Games Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.6
Win rate Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.0.0%
KDA KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.1.36
Damage / min Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.695
CS / min CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.8.47
Kill participation Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.53.2%
More statistics Totals, economy & laning +
WinsWins: 0. Number of games won in this selection. Based on 6 of 6 games.
LossesLosses: 6. Number of games lost in this selection. Based on 6 of 6 games.
KillsKills: 14. Total kills in games where kills are available. Based on 6 of 6 games.
DeathsDeaths: 25. Total deaths in games where deaths are available. Based on 6 of 6 games.
AssistsAssists: 20. Total assists in games where assists are available. Based on 6 of 6 games.
Gold / minGold / min: 379. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Damage shareDamage share: 28.2%. The player's share of team damage to enemy champions, averaged across games. Based on 6 of 6 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Gagai stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 695 damage per minute. Percentile: —. Rank: —695
Value: 695 damage per minute. Percentile: —. Rank: —
Value: 8.47 CS per minute. Percentile: —. Rank: —8.47
Value: 0.91 vision score per minute. Percentile: —. Rank: —0.91
Value: 0.91 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 5 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
6 games
Opponent
WinsLosses
Win rate
APMActions Per MinuteActions Per Minute: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
TITeam InsidiousTeam Insidious: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
6 games
0.0%win rate when ahead at 15 minutes 0 wins from 3 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Gagai’s 2025 performances. Select a point to open its story.
6 plotted games
WinLoss— Median in selection
6 / 6 selected games have both values.Median damage / min: 699
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
5 champions in this selection
5 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 6 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 6 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 6 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 6 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 6 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–5 of 5 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2019–2025 · Domestic games
Compared within the circuit played each season · 0–100 scaleInspecting 2025 · GLL
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
GLL
Damage / min
513
—
Fewer than 5 qualifying peers
2019
GLL
CS / min
8.56
—
Fewer than 5 qualifying peers
2019
GLL
Kill participation
55.3%
—
Fewer than 5 qualifying peers
2019
GLL
Damage share
23.5%
—
Fewer than 5 qualifying peers
2019
GLL
Gold diff @15
+458
—
Fewer than 5 qualifying peers
2019
GLL
Vision / min
1.09
—
Fewer than 5 qualifying peers
2020
GLL
Damage / min
576
37.5
38 games · 9 peers
2020
GLL
CS / min
8.71
87.5
38 games · 9 peers
2020
GLL
Kill participation
62.6%
75.0
38 games · 9 peers
2020
GLL
Damage share
27.0%
87.5
38 games · 9 peers
2020
GLL
Gold diff @15
+303
75.0
38 games · 9 peers
2020
GLL
Vision / min
1.14
37.5
38 games · 9 peers
2021
GLL
Damage / min
627
100.0
47 games · 11 peers
2021
GLL
CS / min
8.99
80.0
47 games · 11 peers
2021
GLL
Kill participation
67.4%
90.0
47 games · 11 peers
2021
GLL
Damage share
28.2%
90.0
47 games · 11 peers
2021
GLL
Gold diff @15
+354
100.0
47 games · 11 peers
2021
GLL
Vision / min
1.12
50.0
47 games · 11 peers
2022
GLL
Damage / min
473
—
At least 20 games and 20 valid observations required
2022
GLL
CS / min
9.09
—
At least 20 games and 20 valid observations required
2022
GLL
Kill participation
60.1%
—
At least 20 games and 20 valid observations required
2022
GLL
Damage share
25.6%
—
At least 20 games and 20 valid observations required
2022
GLL
Gold diff @15
−990
—
At least 20 games and 20 valid observations required
2022
GLL
Vision / min
0.91
—
At least 20 games and 20 valid observations required
2024
GLL
Damage / min
837
—
At least 20 games and 20 valid observations required
2024
GLL
CS / min
9.20
—
At least 20 games and 20 valid observations required
2024
GLL
Kill participation
40.6%
—
At least 20 games and 20 valid observations required
2024
GLL
Damage share
32.3%
—
At least 20 games and 20 valid observations required
2024
GLL
Gold diff @15
−396
—
At least 20 games and 20 valid observations required
2024
GLL
Vision / min
1.03
—
At least 20 games and 20 valid observations required
2025
GLL
Damage / min
695
—
At least 20 games and 20 valid observations required
2025
GLL
CS / min
8.47
—
At least 20 games and 20 valid observations required
2025
GLL
Kill participation
53.2%
—
At least 20 games and 20 valid observations required
2025
GLL
Damage share
28.2%
—
At least 20 games and 20 valid observations required
2025
GLL
Gold diff @15
+412
—
At least 20 games and 20 valid observations required
2025
GLL
Vision / min
0.91
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 24.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 6 of 6 games.
Gold diff @15Gold diff @15: +412. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 6 of 6 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 6 of 6 games.
XP diff @15XP diff @15: −413. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 6 of 6 games.
Vision score / minVision score / min: 0.91. Vision score per minute, averaged across games where the statistic is supported. Based on 6 of 6 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2025 · All seasons · 20 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2024
2025
Total
?Aphelios
28
?Xayah
25
?Kai'Sa
22
?Ezreal
20
?Lucian
11
?Kalista
10
?Varus
10
?Miss Fortune
9
All games
42
62
47
23
4
6
184
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 4.17. Average deaths per game. Based on 6 of 6 games.
Assists / game: 3.33. Average assists per game. Based on 6 of 6 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 3.25. Average kills per game. Based on 4 of 4 games.
Deaths / game: 4.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 1.50. Average assists per game. Based on 4 of 4 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 7. Number of games won in this selection. Based on 23 of 23 games.
Losses: 16. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 3.26. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.83. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.96. Average assists per game. Based on 23 of 23 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 21. Number of games won in this selection. Based on 47 of 47 games.
Losses: 26. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 5.40. Average kills per game. Based on 47 of 47 games.
Deaths / game: 3.57. Average deaths per game. Based on 47 of 47 games.
Assists / game: 6.40. Average assists per game. Based on 47 of 47 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 31. Number of games won in this selection. Based on 62 of 62 games.
Losses: 31. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 3.71. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.84. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.79. Average assists per game. Based on 62 of 62 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 23. Number of games won in this selection. Based on 42 of 42 games.
Losses: 19. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 4.50. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.88. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.57. Average assists per game. Based on 42 of 42 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
1–6 of 6 rows
Select a season to update the statistics, champions and game history.