Where Fénec stands
All seasons · Jungle · Domestic games
César Bautista García
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Fénec’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 71 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 90.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 91.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| UKLC 2021 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| NEXO 2020 · Split 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LLN 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LLN 2017 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Jan 2021 | UKLC 2021 · Spring | DemisevsLondon Esports | Series ↗ | Ivern | Loss | 1 / 2 / 8 |
| 24 Jan 2021 | UKLC 2021 · Spring | DemisevsEnclave | Series ↗ | Ivern | Loss | 0 / 0 / 7 |
| 18 Jan 2021 | UKLC 2021 · Spring | DemisevsMnM Gaming Academy | Series ↗ | Olaf | Loss | 1 / 2 / 4 |
| 17 Jan 2021 | UKLC 2021 · Spring | DemisevsBulldog Esports | Series ↗ | Ivern | Loss | 3 / 1 / 6 |
| 16 Jun 2020 | NEXO 2020 · Split 1 | Vodafone Giants AcademyvsArena Quesito | Series ↗ | Shaco | Loss | 4 / 2 / 9 |
| 9 Jun 2020 | NEXO 2020 · Split 1 | Vodafone Giants AcademyvsMovistar Riders Academy | Series ↗ | Graves | Loss | 2 / 2 / 4 |
| 2 Jun 2020 | NEXO 2020 · Split 1 | Vodafone Giants AcademyvsAstralis SB | Series ↗ | Ekko | Loss | 0 / 4 / 0 |
| 26 May 2020 | NEXO 2020 · Split 1 | Vodafone Giants AcademyvsS2V Esports Academy | Series ↗ | Rek'Sai | Loss | 3 / 3 / 5 |
| 19 May 2020 | NEXO 2020 · Split 1 | Vodafone Giants AcademyvsKillabeez | Series ↗ | Graves | Win | 7 / 0 / 4 |
| 11 Aug 2018 | LLN 2018 | ZAGA Talent GamingvsPredators Esports | Series ↗ | Kha'Zix | Loss | 7 / 1 / 9 |
| 5 Aug 2018 | LLN 2018 | ZAGA Talent GamingvsDash9 Gaming | Series ↗ | Sejuani | Loss | 3 / 0 / 0 |
| 4 Aug 2018 | LLN 2018 | ZAGA Talent Gamingvs6Sense | Series ↗ | Trundle | Loss | 2 / 1 / 17 |
| 29 Jul 2018 | LLN 2018 | ZAGA Talent Gamingvsinf | Series ↗ | Sejuani | Loss | 2 / 4 / 6 |
| 28 Jul 2018 | LLN 2018 | ZAGA Talent GamingvsMovistar R7 | Series ↗ | Trundle | Loss | 1 / 1 / 0 |
| 22 Jul 2018 | LLN 2018 | ZAGA Talent GamingvsPixel Esports Club | Series ↗ | Taliyah | Loss | 2 / 5 / 4 |
| 21 Jul 2018 | LLN 2018 | ZAGA Talent GamingvsGaming Gaming | Series ↗ | Nocturne | Loss | 2 / 4 / 1 |
| 14 Jul 2018 | LLN 2018 | ZAGA Talent GamingvsPredators Esports | Series ↗ | Xin Zhao | Loss | 2 / 4 / 1 |
| 1 Jul 2018 | LLN 2018 | ZAGA Talent GamingvsDash9 Gaming | Series ↗ | Camille | Loss | 1 / 4 / 6 |
| 30 Jun 2018 | LLN 2018 | ZAGA Talent Gamingvs6Sense | Series ↗ | Nocturne | Loss | 4 / 2 / 10 |
| 24 Jun 2018 | LLN 2018 | ZAGA Talent Gamingvsinf | Series ↗ | Xin Zhao | Loss | 0 / 3 / 2 |
| 23 Jun 2018 | LLN 2018 | ZAGA Talent GamingvsMovistar R7 | Series ↗ | Xin Zhao | Loss | 0 / 0 / 0 |
| 17 Jun 2018 | LLN 2018 | ZAGA Talent GamingvsPixel Esports Club | Series ↗ | Graves | Loss | 3 / 3 / 1 |
| 16 Jun 2018 | LLN 2018 | ZAGA Talent GamingvsGaming Gaming | Series ↗ | Graves | Win | 3 / 2 / 12 |
| 1 Apr 2018 | LLN 2018 | Dash9 Gamingvs6Sense | Series ↗ | Trundle | Loss | 1 / 4 / 11 |
| 31 Mar 2018 | LLN 2018 | Dash9 Gamingvs6Sense | Series ↗ | Sejuani | Win | 1 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 298 | 67.6 | 31 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.65 | 70.6 | 31 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.7% | 37.3 | 30 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.8% | 52.8 | 31 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −149 | 18.7 | 31 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 4.7 | 31 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 265 | 76.8 | 31 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.70 | 92.8 | 31 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 80.7% | 99.3 | 29 games · 139 peers |
| 2018 | Tier 1 | Damage share | 15.0% | 85.5 | 31 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +38 | 58.0 | 31 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.93 | 33.9 | 31 games · 119 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2017–2021 · All seasons · 21 recorded champions
| Champion | 2017 | 2018 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Kha'Zix | 12 | ||||
| Ivern | 8 | ||||
| Graves | 7 | ||||
| Rek'Sai | 7 | ||||
| Sejuani | 6 | ||||
| Jarvan IV | 5 | ||||
| Rengar | 5 | ||||
| Trundle | 4 | ||||
| All games | 31 | 31 | 5 | 4 | 71 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.00. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.32. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.00. Average assists per game. Based on 31 of 31 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 31 games. Games without the required stats are excluded. |
| 2017 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.10. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.39. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.94. Average assists per game. Based on 31 of 31 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.