Where Giyuu stands
All seasons · Mid · Domestic games
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Giyuu’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 430 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 29. Number of games won in this selection. Based on 37 of 37 games. | Losses: 8. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 78.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 31 of 430 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 19. Number of games won in this selection. Based on 31 of 31 games. | Losses: 12. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 27 of 430 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 18. Number of games won in this selection. Based on 27 of 27 games. | Losses: 9. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 25 of 430 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 18. Number of games won in this selection. Based on 25 of 25 games. | Losses: 7. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 23 of 430 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 16. Number of games won in this selection. Based on 23 of 23 games. | Losses: 7. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 430 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 17. Number of games won in this selection. Based on 22 of 22 games. | Losses: 5. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 77.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 430 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 16. Number of games won in this selection. Based on 20 of 20 games. | Losses: 4. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 80.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 430 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 430 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 430 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| AL 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| EMEA Masters 2026 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EMEA Masters 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| AL 2025 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 95.7%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| AL 2025 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 100.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 830. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| AL 2025 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 95.7%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| EMEA Masters 2025 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EMEA Masters 2025 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| EMEA Masters 2025 · Winter | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsSolary | Series ↗ | Orianna | Loss | 1 / 5 / 3 |
| 14 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsSolary | Series ↗ | Galio | Loss | 0 / 5 / 2 |
| 14 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsSolary | Series ↗ | Ambessa | Win | 3 / 5 / 5 |
| 14 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsSolary | Series ↗ | Ryze | Loss | 4 / 3 / 3 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsKarmine Corp Blue | Series ↗ | Galio | Win | 1 / 1 / 15 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsKarmine Corp Blue | Series ↗ | Orianna | Win | 4 / 0 / 8 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsKarmine Corp Blue | Series ↗ | Syndra | Win | 3 / 3 / 7 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsRuddy Corporation | Series ↗ | Taliyah | Win | 3 / 3 / 8 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsRuddy Corporation | Series ↗ | Syndra | Loss | 4 / 3 / 4 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsRuddy Corporation | Series ↗ | Anivia | Loss | 1 / 2 / 2 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsRuddy Corporation | Series ↗ | Ahri | Win | 4 / 1 / 9 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsRuddy Corporation | Series ↗ | Orianna | Win | 13 / 1 / 11 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsTLN Pirates | Series ↗ | Orianna | Win | 1 / 2 / 7 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsTLN Pirates | Series ↗ | Cassiopeia | Win | 7 / 1 / 11 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsSkillcamp | Series ↗ | Ahri | Win | 3 / 1 / 9 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsUnicorns of Love Sexy Edition | Series ↗ | Cassiopeia | Win | 4 / 2 / 7 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Anubis GamingvsThe Secret Club | Series ↗ | Anivia | Win | 2 / 2 / 6 |
| 17 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | LeBlanc | Win | 7 / 1 / 5 |
| 17 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Syndra | Win | 3 / 2 / 9 |
| 17 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Orianna | Win | 4 / 3 / 10 |
| 15 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Anivia | Win | 6 / 2 / 10 |
| 15 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Ryze | Win | 9 / 4 / 6 |
| 15 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Syndra | Loss | 0 / 4 / 1 |
| 15 Sept 2026 | AL 2026 · Summer | Anubis GamingvsJSK Esports | Series ↗ | Orianna | Win | 7 / 3 / 8 |
| 13 Sept 2026 | AL 2026 · Summer | Anubis GamingvsPyramid IV Esports | Series ↗ | Ryze | Win | 5 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 502 | 77.0 | 45 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.58 | 52.5 | 45 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.5% | 35.2 | 45 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.1% | 81.1 | 45 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +73 | 62.3 | 45 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 37.5 | 45 games · 105 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 450 | 29.8 | 47 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.79 | 82.3 | 47 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 68.5% | 74.2 | 47 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.4% | 38.7 | 47 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +191 | 75.2 | 47 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 87.1 | 47 games · 125 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
2019–2026 · All seasons · 43 recorded champions
| Champion | 2019 | 2020 | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Taliyah | 37 | |||||||
| Orianna | 31 | |||||||
| Ahri | 27 | |||||||
| Syndra | 25 | |||||||
| Irelia | 23 | |||||||
| Jayce | 22 | |||||||
| Tristana | 20 | |||||||
| Galio | 19 | |||||||
| All games | 47 | 38 | 47 | 51 | 82 | 95 | 70 | 430 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 54. Number of games won in this selection. Based on 70 of 70 games. | Losses: 16. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 77.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.90. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.64. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.31. Average assists per game. Based on 70 of 70 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2025 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 79. Number of games won in this selection. Based on 95 of 95 games. | Losses: 16. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 83.2%. The percentage of games won. Based on 95 of 95 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 5.13. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.44. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.38. Average assists per game. Based on 95 of 95 games. | Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 56. Number of games won in this selection. Based on 82 of 82 games. | Losses: 26. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 5.32. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.27. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.39. Average assists per game. Based on 82 of 82 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 36. Number of games won in this selection. Based on 51 of 51 games. | Losses: 15. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 5.90. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.08. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.82. Average assists per game. Based on 51 of 51 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2021 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 29. Number of games won in this selection. Based on 47 of 47 games. | Losses: 18. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 61.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.60. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.28. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.23. Average assists per game. Based on 47 of 47 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 21. Number of games won in this selection. Based on 38 of 38 games. | Losses: 17. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.29. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.18. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.87. Average assists per game. Based on 38 of 38 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.60. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.96. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.17. Average assists per game. Based on 47 of 47 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.