Where Expect stands
2017 · Top · Domestic games
Ki Dae-han기대한
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Expect’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 123 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 14 of 123 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 123 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 123 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 123 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 123 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 123 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 10.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 123 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 123 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 123 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2017 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 75.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| EU LCS 2017 · Summer | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| Intel Extreme Masters 2017 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Mid-Season Invitational 2017 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RR 2017 · Rift Rivals · NA-EU | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Worlds 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2017 | Worlds 2017 | G2 EsportsvsFenerbahçe Esports | Series ↗ | Cho'Gath | Win | 5 / 2 / 10 |
| 13 Oct 2017 | Worlds 2017 | G2 EsportsvsSamsung Galaxy | Series ↗ | Maokai | Loss | 0 / 1 / 2 |
| 13 Oct 2017 | Worlds 2017 | G2 EsportsvsRoyal Never Give Up | Series ↗ | Cho'Gath | Win | 3 / 0 / 3 |
| 8 Oct 2017 | Worlds 2017 | G2 EsportsvsRoyal Never Give Up | Series ↗ | Gnar | Loss | 0 / 5 / 3 |
| 7 Oct 2017 | Worlds 2017 | G2 EsportsvsFenerbahçe Esports | Series ↗ | Trundle | Win | 1 / 0 / 6 |
| 5 Oct 2017 | Worlds 2017 | G2 EsportsvsSamsung Galaxy | Series ↗ | Shen | Loss | 3 / 2 / 0 |
| 3 Sept 2017 | EU LCS 2017 · Summer | G2 EsportsvsMisfits Gaming | Series ↗ | Cho'Gath | Win | 2 / 3 / 8 |
| 3 Sept 2017 | EU LCS 2017 · Summer | G2 EsportsvsMisfits Gaming | Series ↗ | Maokai | Win | 4 / 0 / 10 |
| 3 Sept 2017 | EU LCS 2017 · Summer | G2 EsportsvsMisfits Gaming | Series ↗ | Cho'Gath | Win | 2 / 0 / 7 |
| 27 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsH2k-Gaming | Series ↗ | Gnar | Win | 1 / 0 / 8 |
| 27 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsH2k-Gaming | Series ↗ | Jarvan IV | Win | 3 / 2 / 10 |
| 27 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsH2k-Gaming | Series ↗ | Cho'Gath | Win | 7 / 0 / 3 |
| 20 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsSplyce | Series ↗ | Jarvan IV | Win | 7 / 3 / 7 |
| 20 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsSplyce | Series ↗ | Renekton | Loss | 1 / 3 / 4 |
| 20 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsSplyce | Series ↗ | Cho'Gath | Win | 5 / 1 / 4 |
| 20 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsSplyce | Series ↗ | Cho'Gath | Win | 2 / 2 / 9 |
| 20 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsSplyce | Series ↗ | Gnar | Loss | 3 / 6 / 9 |
| 12 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsFnatic | Series ↗ | Rumble | Loss | 2 / 5 / 3 |
| 12 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsFnatic | Series ↗ | Jayce | Loss | 2 / 2 / 1 |
| 10 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsTeam ROCCAT | Series ↗ | Gnar | Loss | 1 / 1 / 1 |
| 10 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsTeam ROCCAT | Series ↗ | Gnar | Win | 3 / 0 / 12 |
| 10 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsTeam ROCCAT | Series ↗ | Rumble | Loss | 2 / 4 / 6 |
| 3 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsMisfits Gaming | Series ↗ | Gnar | Win | 2 / 4 / 7 |
| 3 Aug 2017 | EU LCS 2017 · Summer | G2 EsportsvsMisfits Gaming | Series ↗ | Gnar | Win | 1 / 2 / 7 |
| 27 Jul 2017 | EU LCS 2017 · Summer | G2 EsportsvsNinjas in Pyjamas | Series ↗ | Cho'Gath | Win | 5 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2020 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 4.69 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 57.3% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 439 | 75.9 | 37 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.09 | 28.4 | 37 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 93.4 | 37 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.9% | 24.1 | 37 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +208 | 80.0 | 37 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 464 | 80.9 | 82 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.40 | 75.4 | 82 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.5% | 94.4 | 82 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.3% | 58.2 | 82 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +104 | 67.3 | 82 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.53 | 52.3 | 82 games · 110 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 338 | 13.2 | 36 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.72 | 31.8 | 36 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.5% | 85.9 | 35 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.2% | 45.0 | 36 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −58 | 50.8 | 36 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.02 | 55.9 | 36 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 399 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.64 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 62.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 21.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −185 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.20 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2014–2020 · All seasons · 33 recorded champions
| Champion | 2014 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Rumble | 31 | ||||||
| Renekton | 25 | ||||||
| Shen | 22 | ||||||
| Gnar | 21 | ||||||
| Gangplank | 16 | ||||||
| Maokai | 14 | ||||||
| Cho'Gath | 12 | ||||||
| Jarvan IV | 11 | ||||||
| All games | 6 | 43 | 123 | 14 | 36 | 18 | 240 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.00. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.22. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.03. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.81. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.22. Average assists per game. Based on 36 of 36 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2018 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.50. Average kills per game. Based on 14 of 14 games. | Deaths / game: 1.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 76. Number of games won in this selection. Based on 123 of 123 games. | Losses: 47. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 61.8%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 2.55. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.02. Average deaths per game. Based on 123 of 123 games. | Assists / game: 5.71. Average assists per game. Based on 123 of 123 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 123 games. Games without the required stats are excluded. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 28. Number of games won in this selection. Based on 43 of 43 games. | Losses: 15. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 65.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.23. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.26. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.30. Average assists per game. Based on 43 of 43 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.50. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2017 | All-Pro 3rd team | EU LCS 2017 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2016 Summer Playoffs | G2 Esports | 37 |
| EU LCS 2017 Spring Playoffs | G2 Esports | 41 |
| EU LCS 2017 Summer Playoffs | G2 Esports | 41 |
| LEC 2019 Spring Playoffs | Excel Esports | 18 |
| LEC 2019 Summer Playoffs | Excel Esports | 18 |
| LEC 2020 Spring Playoffs | Excel Esports | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Expect.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · Intel Extreme Masters Season 11 World Championship · 8 points. IEM Season 11 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · G2 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · G2 Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · Excel Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Excel Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| LEC 2019 Summer Playoffs2019 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
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| EU LCS 2017 Summer Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
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| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Champions 2014 Spring2014 · LCK · Midas FIO | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.