Where Elramir stands
2022 · Jungle · Domestic games
All leagues · All positions
2022 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Elramir’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2022 · Winter | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsFenerbahçe Esports | Series ↗ | Skarner | Loss | 2 / 3 / 8 |
| 13 Aug 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsNASR eSports Turkey | Series ↗ | Skarner | Win | 3 / 2 / 17 |
| 7 Aug 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsGalatasaray Esports | Series ↗ | Trundle | Loss | 2 / 4 / 11 |
| 6 Aug 2022 | TCL 2022 · Summer | Beşiktaş Esportsvs5 Ronin | Series ↗ | Jarvan IV | Win | 2 / 1 / 23 |
| 31 Jul 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsGalakticos | Series ↗ | Nocturne | Win | 3 / 1 / 13 |
| 30 Jul 2022 | TCL 2022 · Summer | Beşiktaş Esportsvsİstanbul Wildcats | Series ↗ | Viego | Loss | 1 / 6 / 0 |
| 24 Jul 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsTeam AURORA | Series ↗ | Volibear | Win | 2 / 5 / 12 |
| 23 Jul 2022 | TCL 2022 · Summer | Beşiktaş EsportsvsDark Passage | Series ↗ | Wukong | Loss | 1 / 4 / 1 |
| 17 Jul 2022 | TCL 2022 · Summer | Team AURORAvsGalakticos | Series ↗ | Volibear | Loss | 5 / 4 / 5 |
| 16 Jul 2022 | TCL 2022 · Summer | Team AURORAvsİstanbul Wildcats | Series ↗ | Wukong | Loss | 5 / 5 / 10 |
| 3 Jul 2022 | TCL 2022 · Summer | Team AURORAvsGalatasaray Esports | Series ↗ | Udyr | Loss | 0 / 4 / 0 |
| 2 Jul 2022 | TCL 2022 · Summer | Team AURORAvsDark Passage | Series ↗ | Xin Zhao | Loss | 1 / 5 / 5 |
| 26 Jun 2022 | TCL 2022 · Summer | Team AURORAvsSuperMassive Blaze | Series ↗ | Xin Zhao | Win | 3 / 2 / 8 |
| 25 Jun 2022 | TCL 2022 · Summer | Team AURORAvsFenerbahçe Esports | Series ↗ | Volibear | Win | 4 / 5 / 15 |
| 19 Jun 2022 | TCL 2022 · Summer | Team AURORAvsNASR eSports Turkey | Series ↗ | Sejuani | Loss | 1 / 4 / 0 |
| 18 Jun 2022 | TCL 2022 · Summer | Team AURORAvsBeşiktaş Esports | Series ↗ | Trundle | Loss | 1 / 4 / 6 |
| 12 Jun 2022 | TCL 2022 · Summer | Team AURORAvs5 Ronin | Series ↗ | Viego | Win | 6 / 0 / 1 |
| 11 Jun 2022 | TCL 2022 · Summer | Team AURORAvsGalakticos | Series ↗ | Viego | Loss | 5 / 3 / 3 |
| 3 Apr 2022 | TCL 2022 · Winter | Team AURORAvsİstanbul Wildcats | Series ↗ | Volibear | Loss | 3 / 4 / 3 |
| 3 Apr 2022 | TCL 2022 · Winter | Team AURORAvsİstanbul Wildcats | Series ↗ | Nocturne | Loss | 5 / 5 / 0 |
| 3 Apr 2022 | TCL 2022 · Winter | Team AURORAvsİstanbul Wildcats | Series ↗ | Volibear | Loss | 0 / 5 / 0 |
| 27 Mar 2022 | TCL 2022 · Winter | Team AURORAvs5 Ronin | Series ↗ | Gragas | Win | 1 / 4 / 6 |
| 27 Mar 2022 | TCL 2022 · Winter | Team AURORAvs5 Ronin | Series ↗ | Trundle | Win | 6 / 2 / 10 |
| 27 Mar 2022 | TCL 2022 · Winter | Team AURORAvs5 Ronin | Series ↗ | Xin Zhao | Loss | 2 / 3 / 3 |
| 27 Mar 2022 | TCL 2022 · Winter | Team AURORAvs5 Ronin | Series ↗ | Nocturne | Win | 2 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
LPL data missing · Percentile among 94 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 394 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.23 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 77.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 16.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +364 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.44 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 223 | 18.9 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.21 | 37.9 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.2% | 90.3 | 49 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.7% | 37.7 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −105 | 36.1 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.68 | 68.0 | 49 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 326 | 38.3 | 58 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.87 | 31.7 | 59 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.6% | 65.0 | 59 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.6% | 51.7 | 58 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −103 | 31.1 | 58 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.68 | 85.0 | 59 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 316 | 78.9 | 45 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.13 | 89.5 | 45 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 56.1 | 43 games · 115 peers |
| 2022 | Tier 1 | Damage share | 17.0% | 92.1 | 45 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −31 | 41.9 | 45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.71 | 96.5 | 45 games · 115 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2018–2026 · All seasons · 41 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 59 | |||||||||
| Trundle | 43 | |||||||||
| Gragas | 39 | |||||||||
| Maokai | 39 | |||||||||
| Jarvan IV | 35 | |||||||||
| Volibear | 30 | |||||||||
| Xin Zhao | 27 | |||||||||
| Viego | 25 | |||||||||
| All games | 14 | 43 | 72 | 67 | 45 | 75 | 82 | 64 | 32 | 494 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 17. Number of games won in this selection. Based on 32 of 32 games. | Losses: 15. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.97. Average kills per game. Based on 32 of 32 games. | Deaths / game: 4.09. Average deaths per game. Based on 32 of 32 games. | Assists / game: 8.44. Average assists per game. Based on 32 of 32 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2025 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 52. Number of games won in this selection. Based on 64 of 64 games. | Losses: 12. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 81.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.80. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.70. Average deaths per game. Based on 64 of 64 games. | Assists / game: 10.06. Average assists per game. Based on 64 of 64 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 56. Number of games won in this selection. Based on 82 of 82 games. | Losses: 26. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.48. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.00. Average deaths per game. Based on 82 of 82 games. | Assists / game: 11.65. Average assists per game. Based on 82 of 82 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 53. Number of games won in this selection. Based on 75 of 75 games. | Losses: 22. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 70.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.48. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.12. Average deaths per game. Based on 75 of 75 games. | Assists / game: 9.47. Average assists per game. Based on 75 of 75 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 20. Number of games won in this selection. Based on 45 of 45 games. | Losses: 25. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.76. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.27. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 37. Number of games won in this selection. Based on 67 of 67 games. | Losses: 30. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 55.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.18. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.09. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.84. Average assists per game. Based on 67 of 67 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 36. Number of games won in this selection. Based on 72 of 72 games. | Losses: 36. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.96. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.94. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.14. Average assists per game. Based on 72 of 72 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.65. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.00. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.93. Average assists per game. Based on 43 of 43 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.29. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.57. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.86. Average assists per game. Based on 14 of 14 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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