Where Gakgos stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Gakgos’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 100 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 100 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 100 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 100 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 100 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Lock-In | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCS 2026 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCS 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2024–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 516 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 7.95 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 47.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 22.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −26 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 575 | 24.6 | 70 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.53 | 52.3 | 70 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 52.1% | 55.4 | 70 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.9% | 32.3 | 70 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +30 | 63.8 | 70 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.11 | 0.0 | 70 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2024–2026 · All seasons · 34 recorded champions
| Champion | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|
| K'Sante | 24 | |||
| Rumble | 19 | |||
| Jayce | 18 | |||
| Gnar | 15 | |||
| Ambessa | 12 | |||
| Sion | 10 | |||
| Irelia | 9 | |||
| Aatrox | 8 | |||
| All games | 45 | 36 | 100 | 181 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 49. Number of games won in this selection. Based on 100 of 100 games. | Losses: 51. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.34. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.54. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.44. Average assists per game. Based on 100 of 100 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 25. Number of games won in this selection. Based on 36 of 36 games. | Losses: 11. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 69.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.08. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.89. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.80. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.13. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.40. Average assists per game. Based on 45 of 45 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Championship | FlyQuest | 3 |
| LTA North 2025 Split 3 | FlyQuest | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA 2025 Championship · 17.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1 = 120/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Gakgos.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 3.2 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · FlyQuest | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · FlyQuest | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · FlyQuest | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · FlyQuest | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LTA 2025 Championship2025 · LTA · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LTA North 2025 Split 32025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCS · FlyQuest · all pro | top · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
|