Where Gogoing stands
2014 · Top · Domestic games
Gao Di-Ping (高地平)
All leagues · All positions
2014 · Top · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 85 games without a complete snapshot are excluded.
Explore Gogoing’s 2014 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 99 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 15 games. Games without the required stats are excluded. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 99 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 99 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 12 games. Games without the required stats are excluded. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 99 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 99 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 99 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 99 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 99 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 99 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 10.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 99 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| LPL 2014 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2014 · Spring Playoffs | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2014 · Spring Season | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 88.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LPL 2014 · Summer Playoffs | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2014 · Summer Season | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| National Electronic Sports Tournament 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Worlds 2014 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Nov 2014 | National Electronic Sports Tournament 2014 | Oh My GodvsTeam King | — | Akali | Loss | 3 / 7 / 6 |
| 1 Nov 2014 | National Electronic Sports Tournament 2014 | Oh My GodvsTeam King | — | Irelia | Loss | 2 / 3 / 2 |
| 12 Oct 2014 | Worlds 2014 | Oh My GodvsRoyal Club | Series ↗ | Rumble | Loss | 2 / 8 / 2 |
| 12 Oct 2014 | Worlds 2014 | Oh My GodvsRoyal Club | Series ↗ | Maokai | Win | 2 / 1 / 13 |
| 12 Oct 2014 | Worlds 2014 | Oh My GodvsRoyal Club | Series ↗ | Nidalee | Loss | 8 / 3 / 0 |
| 12 Oct 2014 | Worlds 2014 | Oh My GodvsRoyal Club | Series ↗ | Rumble | Loss | 2 / 5 / 5 |
| 12 Oct 2014 | Worlds 2014 | Oh My GodvsRoyal Club | Series ↗ | Rumble | Win | 4 / 0 / 14 |
| 6 Oct 2014 | Worlds 2014 | Oh My GodvsNaJin White Shield | Series ↗ | Ryze | Win | 12 / 4 / 7 |
| 6 Oct 2014 | Worlds 2014 | Oh My GodvsNaJin White Shield | Series ↗ | Ryze | Win | 7 / 1 / 11 |
| 6 Oct 2014 | Worlds 2014 | Oh My GodvsNaJin White Shield | Series ↗ | Irelia | Win | 5 / 2 / 4 |
| 28 Sept 2014 | Worlds 2014 | Oh My GodvsLMQ | Series ↗ | Maokai | Win | 0 / 1 / 12 |
| 27 Sept 2014 | Worlds 2014 | Oh My GodvsSamsung Blue | Series ↗ | Irelia | Loss | 0 / 1 / 0 |
| 27 Sept 2014 | Worlds 2014 | Oh My GodvsFnatic | Series ↗ | Ryze | Win | 5 / 0 / 15 |
| 26 Sept 2014 | Worlds 2014 | Oh My GodvsFnatic | Series ↗ | Irelia | Win | 2 / 0 / 4 |
| 25 Sept 2014 | Worlds 2014 | Oh My GodvsSamsung Blue | Series ↗ | Kayle | Loss | 0 / 7 / 7 |
| 25 Sept 2014 | Worlds 2014 | Oh My GodvsLMQ | Series ↗ | Maokai | Loss | 0 / 3 / 4 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsLGD Gaming | Series ↗ | Ryze | Win | 4 / 4 / 12 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsLGD Gaming | Series ↗ | Ryze | Win | 8 / 4 / 19 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsLGD Gaming | Series ↗ | Ryze | Loss | 6 / 4 / 3 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsStar Horn Royal Club | Series ↗ | Jax | Loss | 0 / 2 / 0 |
| 7 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsStar Horn Royal Club | Series ↗ | Ryze | Loss | 9 / 6 / 9 |
| 6 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsInvictus Gaming | Series ↗ | Irelia | Win | 2 / 2 / 9 |
| 6 Sept 2014 | LPL 2014 · Regional Finals | Oh My GodvsInvictus Gaming | Series ↗ | Jax | Win | 7 / 1 / 5 |
| 24 Aug 2014 | LPL 2014 · Summer Playoffs | Oh My GodvsEDward Gaming | — | Alistar | Loss | 0 / 5 / 6 |
| 24 Aug 2014 | LPL 2014 · Summer Playoffs | Oh My GodvsEDward Gaming | — | Alistar | Loss | 0 / 1 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2015 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.18 | 100.0 | 71 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 60.7% | 28.2 | 71 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.50 | 83.0 | 83 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 60.5% | 80.9 | 82 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.02 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 59.4% | 18.4 | 54 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 56 games. Season labels follow the competition season.
2013–2015 · All seasons · 37 recorded champions
| Champion | 2013 | 2014 | 2015 | Total |
|---|---|---|---|---|
| Renekton | 25 | |||
| Irelia | 21 | |||
| Ryze | 16 | |||
| Shyvana | 16 | |||
| Jax | 14 | |||
| Maokai | 14 | |||
| Gnar | 13 | |||
| Rumble | 13 | |||
| All games | 81 | 99 | 56 | 236 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2015 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 31. Number of games won in this selection. Based on 56 of 56 games. | Losses: 25. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 55.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 56 games. Games without the required stats are excluded. | Kills / game: 2.63. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.59. Average deaths per game. Based on 54 of 56 games. Games without the required stats are excluded. | Assists / game: 7.67. Average assists per game. Based on 54 of 56 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 56 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 28 of 56 games. Games without the required stats are excluded. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 1 of 56 games. Games without the required stats are excluded. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. |
| 2014 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 62. Number of games won in this selection. Based on 99 of 99 games. | Losses: 37. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 62.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.23. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.54. Average deaths per game. Based on 99 of 99 games. | Assists / game: 7.70. Average assists per game. Based on 99 of 99 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 99 games. Games without the required stats are excluded. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 14 of 99 games. Games without the required stats are excluded. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2013 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 58. Number of games won in this selection. Based on 81 of 81 games. | Losses: 23. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 71.6%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.59. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.21. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.48. Average assists per game. Based on 81 of 81 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 81 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 71 of 81 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 81 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.