Where Expession stands
2017 · Top · Domestic games
Koo Bon-taek구본택
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Expession’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 52 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 52 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Intel Extreme Masters 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCK 2017 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Apr 2017 | LCK 2017 · Spring | Longzhu GamingvsKT Rolster | Series ↗ | Kennen | Loss | 1 / 6 / 6 |
| 2 Apr 2017 | LCK 2017 · Spring | Longzhu GamingvsKT Rolster | Series ↗ | Nautilus | Loss | 0 / 3 / 1 |
| 30 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsKongdoo Monster | Series ↗ | Nautilus | Loss | 0 / 1 / 6 |
| 30 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsKongdoo Monster | Series ↗ | Nautilus | Win | 6 / 0 / 6 |
| 30 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsKongdoo Monster | Series ↗ | Gangplank | Loss | 0 / 1 / 0 |
| 26 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsDN SOOPers | Series ↗ | Shen | Loss | 2 / 6 / 3 |
| 26 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsDN SOOPers | Series ↗ | Kennen | Loss | 3 / 4 / 1 |
| 22 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsSK Telecom T1 | Series ↗ | Maokai | Loss | 0 / 2 / 2 |
| 22 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsSK Telecom T1 | Series ↗ | Ekko | Loss | 0 / 3 / 2 |
| 22 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsSK Telecom T1 | Series ↗ | Shen | Win | 4 / 1 / 10 |
| 16 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsROX Tigers | Series ↗ | Shen | Win | 2 / 0 / 7 |
| 16 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsROX Tigers | Series ↗ | Shen | Loss | 1 / 1 / 2 |
| 16 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsROX Tigers | Series ↗ | Nautilus | Win | 1 / 2 / 6 |
| 14 Mar 2017 | LCK 2017 · Spring | Longzhu Gamingvsbbq Olivers | Series ↗ | Nautilus | Win | 2 / 1 / 16 |
| 14 Mar 2017 | LCK 2017 · Spring | Longzhu Gamingvsbbq Olivers | Series ↗ | Shen | Win | 2 / 0 / 6 |
| 14 Mar 2017 | LCK 2017 · Spring | Longzhu Gamingvsbbq Olivers | Series ↗ | Nautilus | Loss | 1 / 4 / 1 |
| 12 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsSamsung Galaxy | Series ↗ | Maokai | Loss | 2 / 4 / 4 |
| 12 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsSamsung Galaxy | Series ↗ | Nautilus | Loss | 1 / 4 / 1 |
| 9 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsJin Air Green Wings | Series ↗ | Maokai | Loss | 0 / 4 / 0 |
| 9 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsJin Air Green Wings | Series ↗ | Rumble | Loss | 2 / 3 / 5 |
| 2 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsMVP | Series ↗ | Renekton | Loss | 3 / 2 / 2 |
| 2 Mar 2017 | LCK 2017 · Spring | Longzhu GamingvsMVP | Series ↗ | Maokai | Loss | 1 / 6 / 9 |
| 28 Feb 2017 | LCK 2017 · Spring | Longzhu GamingvsMVP | Series ↗ | Maokai | Win | 4 / 0 / 9 |
| 28 Feb 2017 | LCK 2017 · Spring | Longzhu GamingvsMVP | Series ↗ | Rumble | Win | 4 / 6 / 11 |
| 28 Feb 2017 | LCK 2017 · Spring | Longzhu GamingvsMVP | Series ↗ | Nautilus | Loss | 0 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2012–2017 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 59.9% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.40 | — | Less than 80% valid observation coverage |
| 2013 | Tier 1 | Kill participation | 62.0% | 38.5 | 31 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.42 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 60.8% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 344 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.65 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 50.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 19.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −504 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 430 | 64.4 | 71 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.80 | 89.2 | 71 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 62.5% | 44.3 | 70 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.7% | 78.2 | 71 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +128 | 67.1 | 71 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 407 | 43.6 | 45 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.29 | 61.9 | 45 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 58.5% | 41.3 | 45 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.1% | 33.6 | 45 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +20 | 55.5 | 45 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 6.0 | 45 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2012–2017 · All seasons · 35 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|---|
| Ekko | 18 | ||||||
| Shen | 18 | ||||||
| Gnar | 17 | ||||||
| Maokai | 16 | ||||||
| Nautilus | 15 | ||||||
| Irelia | 13 | ||||||
| Jax | 10 | ||||||
| Rumble | 10 | ||||||
| All games | 5 | 39 | 6 | 21 | 74 | 52 | 197 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.04. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.50. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.21. Average assists per game. Based on 52 of 52 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2016 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 33. Number of games won in this selection. Based on 74 of 74 games. | Losses: 41. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 44.6%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 1.89. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.99. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.30. Average assists per game. Based on 74 of 74 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2015 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 1.76. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.90. Average deaths per game. Based on 21 of 21 games. | Assists / game: 6.19. Average assists per game. Based on 21 of 21 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 21 games. Games without the required stats are excluded. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 13 of 21 games. Games without the required stats are excluded. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.17. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2013 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.79. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.72. Average assists per game. Based on 39 of 39 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 23 of 39 games. Games without the required stats are excluded. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 2 of 39 games. Games without the required stats are excluded. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2012 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.00. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | Longzhu Gaming | 26 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 41 |
| LCK 2017 Spring Playoffs | Longzhu Gaming | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Spring: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Winter: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| worlds 20132013 · worlds · NaJin Black Sword | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · Longzhu Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20152015 · LCK · Incredible Miracle | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Champions 2014 Winter2014 · LCK · NaJin Black Sword | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Spring2013 · LCK · NaJin Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Champions 2013 Summer2013 · LCK · NaJin Black Sword | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Winter2013 · LCK · NaJin Shield | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Champions 2012 Spring2012 · LCK · Team Hunters | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| Champions 2012 Summer2012 · LCK · NaJin Shield | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
No results in this selection.