Where FORG1VEN stands
2020 · Bot · Domestic games
Konstantinos-Napoleon TzortziouΚωνσταντίνος-Ναπολέων Τζωρτζίου
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore FORG1VEN’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2020 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Feb 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsSK Gaming | Series ↗ | Miss Fortune | Loss | 1 / 3 / 2 |
| 7 Feb 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsMisfits Gaming | Series ↗ | Miss Fortune | Loss | 0 / 1 / 0 |
| 1 Feb 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsMAD Lions KOI | Series ↗ | Senna | Loss | 1 / 3 / 9 |
| 31 Jan 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsFnatic | Series ↗ | Senna | Loss | 0 / 4 / 1 |
| 25 Jan 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsOrigen | Series ↗ | Varus | Loss | 2 / 2 / 1 |
| 24 Jan 2020 | LEC 2020 · Spring | FC Schalke 04 EsportsvsExcel Esports | Series ↗ | Xayah | Loss | 5 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 620 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 9.25 | 100.0 | 46 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 66.1% | 32.6 | 46 games · 47 peers |
| 2014 | Tier 1 | Damage share | 30.2% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +356 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 568 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.82 | 100.0 | 44 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 64.1% | 11.3 | 43 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.6% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +334 | 87.0 | 44 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 583 | 76.1 | 49 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.79 | 100.0 | 49 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 65.5% | 19.3 | 49 games · 115 peers |
| 2016 | Tier 1 | Damage share | 29.1% | 82.6 | 49 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +243 | 87.9 | 49 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 309 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 9.53 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 72.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 22.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −614 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2014–2020 · All seasons · 17 recorded champions
| Champion | 2014 | 2015 | 2016 | 2018 | 2020 | Total |
|---|---|---|---|---|---|---|
| Lucian | 47 | |||||
| Caitlyn | 36 | |||||
| Sivir | 21 | |||||
| Corki | 17 | |||||
| Tristana | 17 | |||||
| Graves | 12 | |||||
| Jinx | 7 | |||||
| Varus | 6 | |||||
| All games | 50 | 47 | 68 | 14 | 6 | 185 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.50. Average assists per game. Based on 6 of 6 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 2018 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.71. Average kills per game. Based on 14 of 14 games. | Deaths / game: 1.57. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.71. Average assists per game. Based on 14 of 14 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 11.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 469. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2016 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 42. Number of games won in this selection. Based on 68 of 68 games. | Losses: 26. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.96. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.24. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.79. Average assists per game. Based on 68 of 68 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 27. Number of games won in this selection. Based on 47 of 47 games. | Losses: 20. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 57.4%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.60. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.81. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.04. Average assists per game. Based on 47 of 47 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2014 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 29. Number of games won in this selection. Based on 50 of 50 games. | Losses: 21. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 58.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.36. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.84. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.12. Average assists per game. Based on 50 of 50 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 50 games. Games without the required stats are excluded. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 41 of 50 games. Games without the required stats are excluded. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Copenhagen Wolves | 34 |
| EU LCS 2015 Spring Playoffs | SK Gaming | 28 |
| EU LCS 2015 Summer Playoffs | Gambit Gaming | 16 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Summer Playoffs | H2k-Gaming | 17 |
| EU LCS 2016 Summer Playoffs | Origen | 4 |
| LEC 2020 Spring Playoffs | FC Schalke 04 Esports | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Most Valuable Player · 2015 · EU LCS · eu-lcs-2015-spring. FORG1VEN.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. FORG1VEN.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · H2K-Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Origen | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · SK Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Gambit Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Most Valuable Playersource ↗2015 · EU LCS · eu-lcs-2015-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|