Where Gemini stands
2025 · Jungle · Domestic games
Huang Chu-Xuan黃楚軒
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gemini’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 81 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 9 of 81 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 12.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PCS 2025 · Split 1 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| PCS 2025 · Split 2 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| PCS 2025 · Split 3 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Vi | Win | 3 / 2 / 8 |
| 25 Aug 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Poppy | Loss | 1 / 5 / 2 |
| 28 Jul 2025 | PCS 2025 · Split 3 | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Trundle | Win | 7 / 3 / 7 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Lee Sin | Loss | 6 / 6 / 9 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Poppy | Loss | 0 / 3 / 4 |
| 18 Jul 2025 | Asia Masters 2025 | Frank EsportsvsDplus Kia Challengers | Series ↗ | Xin Zhao | Win | 3 / 2 / 10 |
| 16 Jul 2025 | Asia Masters 2025 | Frank EsportsvsQT DIG∞ | Series ↗ | Wukong | Win | 0 / 6 / 11 |
| 16 Jul 2025 | Asia Masters 2025 | Frank EsportsvsQT DIG∞ | Series ↗ | Poppy | Win | 4 / 3 / 15 |
| 13 Jul 2025 | Asia Masters 2025 | Frank EsportsvsTeam WE Academy | Series ↗ | Trundle | Loss | 2 / 3 / 5 |
| 24 Jun 2025 | Asia Masters 2025 | Frank EsportsvsWest Point Esports | Series ↗ | Xin Zhao | Win | 5 / 0 / 2 |
| 23 Jun 2025 | Asia Masters 2025 | Frank EsportsvsLGD Gaming Young Team | Series ↗ | Trundle | Loss | 4 / 5 / 8 |
| 22 Jun 2025 | Asia Masters 2025 | Frank EsportsvsThunderTalk Gaming Young | Series ↗ | Vi | Loss | 0 / 6 / 0 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Wukong | Loss | 1 / 6 / 3 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Vi | Loss | 1 / 7 / 4 |
| 18 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Poppy | Loss | 1 / 7 / 10 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Maokai | Win | 4 / 2 / 18 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Xin Zhao | Win | 8 / 4 / 14 |
| 16 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Poppy | Win | 0 / 2 / 11 |
| 10 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Viego | Win | 7 / 2 / 9 |
| 10 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Pantheon | Win | 2 / 6 / 6 |
| 10 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Lillia | Loss | 0 / 5 / 4 |
| 10 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsDeep Cross Gaming | Series ↗ | Vi | Win | 3 / 2 / 11 |
| 4 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Wukong | Loss | 5 / 5 / 6 |
| 4 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Poppy | Loss | 0 / 4 / 5 |
| 4 Jun 2025 | PCS 2025 · Split 2 | Frank EsportsvsWest Point Esports | Series ↗ | Volibear | Win | 3 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 248 | 14.8 | 47 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.08 | 24.6 | 50 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.7% | 35.7 | 49 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.8% | 25.0 | 47 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −210 | 9.3 | 47 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.85 | 89.6 | 43 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 199 | 26.8 | 63 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.71 | 18.8 | 63 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 66.2% | 7.2 | 63 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.5% | 35.5 | 63 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −215 | 15.9 | 63 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.31 | 80.5 | 63 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 249 | 48.0 | 52 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.84 | 32.0 | 52 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 66.8% | 20.8 | 52 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.5% | 62.4 | 52 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −205 | 17.6 | 52 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.07 | 91.6 | 52 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 250 | 37.7 | 67 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.26 | 43.5 | 67 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.6% | 40.3 | 67 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.7% | 18.0 | 67 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +63 | 63.9 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.80 | 86.1 | 67 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 381 | 83.3 | 71 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.67 | 15.0 | 71 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.9% | 20.8 | 71 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.5% | 68.3 | 71 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +147 | 67.0 | 70 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.47 | 52.5 | 71 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 267 | 33.3 | 69 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.46 | 37.7 | 69 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.9% | 28.9 | 68 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.0% | 18.4 | 69 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +184 | 76.3 | 69 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.52 | 63.2 | 69 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 274 | 9.7 | 77 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.00 | 15.5 | 77 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.6% | 45.6 | 76 games · 104 peers |
| 2023 | Tier 1 | Damage share | 12.9% | 7.8 | 77 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +140 | 74.7 | 77 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.69 | 58.3 | 77 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 422 | 68.6 | 97 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.54 | 15.2 | 97 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 73.0% | 53.3 | 97 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.7% | 51.4 | 97 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −22 | 50.0 | 97 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.64 | 68.6 | 97 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
2017–2025 · All seasons · 40 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 77 | |||||||||
| Sejuani | 49 | |||||||||
| Viego | 47 | |||||||||
| Maokai | 39 | |||||||||
| Vi | 38 | |||||||||
| Graves | 31 | |||||||||
| Xin Zhao | 30 | |||||||||
| Volibear | 26 | |||||||||
| All games | 57 | 63 | 52 | 83 | 71 | 75 | 84 | 97 | 81 | 663 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 50. Number of games won in this selection. Based on 81 of 81 games. | Losses: 31. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 61.7%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.90. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.33. Average deaths per game. Based on 81 of 81 games. | Assists / game: 8.06. Average assists per game. Based on 81 of 81 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2024 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 59. Number of games won in this selection. Based on 97 of 97 games. | Losses: 38. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 60.8%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.32. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.59. Average deaths per game. Based on 97 of 97 games. | Assists / game: 8.02. Average assists per game. Based on 97 of 97 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.87. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.48. Average deaths per game. Based on 84 of 84 games. | Assists / game: 7.64. Average assists per game. Based on 84 of 84 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 51. Number of games won in this selection. Based on 75 of 75 games. | Losses: 24. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 68.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.52. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.28. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.16. Average assists per game. Based on 75 of 75 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.58. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.68. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.04. Average assists per game. Based on 71 of 71 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 55. Number of games won in this selection. Based on 83 of 83 games. | Losses: 28. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 66.3%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.96. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.02. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.27. Average assists per game. Based on 83 of 83 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 24. Number of games won in this selection. Based on 52 of 52 games. | Losses: 28. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.06. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.75. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.63. Average assists per game. Based on 52 of 52 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2018 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 27. Number of games won in this selection. Based on 63 of 63 games. | Losses: 36. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 42.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.78. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.52. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.02. Average assists per game. Based on 63 of 63 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2017 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 23. Number of games won in this selection. Based on 57 of 57 games. | Losses: 34. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 40.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.65. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.79. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.07. Average assists per game. Based on 57 of 57 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | CS / min: 4.13. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Spring Playoffs. Gemini.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Gemini.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 8 points. PCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 20 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 8 points. PCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 20 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 8 points. PCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · CTBC Flying Oyster | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · Machi Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. |
6 games played.
| worlds 20172017 · worlds · Hong Kong Attitude | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2024 Spring Playoffs2024 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Frank Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 31 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Machi Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Machi Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · Machi Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · Machi Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Hong Kong Attitude | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2022 · PCS · CTBC Flying Oyster · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · PCS · Machi Esports · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|