Where Gralou stands
2019 · Support · Domestic games
Emanuel Alejandro Trasande
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gralou’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 83. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2019 · Opening | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 19.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LMF 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jul 2019 | LMF 2019 | Coliseo DragonsvsFeint Gaming | Series ↗ | Nautilus | Win | 5 / 2 / 11 |
| 25 Jul 2019 | LMF 2019 | Coliseo DragonsvsIsurus Academy | Series ↗ | Nautilus | Loss | 0 / 2 / 3 |
| 19 Jul 2019 | LMF 2019 | Coliseo DragonsvsFurious Gaming Academy | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 18 Jul 2019 | LMF 2019 | Coliseo DragonsvsFeint Gaming | Series ↗ | Thresh | Loss | 1 / 4 / 3 |
| 12 Jul 2019 | LMF 2019 | Coliseo DragonsvsNocturns Gaming | Series ↗ | Pyke | Loss | 1 / 3 / 3 |
| 12 Jul 2019 | LMF 2019 | Coliseo Dragonsvs9z Team | Series ↗ | Nautilus | Loss | 0 / 7 / 7 |
| 6 Jul 2019 | LMF 2019 | Coliseo DragonsvsUndead Gaming | Series ↗ | Tahm Kench | Win | 0 / 0 / 2 |
| 5 Jul 2019 | LMF 2019 | Coliseo DragonsvsCream Esports | Series ↗ | Lux | Loss | 2 / 2 / 9 |
| 29 Jun 2019 | LMF 2019 | Coliseo DragonsvsIsurus Academy | Series ↗ | Nautilus | Loss | 1 / 2 / 1 |
| 28 Jun 2019 | LMF 2019 | Coliseo DragonsvsFurious Gaming Academy | Series ↗ | Thresh | Loss | 0 / 3 / 5 |
| 15 Jun 2019 | LMF 2019 | Coliseo DragonsvsNocturns Gaming | Series ↗ | Tahm Kench | Win | 1 / 2 / 7 |
| 14 Jun 2019 | LMF 2019 | Coliseo Dragonsvs9z Team | Series ↗ | Rakan | Loss | 0 / 2 / 4 |
| 7 Jun 2019 | LMF 2019 | Coliseo DragonsvsUndead Gaming | Series ↗ | Yuumi | Loss | 1 / 1 / 4 |
| 7 Jun 2019 | LMF 2019 | Coliseo DragonsvsCream Esports | Series ↗ | Nautilus | Loss | 1 / 1 / 4 |
| 24 Mar 2019 | LLA 2019 · Opening | Furious GamingvsKaos Latin Gamers | Series ↗ | Tahm Kench | Win | 0 / 1 / 12 |
| 23 Mar 2019 | LLA 2019 · Opening | Furious Gamingvsinf | Series ↗ | Tahm Kench | Loss | 2 / 3 / 4 |
| 23 Mar 2019 | LLA 2019 · Opening | Furious GamingvsPixel Esports Club | Series ↗ | Galio | Loss | 1 / 2 / 14 |
| 17 Mar 2019 | LLA 2019 · Opening | Furious GamingvsAll Knights | Series ↗ | Morgana | Loss | 0 / 4 / 3 |
| 16 Mar 2019 | LLA 2019 · Opening | Furious GamingvsIsurus | Series ↗ | Braum | Loss | 1 / 5 / 5 |
| 10 Mar 2019 | LLA 2019 · Opening | Furious GamingvsMovistar R7 | Series ↗ | Braum | Loss | 0 / 2 / 2 |
| 9 Mar 2019 | LLA 2019 · Opening | Furious GamingvsXTEN Esports | Series ↗ | Thresh | Win | 1 / 1 / 7 |
| 3 Mar 2019 | LLA 2019 · Opening | Furious GamingvsPixel Esports Club | Series ↗ | Tahm Kench | Loss | 1 / 5 / 1 |
| 2 Mar 2019 | LLA 2019 · Opening | Furious GamingvsKaos Latin Gamers | Series ↗ | Galio | Win | 0 / 1 / 12 |
| 24 Feb 2019 | LLA 2019 · Opening | Furious Gamingvsinf | Series ↗ | Alistar | Loss | 0 / 9 / 10 |
| 23 Feb 2019 | LLA 2019 · Opening | Furious GamingvsAll Knights | Series ↗ | Thresh | Loss | 0 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 150 | 11.3 | 56 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.92 | 41.5 | 56 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.1% | 87.0 | 55 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.7% | 25.5 | 56 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −122 | 16.0 | 56 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.10 | 22.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 161 | 64.6 | 47 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.18 | 2.4 | 47 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 69.4% | 55.9 | 46 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.3% | 46.5 | 47 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −57 | 35.4 | 47 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.36 | 57.5 | 47 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 127 | 11.7 | 21 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.42 | 39.8 | 21 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 60.7% | 6.3 | 20 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 19.5 | 21 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −317 | 6.3 | 21 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.34 | 53.2 | 21 games · 110 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2017–2023 · All seasons · 36 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 41 | |||||||
| Thresh | 33 | |||||||
| Nautilus | 27 | |||||||
| Alistar | 26 | |||||||
| Karma | 20 | |||||||
| Morgana | 18 | |||||||
| Tahm Kench | 15 | |||||||
| Rakan | 12 | |||||||
| All games | 56 | 47 | 35 | 48 | 54 | 34 | 8 | 282 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.75. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.88. Average deaths per game. Based on 8 of 8 games. | Assists / game: 5.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 216. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 2022 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.76. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.38. Average deaths per game. Based on 34 of 34 games. | Assists / game: 9.26. Average assists per game. Based on 34 of 34 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 33. Number of games won in this selection. Based on 54 of 54 games. | Losses: 21. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.57. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.02. Average deaths per game. Based on 54 of 54 games. | Assists / game: 10.44. Average assists per game. Based on 54 of 54 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 32. Number of games won in this selection. Based on 48 of 48 games. | Losses: 16. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.79. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.73. Average assists per game. Based on 48 of 48 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 7. Number of games won in this selection. Based on 35 of 35 games. | Losses: 28. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 20.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.69. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.66. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.00. Average assists per game. Based on 35 of 35 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2018 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 28. Number of games won in this selection. Based on 47 of 47 games. | Losses: 19. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 59.6%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 0.79. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.98. Average deaths per game. Based on 47 of 47 games. | Assists / game: 8.64. Average assists per game. Based on 47 of 47 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2017 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 17. Number of games won in this selection. Based on 56 of 56 games. | Losses: 39. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 30.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.55. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.32. Average deaths per game. Based on 56 of 56 games. | Assists / game: 7.13. Average assists per game. Based on 56 of 56 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.