Where Goku stands
2022 · Mid · Domestic games
Bruno Miyaguchi
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Goku’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2022 · Split 1 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CBLOL 2022 · Split 2 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvsFlamengo MDL | Series ↗ | Vex | Loss | 1 / 4 / 4 |
| 25 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvsFURIA | Series ↗ | Vex | Win | 2 / 2 / 6 |
| 19 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvsMiners | Series ↗ | Ahri | Loss | 0 / 3 / 3 |
| 18 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvspaiN Gaming | Series ↗ | Orianna | Loss | 1 / 1 / 4 |
| 12 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvsRED Canids | Series ↗ | Lissandra | Loss | 0 / 4 / 2 |
| 11 Jun 2022 | CBLOL 2022 · Split 2 | Rensga eSportsvsINTZ | Series ↗ | Xerath | Loss | 1 / 4 / 5 |
| 20 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsLOUD | Series ↗ | Sylas | Loss | 5 / 6 / 6 |
| 19 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvspaiN Gaming | Series ↗ | Kai'Sa | Loss | 1 / 3 / 2 |
| 13 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsINTZ | Series ↗ | LeBlanc | Win | 2 / 1 / 7 |
| 12 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsFlamengo MDL | Series ↗ | Ahri | Win | 4 / 4 / 11 |
| 6 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsFURIA | Series ↗ | LeBlanc | Win | 7 / 4 / 14 |
| 5 Mar 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsMiners | Series ↗ | Ryze | Loss | 2 / 5 / 7 |
| 27 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsKaBuM! Esports | Series ↗ | Ahri | Loss | 5 / 3 / 3 |
| 26 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsLiberty | Series ↗ | Ahri | Win | 3 / 1 / 7 |
| 20 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsRED Canids | Series ↗ | Ryze | Loss | 0 / 3 / 6 |
| 19 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsLOUD | Series ↗ | Zoe | Loss | 5 / 5 / 2 |
| 13 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvspaiN Gaming | Series ↗ | Corki | Loss | 1 / 2 / 3 |
| 12 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsINTZ | Series ↗ | Ryze | Win | 3 / 1 / 7 |
| 10 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsFlamengo MDL | Series ↗ | Syndra | Loss | 2 / 3 / 5 |
| 10 Feb 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsFURIA | Series ↗ | Viktor | Loss | 5 / 4 / 6 |
| 30 Jan 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsMiners | Series ↗ | Orianna | Win | 10 / 2 / 8 |
| 29 Jan 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsKaBuM! Esports | Series ↗ | Syndra | Loss | 2 / 7 / 3 |
| 23 Jan 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsLiberty | Series ↗ | Viktor | Loss | 0 / 0 / 2 |
| 22 Jan 2022 | CBLOL 2022 · Split 1 | Rensga eSportsvsRED Canids | Series ↗ | Corki | Loss | 4 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2022 · Domestic games
LPL data missing · Percentile among 92 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.84 | 2.5 | 25 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.1% | 42.3 | 25 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 582 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 7.89 | 11.2 | 40 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 70.4% | 74.8 | 40 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −143 | 22.5 | 40 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 619 | 92.5 | 23 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.37 | 23.8 | 23 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.3% | 77.9 | 23 games · 123 peers |
| 2017 | Tier 1 | Damage share | 31.1% | 93.4 | 23 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +499 | 97.2 | 23 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.75 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 501 | 52.6 | 46 games · 136 peers |
| 2018 | Tier 1 | CS / min | 7.96 | 0.0 | 46 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.3% | 80.7 | 45 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.8% | 30.4 | 46 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −93 | 29.6 | 46 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.30 | 88.1 | 46 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 454 | 47.5 | 58 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.24 | 23.8 | 58 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.2% | 23.0 | 58 games · 123 peers |
| 2019 | Tier 1 | Damage share | 24.2% | 21.3 | 58 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +60 | 59.0 | 58 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.12 | 71.2 | 58 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 518 | 71.3 | 47 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.85 | 16.9 | 47 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.9% | 28.5 | 47 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.0% | 20.5 | 47 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −146 | 29.5 | 47 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.19 | 86.2 | 47 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 511 | 47.0 | 24 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.06 | 13.9 | 24 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.3% | 72.2 | 24 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.8% | 65.2 | 24 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −286 | 12.1 | 24 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.24 | 84.3 | 24 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2015–2022 · All seasons · 57 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Syndra | 24 | ||||||||
| Zoe | 21 | ||||||||
| LeBlanc | 20 | ||||||||
| Lissandra | 19 | ||||||||
| Corki | 16 | ||||||||
| Azir | 15 | ||||||||
| Orianna | 15 | ||||||||
| Irelia | 11 | ||||||||
| All games | 25 | 42 | 38 | 51 | 63 | 48 | 26 | 24 | 317 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 7. Number of games won in this selection. Based on 24 of 24 games. | Losses: 17. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 29.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.75. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.42. Average assists per game. Based on 24 of 24 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2021 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 18. Number of games won in this selection. Based on 26 of 26 games. | Losses: 8. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.73. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.35. Average deaths per game. Based on 26 of 26 games. | Assists / game: 8.96. Average assists per game. Based on 26 of 26 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.71. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.31. Average assists per game. Based on 48 of 48 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 48. Number of games won in this selection. Based on 63 of 63 games. | Losses: 15. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.98. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.10. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.68. Average assists per game. Based on 63 of 63 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 28. Number of games won in this selection. Based on 51 of 51 games. | Losses: 23. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 54.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.39. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.00. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.22. Average assists per game. Based on 51 of 51 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2017 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 5.47. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.37. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.58. Average assists per game. Based on 38 of 38 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2016 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 19. Number of games won in this selection. Based on 42 of 42 games. | Losses: 23. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.19. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.00. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.26. Average assists per game. Based on 42 of 42 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 42 games. Games without the required stats are excluded. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2015 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 11. Number of games won in this selection. Based on 25 of 25 games. | Losses: 14. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.24. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.96. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.04. Average assists per game. Based on 25 of 25 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 25 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · CBLOL · CBLOL/2019 Season/Split 2 Playoffs. Goku.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · CBLOL 2015 Split 1 Playoffs · 4 points. CBLOL 2015 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 1 Playoffs · 4 points. CBLOL 2016 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 2 Playoffs · 8 points. CBLOL 2018 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 8 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 20 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 1 Playoffs · 8 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Flamengo eSports | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · Flamengo Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2018 Split 2 Playoffs2018 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2016 Split 1 Playoffs2016 · CBLOL · Operation Kino e-Sports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| CBLOL 2015 Split 1 Playoffs2015 · CBLOL · KaBuM! Black | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · CBLOL · Flamengo Esports · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.