Where GodV stands
2017 · Mid · Domestic games
Wei Zhen (韦朕)
Also known as: GODV · GodV · GodV (Wei Zhen)
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 46 games without a complete snapshot are excluded.
Explore GodV’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 46 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 9 games. Games without the required stats are excluded. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 46 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2017 · Spring Promotion | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2017 · Summer Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2017 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 36 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsYoung Miracles | Series ↗ | Syndra | Win | 8 / 1 / 9 |
| 21 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsYoung Miracles | Series ↗ | Viktor | Win | 6 / 3 / 4 |
| 21 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsYoung Miracles | Series ↗ | Viktor | Win | 2 / 0 / 7 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsGame Talents | Series ↗ | Syndra | Win | 3 / 1 / 11 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsGame Talents | Series ↗ | Viktor | Win | 5 / 3 / 6 |
| 19 Apr 2017 | LPL 2017 · Summer Promotion | LGD GamingvsGame Talents | Series ↗ | Syndra | Win | 3 / 1 / 6 |
| 15 Apr 2017 | LPL 2017 · Spring | LGD GamingvsSnake Esports | Series ↗ | Ahri | Loss | 2 / 2 / 7 |
| 15 Apr 2017 | LPL 2017 · Spring | LGD GamingvsSnake Esports | Series ↗ | Lucian | Loss | 0 / 4 / 1 |
| 15 Apr 2017 | LPL 2017 · Spring | LGD GamingvsSnake Esports | Series ↗ | Viktor | Win | 8 / 0 / 4 |
| 13 Apr 2017 | LPL 2017 · Spring | LGD GamingvsInvictus Gaming | — | Viktor | Win | 7 / 1 / 4 |
| 13 Apr 2017 | LPL 2017 · Spring | LGD GamingvsInvictus Gaming | — | Viktor | Win | 8 / 3 / 3 |
| 9 Apr 2017 | LPL 2017 · Spring | LGD GamingvsI May | — | Kassadin | Loss | 6 / 3 / 9 |
| 9 Apr 2017 | LPL 2017 · Spring | LGD GamingvsI May | — | Viktor | Loss | 9 / 5 / 8 |
| 9 Apr 2017 | LPL 2017 · Spring | LGD GamingvsI May | — | Syndra | Win | 9 / 2 / 7 |
| 1 Apr 2017 | LPL 2017 · Spring | LGD GamingvsOh My God | — | Orianna | Loss | 1 / 5 / 4 |
| 1 Apr 2017 | LPL 2017 · Spring | LGD GamingvsOh My God | — | Orianna | Loss | 2 / 3 / 0 |
| 30 Mar 2017 | LPL 2017 · Spring | LGD GamingvsRoyal Never Give Up | — | Lissandra | Loss | 1 / 3 / 1 |
| 30 Mar 2017 | LPL 2017 · Spring | LGD GamingvsRoyal Never Give Up | — | Kassadin | Loss | 2 / 2 / 0 |
| 25 Mar 2017 | LPL 2017 · Spring | LGD GamingvsNewbee | — | Anivia | Loss | 6 / 3 / 2 |
| 25 Mar 2017 | LPL 2017 · Spring | LGD GamingvsNewbee | — | Ekko | Win | 4 / 1 / 6 |
| 25 Mar 2017 | LPL 2017 · Spring | LGD GamingvsNewbee | — | Syndra | Loss | 0 / 5 / 1 |
| 18 Mar 2017 | LPL 2017 · Spring | LGD GamingvsVici Gaming | Series ↗ | Syndra | Win | 4 / 3 / 6 |
| 18 Mar 2017 | LPL 2017 · Spring | LGD GamingvsVici Gaming | Series ↗ | Lissandra | Win | 6 / 4 / 5 |
| 12 Mar 2017 | LPL 2017 · Spring | LGD GamingvsQG Reapers | — | Ahri | Loss | 5 / 3 / 6 |
| 12 Mar 2017 | LPL 2017 · Spring | LGD GamingvsQG Reapers | — | Lissandra | Loss | 3 / 5 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.98 | 93.6 | 42 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 65.2% | 25.0 | 42 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.32 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 66.2% | 43.3 | 102 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 771 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.49 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 67.4% | 38.3 | 42 games · 116 peers |
| 2016 | Tier 1 | Damage share | 34.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 519 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.97 | 80.3 | 46 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 63.2% | 18.0 | 46 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.8% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 46 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2017 · All seasons · 34 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|
| Orianna | 40 | ||||
| Ahri | 26 | ||||
| Kassadin | 25 | ||||
| Viktor | 19 | ||||
| Diana | 17 | ||||
| Varus | 13 | ||||
| Lissandra | 12 | ||||
| Syndra | 12 | ||||
| All games | 42 | 128 | 50 | 46 | 266 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 23. Number of games won in this selection. Based on 46 of 46 games. | Losses: 23. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.87. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.33. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.28. Average assists per game. Based on 46 of 46 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 46 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 42 of 46 games. Games without the required stats are excluded. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 50 games. Games without the required stats are excluded. | Kills / game: 4.28. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.90. Average deaths per game. Based on 48 of 50 games. Games without the required stats are excluded. | Assists / game: 4.92. Average assists per game. Based on 49 of 50 games. Games without the required stats are excluded. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 50 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 39 of 50 games. Games without the required stats are excluded. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 29 of 50 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2015 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 76. Number of games won in this selection. Based on 128 of 128 games. | Losses: 52. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 59.4%. The percentage of games won. Based on 128 of 128 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 128 games. Games without the required stats are excluded. | Kills / game: 5.27. Average kills per game. Based on 127 of 128 games. Games without the required stats are excluded. | Deaths / game: 2.73. Average deaths per game. Based on 124 of 128 games. Games without the required stats are excluded. | Assists / game: 6.46. Average assists per game. Based on 122 of 128 games. Games without the required stats are excluded. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 128 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 54 of 128 games. Games without the required stats are excluded. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 7 of 128 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 128 games. Games without the required stats are excluded. |
| 2014 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 4.36. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.48. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.02. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.