Games Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.66
Win rate Win rate: 45.5%. The percentage of games won. Based on 66 of 66 games.45.5%
KDA KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.5.39
Damage / min Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 66 games. Games without the required stats are excluded.53356 / 66 games
CS / min CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.8.31
Kill participation Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded.56.8%65 / 66 games
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 66 of 66 games.
LossesLosses: 36. Number of games lost in this selection. Based on 66 of 66 games.
KillsKills: 218. Total kills in games where kills are available. Based on 66 of 66 games.
DeathsDeaths: 100. Total deaths in games where deaths are available. Based on 66 of 66 games.
AssistsAssists: 321. Total assists in games where assists are available. Based on 66 of 66 games.
Gold / minGold / min: 363. Total gold gained per minute, averaged across games. Based on 57 of 66 games. Games without the required stats are excluded.57 / 66 games
Damage shareDamage share: 26.6%. The player's share of team damage to enemy champions, averaged across games. Based on 56 of 66 games. Games without the required stats are excluded.56 / 66 games
Earned gold shareEarned gold share: 25.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 56 of 66 games. Games without the required stats are excluded.56 / 66 games
Gold diff @15Gold diff @15: −232. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 66 games. Games without the required stats are excluded.56 / 66 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 66 games. Games without the required stats are excluded.56 / 66 games
XP diff @15XP diff @15: −67. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 66 games. Games without the required stats are excluded.56 / 66 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2014
Showing 2014 statistics
Performance passport
Where Genja stands.
2014 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 533 damage per minute. Percentile: —. Rank: —533
Value: 533 damage per minute. Percentile: —. Rank: —
Value: 8.37 CS per minute. Percentile: 84%. Rank: 8th of 468.37
Value: 8.37 CS per minute. Percentile: 84%. Rank: 8th of 46
Value: 56.0% kill participation. Percentile: 0%. Rank: 47th of 4756.0%
Value: 56.0% kill participation. Percentile: 0%. Rank: 47th of 47
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2014
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Lucian20 games
Lucian: 25.8% earned gold share and 27.4% damage share. Means across the same 20 games with both values available; 25 total champion games.27%
?
Caitlyn14 games
Caitlyn: 26.4% earned gold share and 26.3% damage share. Means across the same 14 games with both values available; 14 total champion games.26%
?
Jinx9 games
Jinx: 25.6% earned gold share and 25.4% damage share. Means across the same 9 games with both values available; 11 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2014
Who has the edge?
The most familiar opponents. Every game counts.
66 games
Opponent
WinsLosses
Win rate
CWCopenhagen WolvesCopenhagen Wolves: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2014.67%
FNFnaticFnatic: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2014.44%
ALAllianceAlliance: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2014.25%
MIMilleniumMillenium: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2014.63%
SGSK GamingSK Gaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2014.50%
TRTeam ROCCATTeam ROCCAT: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2014.13%
SHCSUPA HOT CREWSUPA HOT CREW: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2014.29%
CLCloud9Cloud9: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2014.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
56 games
50.0%win rate when ahead at 15 minutes 7 wins from 14 games
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Genja’s 2014 performances. Select a point to open its story.
56 plotted games
WinLoss— Median in selection
56 / 66 selected games have both values.Median damage / min: 537
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?25 of 66 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 12. Number of games won in this selection. Based on 25 of 25 games.
Losses: 13. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 25 games. Games without the required stats are excluded.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.
?14 of 66 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 3. Number of games won in this selection. Based on 14 of 14 games.
Losses: 11. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 66 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?4 of 66 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 66 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 66 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 66 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 66 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 66 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 16.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.44
—
Less than 80% valid observation coverage
2013
Tier 1
Kill participation
63.1%
7.3
72 games · 42 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
533
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.37
84.4
58 games · 46 peers
2014
Tier 1
Kill participation
56.0%
0.0
57 games · 47 peers
2014
Tier 1
Damage share
26.6%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
−232
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 66 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2014 · All seasons · 13 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
Total
?Lucian
26
?Miss Fortune
26
?Varus
26
?Kog'Maw
21
?Caitlyn
16
?Ezreal
16
?Corki
14
?Ashe
13
All games
28
86
66
180
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 30. Number of games won in this selection. Based on 66 of 66 games.
Losses: 36. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 45.5%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.30. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.52. Average deaths per game. Based on 66 of 66 games.
Assists / game: 4.86. Average assists per game. Based on 66 of 66 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 66 games. Games without the required stats are excluded.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 57 of 66 games. Games without the required stats are excluded.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 54. Number of games won in this selection. Based on 86 of 86 games.
Losses: 32. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.63. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.79. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.31. Average assists per game. Based on 86 of 86 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 57 of 86 games. Games without the required stats are excluded.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 30 of 86 games. Games without the required stats are excluded.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 16. Number of games won in this selection. Based on 28 of 28 games.
Losses: 12. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 3.39. Average kills per game. Based on 28 of 28 games.
Deaths / game: 1.61. Average deaths per game. Based on 28 of 28 games.
Assists / game: 6.57. Average assists per game. Based on 28 of 28 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 23 of 28 games. Games without the required stats are excluded.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 2 of 28 games. Games without the required stats are excluded.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded.