin | Win | 4 / 0 / 13 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Kog'Maw | Win | 5 / 0 / 3 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Kalista | Win | 8 / 7 / 13 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Caitlyn | Win | 5 / 3 / 3 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Caitlyn | Win | 10 / 0 / 7 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Kalista | Win | 5 / 3 / 5 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsHong Kong (National Team) | — | Jhin | Win | 3 / 0 / 7 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsIndia (National Team) | — | Lucian | Win | 11 / 0 / 1 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Jhin | Win | 5 / 1 / 10 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Jhin | Loss | 1 / 1 / 1 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Ashe | Loss | 0 / 4 / 4 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Yunara | Loss | 1 / 4 / 1 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Caitlyn | Win | 2 / 4 / 7 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Xayah | Win | 4 / 0 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Ashe | Loss | 2 / 6 / 13 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Caitlyn | Win | 8 / 1 / 2 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Jhin | Win | 9 / 1 / 2 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Kalista | Loss | 6 / 4 / 4 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Ziggs | Loss | 0 / 6 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 437 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 9.98 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 67.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 24.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +746 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 450 | 15.4 | 53 games · 131 peers |
| 2021 | Tier 1 | CS / min | 10.07 | 99.2 | 53 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.7% | 56.9 | 53 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.0% | 48.5 | 53 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +302 | 80.4 | 53 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.43 | 74.4 | 53 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 544 | 45.2 | 102 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.74 | 89.6 | 102 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.4% | 53.0 | 102 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.1% | 23.5 | 102 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +353 | 88.4 | 102 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.44 | 83.5 | 102 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 619 | 44.8 | 120 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.30 | 97.1 | 120 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.5% | 61.0 | 120 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.6% | 34.3 | 120 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +302 | 88.1 | 119 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.40 | 66.7 | 120 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 640 | 31.7 | 124 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.76 | 46.5 | 124 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 66.7% | 33.7 | 122 games · 102 peers |
| 2024 | Tier 1 | Damage share | 25.9% | 26.7 | 124 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +101 | 62.0 | 124 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.68 | 94.1 | 124 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 770 | 82.5 | 91 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.73 | 90.5 | 91 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.8% | 49.2 | 91 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.2% | 33.3 | 91 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +184 | 89.4 | 91 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.16 | 41.3 | 91 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 781 | 65.1 | 99 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.17 | 76.2 | 99 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 67.0% | 69.8 | 99 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.4% | 25.4 | 99 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −10 | 52.5 | 99 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.51 | 85.7 | 99 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. Season labels follow the competition season.
2019–2026 · All seasons · 32 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Xayah | 74 | ||||||||
| Jhin | 71 | ||||||||
| Varus | 70 | ||||||||
| Lucian | 68 | ||||||||
| Aphelios | 65 | ||||||||
| Caitlyn | 51 | ||||||||
| Kalista | 50 | ||||||||
| Ashe | 44 | ||||||||
| All games | 6 | 7 | 67 | 144 | 152 | 176 | 146 | 175 | 873 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 175. Number of individual games played in this selection. Based on 175 of 175 games. | Wins: 111. Number of games won in this selection. Based on 175 of 175 games. | Losses: 64. Number of games lost in this selection. Based on 175 of 175 games. | Win rate: 63.4%. The percentage of games won. Based on 175 of 175 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 175 of 175 games. | Kills / game: 4.55. Average kills per game. Based on 175 of 175 games. | Deaths / game: 3.10. Average deaths per game. Based on 175 of 175 games. | Assists / game: 6.97. Average assists per game. Based on 175 of 175 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | Gold / min: 495. Total gold gained per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 175 of 175 games. |
| 2025 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 91. Number of games won in this selection. Based on 146 of 146 games. | Losses: 55. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 62.3%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 5.18. Average kills per game. Based on 146 of 146 games. | Deaths / game: 2.34. Average deaths per game. Based on 146 of 146 games. | Assists / game: 6.51. Average assists per game. Based on 146 of 146 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 146 games. |
| 2024 | Games: 176. Number of individual games played in this selection. Based on 176 of 176 games. | Wins: 113. Number of games won in this selection. Based on 176 of 176 games. | Losses: 63. Number of games lost in this selection. Based on 176 of 176 games. | Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games. | Kills / game: 3.66. Average kills per game. Based on 176 of 176 games. | Deaths / game: 2.01. Average deaths per game. Based on 176 of 176 games. | Assists / game: 5.73. Average assists per game. Based on 176 of 176 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 176 of 176 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded. |
| 2023 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 96. Number of games won in this selection. Based on 152 of 152 games. | Losses: 56. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 4.24. Average kills per game. Based on 152 of 152 games. | Deaths / game: 1.89. Average deaths per game. Based on 152 of 152 games. | Assists / game: 4.59. Average assists per game. Based on 152 of 152 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2022 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 107. Number of games won in this selection. Based on 144 of 144 games. | Losses: 37. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 4.28. Average kills per game. Based on 144 of 144 games. | Deaths / game: 1.86. Average deaths per game. Based on 144 of 144 games. | Assists / game: 5.40. Average assists per game. Based on 144 of 144 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 39. Number of games won in this selection. Based on 67 of 67 games. | Losses: 28. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 58.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.46. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.48. Average deaths per game. Based on 67 of 67 games. | Assists / game: 3.93. Average assists per game. Based on 67 of 67 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 4.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 5.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.67. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 3 major honors
1 Worlds · 1 Other international · 2 major honors
1 Worlds · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Regional Finals | T1 | 7 |
| LCK 2021 Regional Finals | T1 | 5 |
| LCK 2021 Spring Playoffs | T1 | 21 |
| LCK 2021 Summer Playoffs | T1 | 27 |
| LCK 2022 Spring Playoffs | T1 | 50 |
| LCK 2022 Summer Playoffs | T1 | 52 |
| LCK 2023 Spring Playoffs | T1 | 56 |
| LCK 2023 Summer Playoffs | T1 | 64 |
| LCK 2024 Spring Playoffs | T1 | 55 |
| LCK 2024 Summer Playoffs | T1 | 59 |
| LCK Cup 2025 | T1 | 5 |
| LCK 2025 Road to MSI | T1 | 7 |
| LCK 2025 Season Playoffs | T1 | 79 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-spring. Gumayusi.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-spring. Gumayusi.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Gumayusi.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2025 · LCK · lck-2025-season. Gumayusi.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2025 · LCK · lck-2025-season. Gumayusi.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-Pro 3rd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCK · lck-2026-season. Gumayusi.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2025 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2025 · International · worlds-2025. Gumayusi.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2023 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2023 · LCK · lck-2023-annual. Gumayusi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2024 · LCK · lck-2024-annual. Gumayusi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 12 points. LCK 2026 Season Playoffs: champion 30 × final placement 2/5 = 12 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 4 points. KeSPA Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| Esports World Cup 20262026 · International · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Hanwha Life Esports | Champion | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| Esports World Cup 20252025 · International · T1 | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| worlds 20252025 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Esports World Cup 20242024 · International · T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20242024 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20232023 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20212021 · worlds · T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Hanwha Life Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK Cup 20262026 · LCK · Hanwha Life Esports | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Hanwha Life Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| KeSPA Cup 2025 |
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCK · Hanwha Life Esports · all pro | bot · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2025 · LCK · lck-2025-season · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 62 games played. Selection: Expert vote.
|
| Place 2 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 17 games played.
|
| LCK Cup 20252025 · LCK · T1 | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 79 games played.
|
| KeSPA Cup 20242024 · LCK · T1 | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| KeSPA Cup 20182018 · LCK · Seoul | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| Position Player of the Yearsource ↗2025 · LCK · lck-2025-season · position of year | BOT | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 79 games played. Selection: unknown. Season-wide award.
|
| Finals MVPsource ↗2025 · International · T1 · finals mvp | Split / final honor | Source detailsReviewed Worlds 2025 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 24 games played. Selection: unknown.
|
| Bottom of the Yearsource ↗2024 · LCK · T1 · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Bottom of the Yearsource ↗2023 · LCK · T1 · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.