Where GuGer stands
2024 · Support · Domestic games
Kim Do-yeop김도엽
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore GuGer’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 41 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 41 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 41 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 41 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2024 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCKC 2024 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Rell | Loss | 2 / 4 / 17 |
| 15 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Leona | Loss | 0 / 4 / 1 |
| 12 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsGen.G Global Academy | Series ↗ | Braum | Win | 2 / 1 / 12 |
| 12 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsGen.G Global Academy | Series ↗ | Sett | Loss | 1 / 5 / 5 |
| 12 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsGen.G Global Academy | Series ↗ | Rakan | Win | 3 / 1 / 12 |
| 8 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Rakan | Win | 0 / 3 / 7 |
| 8 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Leona | Win | 2 / 0 / 8 |
| 6 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Alistar | Loss | 0 / 4 / 4 |
| 6 Aug 2024 | LCKC 2024 · Summer | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Leona | Loss | 0 / 3 / 1 |
| 2 Aug 2024 | LCK 2024 · Summer | Nongshim RedForcevsHanwha Life Esports | Series ↗ | Rell | Loss | 0 / 4 / 2 |
| 2 Aug 2024 | LCK 2024 · Summer | Nongshim RedForcevsHanwha Life Esports | Series ↗ | Alistar | Loss | 0 / 3 / 3 |
| 28 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKT Rolster | Series ↗ | Braum | Loss | 0 / 5 / 3 |
| 28 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKT Rolster | Series ↗ | Braum | Win | 0 / 1 / 6 |
| 28 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKT Rolster | Series ↗ | Rakan | Loss | 0 / 6 / 5 |
| 24 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsBNK FEARX | Series ↗ | Braum | Loss | 0 / 4 / 5 |
| 24 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsBNK FEARX | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 21 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKiwoom DRX | Series ↗ | Ornn | Win | 1 / 2 / 9 |
| 21 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKiwoom DRX | Series ↗ | Nautilus | Win | 0 / 2 / 15 |
| 18 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsGen.G | Series ↗ | Karma | Loss | 3 / 5 / 2 |
| 18 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsGen.G | Series ↗ | Alistar | Loss | 3 / 3 / 6 |
| 13 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsHANJIN BRION | Series ↗ | Alistar | Win | 1 / 4 / 10 |
| 13 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsHANJIN BRION | Series ↗ | Ornn | Win | 1 / 4 / 6 |
| 10 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKT Rolster | Series ↗ | Leona | Loss | 0 / 4 / 6 |
| 10 Jul 2024 | LCK 2024 · Summer | Nongshim RedForcevsKT Rolster | Series ↗ | Nautilus | Loss | 0 / 5 / 6 |
| 29 Jun 2024 | LCK 2024 · Summer | Nongshim RedForcevsHanwha Life Esports | Series ↗ | Rell | Loss | 0 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 125 | 28.6 | 47 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.09 | 67.3 | 47 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 71.4% | 57.4 | 46 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.2% | 58.3 | 47 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −40 | 37.3 | 47 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 199 | 72.6 | 58 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.97 | 54.5 | 58 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.4% | 54.5 | 57 games · 124 peers |
| 2017 | Tier 1 | Damage share | 11.5% | 87.7 | 58 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −153 | 13.2 | 58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 3.5 | 52 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 257 | 100.0 | 25 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.99 | 94.5 | 25 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.0% | 25.2 | 25 games · 128 peers |
| 2018 | Tier 1 | Damage share | 12.4% | 99.2 | 25 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +201 | 95.3 | 25 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.31 | 49.6 | 25 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 138 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.06 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 71.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 7.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −2 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.23 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 200 | 96.6 | 54 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.50 | 91.7 | 54 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 35.0 | 54 games · 121 peers |
| 2020 | Tier 1 | Damage share | 11.4% | 100.0 | 54 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −70 | 28.8 | 54 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.72 | 88.1 | 54 games · 119 peers |
| 2024 | Tier 1 | Damage / min | 172 | 30.8 | 29 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.75 | 84.6 | 29 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 66.4% | 10.6 | 29 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.2% | 23.1 | 29 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −281 | 6.0 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.15 | 26.0 | 29 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2014–2024 · All seasons · 42 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Braum | 63 | ||||||||
| Tahm Kench | 38 | ||||||||
| Karma | 36 | ||||||||
| Alistar | 28 | ||||||||
| Thresh | 24 | ||||||||
| Nautilus | 23 | ||||||||
| Bard | 22 | ||||||||
| Zyra | 20 | ||||||||
| All games | 3 | 62 | 71 | 114 | 25 | 82 | 97 | 41 | 495 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 14. Number of games won in this selection. Based on 41 of 41 games. | Losses: 27. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.76. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.44. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.20. Average assists per game. Based on 41 of 41 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2020 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 49. Number of games won in this selection. Based on 97 of 97 games. | Losses: 48. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 50.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 1.00. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.61. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.26. Average assists per game. Based on 97 of 97 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 55. Number of games won in this selection. Based on 82 of 82 games. | Losses: 27. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 67.1%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.79. Average kills per game. Based on 82 of 82 games. | Deaths / game: 1.94. Average deaths per game. Based on 82 of 82 games. | Assists / game: 8.79. Average assists per game. Based on 82 of 82 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2018 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 10. Number of games won in this selection. Based on 25 of 25 games. | Losses: 15. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 1.72. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.44. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.44. Average assists per game. Based on 25 of 25 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.99. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2017 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 54. Number of games won in this selection. Based on 114 of 114 games. | Losses: 60. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 47.4%. The percentage of games won. Based on 114 of 114 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 0.55. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.70. Average deaths per game. Based on 114 of 114 games. | Assists / game: 7.16. Average assists per game. Based on 114 of 114 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2016 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 26. Number of games won in this selection. Based on 71 of 71 games. | Losses: 45. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.39. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.62. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.03. Average assists per game. Based on 71 of 71 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2015 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 32. Number of games won in this selection. Based on 62 of 62 games. | Losses: 30. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 51.6%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.31. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.37. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.45. Average assists per game. Based on 62 of 62 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 62 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 52 of 62 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2014 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 2.33. Average assists per game. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Spring Playoffs | Kongdoo Monster | 41 |
| LCK 2020 Summer Playoffs | Team Dynamics | 44 |
| LCK 2024 Summer Playoffs | Nongshim RedForce | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Intel Extreme Masters Season 9 Taipei · 4 points. IEM Season 9 Taipei: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 4 points. LMS 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 4 points. IEM Season 11 Gyeonggi: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 4 points. KeSPA Cup 2016: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Kongdoo Monster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · Taipei Assassins | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Summer Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Team Dynamics | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20192019 · LCK · Team Dynamics | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20162016 · LCK · Kongdoo Monster | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · Taipei Assassins | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.