Where Faker stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Faker’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 187 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 19 of 187 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 187 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 16 of 187 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 13. Number of games won in this selection. Based on 16 of 16 games. | Losses: 3. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 187 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 187 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 187 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 187 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 187 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 187 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| Esports World Cup 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| KeSPA Cup 2026 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Cup | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| Mid-Season Invitational 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Akali | Loss | 3 / 1 / 4 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Ahri | Loss | 3 / 2 / 2 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Syndra | Win | 4 / 0 / 13 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Locke | Loss | 4 / 2 / 2 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Annie | Win | 3 / 2 / 10 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Taliyah | Loss | 0 / 2 / 3 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Cassiopeia | Win | 8 / 3 / 9 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Viktor | Win | 7 / 0 / 5 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Orianna | Win | 5 / 2 / 10 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Syndra | Win | 5 / 2 / 8 |
| 26 Oct 2026 | Worlds 2026 | T1vsCTBC Flying Oyster | Series ↗ | Galio | Win | 2 / 1 / 8 |
| 24 Oct 2026 | Worlds 2026 | T1vsDplus Kia | Series ↗ | Anivia | Loss | 1 / 2 / 4 |
| 23 Oct 2026 | Worlds 2026 | T1vsLØS | Series ↗ | LeBlanc | Win | 6 / 0 / 7 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsIndia (National Team) | — | Cassiopeia | Win | 4 / 3 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Azir | Loss | 1 / 4 / 0 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Akali | Win | 10 / 4 / 5 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Syndra | Loss | 2 / 4 / 1 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Orianna | Loss | 2 / 4 / 8 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Galio | Win | 0 / 3 / 12 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Locke | Win | 11 / 3 / 10 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Anivia | Loss | 1 / 5 / 7 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Cassiopeia | Win | 2 / 1 / 5 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Lissandra | Loss | 0 / 2 / 8 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Orianna | Loss | 1 / 4 / 6 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Yone | Loss | 2 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.44 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 71.6% | 70.0 | 42 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.40 | 74.5 | 43 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 71.2% | 85.4 | 42 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 664 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.03 | 96.3 | 56 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 70.1% | 82.5 | 56 games · 98 peers |
| 2015 | Tier 1 | Damage share | 32.7% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +395 | 97.9 | 55 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 646 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.72 | 78.5 | 97 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 69.6% | 65.2 | 96 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.6% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +132 | 75.3 | 97 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 524 | 43.4 | 100 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.36 | 94.3 | 100 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 66.5% | 43.4 | 100 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.3% | 18.9 | 100 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +96 | 66.0 | 100 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.58 | 57.1 | 100 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 506 | 57.0 | 83 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.95 | 96.3 | 83 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 75.4% | 96.3 | 81 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.0% | 71.9 | 83 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −6 | 54.1 | 83 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.30 | 87.3 | 83 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 449 | 42.6 | 105 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.09 | 91.8 | 105 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 60.6% | 19.7 | 104 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.5% | 36.9 | 105 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +94 | 65.6 | 105 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.20 | 88.5 | 105 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 473 | 39.3 | 88 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.98 | 90.3 | 88 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.6% | 55.3 | 88 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.4% | 43.4 | 88 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +213 | 80.3 | 87 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 94.3 | 88 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 431 | 18.5 | 89 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.43 | 58.9 | 89 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.6% | 9.7 | 88 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.3% | 22.6 | 89 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +208 | 79.0 | 89 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.30 | 93.5 | 89 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 507 | 43.5 | 102 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.56 | 54.8 | 102 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.0% | 18.3 | 102 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.6% | 27.8 | 102 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +69 | 62.6 | 102 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 93.9 | 102 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 591 | 54.3 | 102 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.45 | 45.7 | 102 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.1% | 14.3 | 102 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.9% | 34.3 | 102 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +35 | 53.6 | 101 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.14 | 41.9 | 102 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 642 | 42.0 | 124 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.22 | 73.0 | 124 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 64.8% | 29.0 | 122 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.3% | 30.0 | 124 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +62 | 54.9 | 124 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.23 | 56.0 | 124 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 679 | 57.8 | 115 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.55 | 57.8 | 115 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 61.0% | 7.8 | 115 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.3% | 7.8 | 115 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −126 | 18.8 | 115 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.05 | 26.6 | 115 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 654 | 53.0 | 109 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.94 | 45.5 | 109 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 58.7% | 3.0 | 108 games · 67 peers |
| 2026 | Tier 1 | Damage share | 22.8% | 6.1 | 109 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −227 | 13.1 | 109 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.39 | 74.2 | 109 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 187 games. Games without the required stats are excluded. Season labels follow the competition season.
2013–2026 · All seasons · 90 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 213 | ||||||||||||||
| Orianna | 126 | ||||||||||||||
| Ryze | 117 | ||||||||||||||
| Galio | 85 | ||||||||||||||
| Corki | 83 | ||||||||||||||
| Ahri | 82 | ||||||||||||||
| Viktor | 75 | ||||||||||||||
| Taliyah | 74 | ||||||||||||||
| All games | 60 | 49 | 78 | 145 | 145 | 99 | 144 | 98 | 103 | 144 | 134 | 176 | 169 | 187 | 1,731 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 187. Number of individual games played in this selection. Based on 187 of 187 games. | Wins: 118. Number of games won in this selection. Based on 187 of 187 games. | Losses: 69. Number of games lost in this selection. Based on 187 of 187 games. | Win rate: 63.1%. The percentage of games won. Based on 187 of 187 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 187 of 187 games. | Kills / game: 3.68. Average kills per game. Based on 187 of 187 games. | Deaths / game: 3.04. Average deaths per game. Based on 187 of 187 games. | Assists / game: 6.48. Average assists per game. Based on 187 of 187 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 187 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 186 of 187 games. Games without the required stats are excluded. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 186 of 187 games. Games without the required stats are excluded. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 186 of 187 games. Games without the required stats are excluded. |
| 2025 | Games: 169. Number of individual games played in this selection. Based on 169 of 169 games. | Wins: 106. Number of games won in this selection. Based on 169 of 169 games. | Losses: 63. Number of games lost in this selection. Based on 169 of 169 games. | Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games. | Kills / game: 3.37. Average kills per game. Based on 169 of 169 games. | Deaths / game: 2.43. Average deaths per game. Based on 169 of 169 games. | Assists / game: 7.18. Average assists per game. Based on 169 of 169 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 169 of 169 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games. |
| 2024 | Games: 176. Number of individual games played in this selection. Based on 176 of 176 games. | Wins: 113. Number of games won in this selection. Based on 176 of 176 games. | Losses: 63. Number of games lost in this selection. Based on 176 of 176 games. | Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games. | Kills / game: 3.38. Average kills per game. Based on 176 of 176 games. | Deaths / game: 2.28. Average deaths per game. Based on 176 of 176 games. | Assists / game: 5.44. Average assists per game. Based on 176 of 176 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 176 of 176 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded. |
| 2023 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 92. Number of games won in this selection. Based on 134 of 134 games. | Losses: 42. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 68.7%. The percentage of games won. Based on 134 of 134 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 2.69. Average kills per game. Based on 134 of 134 games. | Deaths / game: 2.38. Average deaths per game. Based on 134 of 134 games. | Assists / game: 5.68. Average assists per game. Based on 134 of 134 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games. |
| 2022 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 107. Number of games won in this selection. Based on 144 of 144 games. | Losses: 37. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 2.99. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.06. Average deaths per game. Based on 144 of 144 games. | Assists / game: 5.53. Average assists per game. Based on 144 of 144 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2021 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 2.50. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.97. Average deaths per game. Based on 103 of 103 games. | Assists / game: 5.20. Average assists per game. Based on 103 of 103 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2020 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 60. Number of games won in this selection. Based on 98 of 98 games. | Losses: 38. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 61.2%. The percentage of games won. Based on 98 of 98 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.85. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.65. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.38. Average assists per game. Based on 98 of 98 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2019 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 99. Number of games won in this selection. Based on 144 of 144 games. | Losses: 45. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 68.8%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 2.88. Average kills per game. Based on 144 of 144 games. | Deaths / game: 1.95. Average deaths per game. Based on 144 of 144 games. | Assists / game: 5.03. Average assists per game. Based on 144 of 144 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 144 games. Games without the required stats are excluded. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 139 of 144 games. Games without the required stats are excluded. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 48. Number of games won in this selection. Based on 99 of 99 games. | Losses: 51. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 48.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.82. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.98. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.58. Average assists per game. Based on 99 of 99 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 99 games. Games without the required stats are excluded. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2017 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 101. Number of games won in this selection. Based on 145 of 145 games. | Losses: 44. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 69.7%. The percentage of games won. Based on 145 of 145 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 3.54. Average kills per game. Based on 145 of 145 games. | Deaths / game: 2.01. Average deaths per game. Based on 145 of 145 games. | Assists / game: 4.77. Average assists per game. Based on 145 of 145 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 145 games. Games without the required stats are excluded. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2016 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 100. Number of games won in this selection. Based on 145 of 145 games. | Losses: 45. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 69.0%. The percentage of games won. Based on 145 of 145 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 3.83. Average kills per game. Based on 145 of 145 games. | Deaths / game: 2.17. Average deaths per game. Based on 145 of 145 games. | Assists / game: 5.40. Average assists per game. Based on 145 of 145 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2015 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 62. Number of games won in this selection. Based on 78 of 78 games. | Losses: 16. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 79.5%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 5.44. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.05. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.87. Average assists per game. Based on 78 of 78 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2014 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 29. Number of games won in this selection. Based on 49 of 49 games. | Losses: 20. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 4.59. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.43. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.31. Average assists per game. Based on 49 of 49 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2013 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 5.85. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.63. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.57. Average assists per game. Based on 60 of 60 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Mid-Season Invitational · 1 Domestic · 1 Other international · 2 major honors
1 Worlds · 1 Other international · 5 major honors
1 Worlds · 1 Other international · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 24 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 32 |
| LCK 2016 Spring Playoffs | SK Telecom T1 | 51 |
| LCK 2016 Summer Playoffs | SK Telecom T1 | 46 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 45 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 55 |
| Korea Regional Finals 2018 | SK Telecom T1 | 5 |
| LCK 2018 Spring Playoffs | SK Telecom T1 | 53 |
| LCK 2018 Summer Playoffs | SK Telecom T1 | 25 |
| LCK 2019 Spring Playoffs | SK Telecom T1 | 50 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 55 |
| LCK 2020 Regional Finals | T1 | 7 |
| LCK 2020 Spring Playoffs | T1 | 51 |
| LCK 2020 Summer Playoffs | T1 | 30 |
| LCK 2021 Regional Finals | T1 | 5 |
| LCK 2021 Spring Playoffs | T1 | 30 |
| LCK 2021 Summer Playoffs | T1 | 55 |
| LCK 2022 Spring Playoffs | T1 | 50 |
| LCK 2022 Summer Playoffs | T1 | 52 |
| LCK 2023 Spring Playoffs | T1 | 56 |
| LCK 2023 Summer Playoffs | T1 | 46 |
| LCK 2024 Spring Playoffs | T1 | 55 |
| LCK 2024 Summer Playoffs | T1 | 59 |
| LCK Cup 2025 | T1 | 20 |
| LCK 2025 Road to MSI | T1 | 7 |
| LCK 2025 Season Playoffs | T1 | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Mid-Season Invitational 2016 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Faker.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-spring. Faker.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Faker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-spring. Faker.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Faker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2025 · LCK · lck-2025-season. Faker.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Tournament MVP · 2016 · International · worlds-2016. Faker.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2024 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2024 · International · worlds-2024. Faker.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2023 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Player of the Year · 2023 · LCK · lck-2023-annual. Faker.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2015 · Playoffs MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Playoffs MVP (points) · 2015 · LCK · lck-2015-summer. Faker.
postseason · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2016 · Mid-Season Invitational MVP · 16 points. MSI MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
MSI MVP · 2016 · International · msi-2016. Faker.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2024 · Esports World Cup MVP · 16 points. Esports World Cup MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Esports World Cup MVP · 2024 · International · Esports World Cup 2024. Faker.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2024 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Player of the Year · 2024 · LCK · lck-2024-annual. Faker.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2013 · Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Season MVP (points) · 2013 · LCK · Champions/2013 Season/Summer. Faker.
tournament · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2014 · Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Season MVP (points) · 2014 · LCK · Champions/2014 Season/Winter Season. Faker.
tournament · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2023 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2023 · LCK · lck-2023-annual. Faker.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2024 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2024 · LCK · lck-2024-annual. Faker.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 20 points. IEM Season 10 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 15 points. Asian Games 2022 (played 2023): champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 2.67 points. Champions 2013 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 13.33 points. Champions 2013 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 13.33 points. Champions 2014 Winter: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 10 points. KeSPA Cup 2025: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
26 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 1 games played.
|
| Mid-Season Invitational 20262026 · International · T1 | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Esports World Cup 20262026 · International · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 2025 |
| Place 3 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| worlds 20252025 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Esports World Cup 20242024 · International · T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20242024 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Asian Games 2022 (played 2023)2023 · International · South Korea (National Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20232023 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20212021 · worlds · T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Cup 20202020 · International · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · SK Telecom T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20132013 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
34 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK Cup 20262026 · LCK · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| KeSPA Cup 20252025 · LCK · T1 | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 18 games played.
|
| LCK Cup 20252025 · LCK · T1 | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| KeSPA Cup 20182018 · LCK · SK Telecom T1 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · SK Telecom T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20172017 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · SK Telecom T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · SK Telecom T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20152015 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 K | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Champions 2013 Spring2013 · LCK · SK Telecom T1 2 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| Champions 2013 Summer2013 · LCK · SK Telecom T1 2 | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2025 · LCK · lck-2025-season · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 71 games played. Selection: Expert vote.
|
| Esports World Cup MVPsource ↗2024 · International · T1 · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 10 games played. Selection: unknown.
|
| Player of the Yearsource ↗2024 · LCK · T1 · player of year | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|
| Mid of the Yearsource ↗2024 · LCK · T1 · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2024 · International · T1 · finals mvp | Split / final honor | Source detailsReviewed Worlds 2024 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 17 games played. Selection: unknown.
|
| Player of the Yearsource ↗2023 · LCK · T1 · player of year | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| Mid of the Yearsource ↗2023 · LCK · T1 · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| Mid-Season Invitational MVPsource ↗2016 · International · SK Telecom T1 · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| Tournament MVPsource ↗2016 · International · SK Telecom T1 · postseason mvp | Split / final honor | Source detailsReviewed Worlds 2016 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final. 20 games played. Selection: unknown.
|
| Playoffs MVP (points)source ↗2015 · LCK · SK Telecom T1 · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 32 games played. Selection: Official POG-points program.
|
| Season MVP (points)source ↗2014 · LCK · SK Telecom T1 K · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 15 games played. Selection: Official POG-points program.
|
| Season MVP (points)source ↗2013 · LCK · SK Telecom T1 2 · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: Official POG-points program.
|