Where Elramir stands
2019 · Jungle · Domestic games
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Elramir’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 43 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TAL 2019 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TAL 2019 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TAL 2019 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| TCL 2019 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| TCL 2019 · Winter | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Aug 2019 | TAL 2019 · Summer | SuperMassive Academyvsİstanbul Wildcats Academy | Series ↗ | Camille | Loss | 3 / 5 / 5 |
| 8 Aug 2019 | TAL 2019 · Summer | SuperMassive Academyvsİstanbul Wildcats Academy | Series ↗ | Sejuani | Loss | 2 / 6 / 8 |
| 8 Aug 2019 | TAL 2019 · Summer | SuperMassive Academyvsİstanbul Wildcats Academy | Series ↗ | Elise | Loss | 2 / 5 / 6 |
| 2 Aug 2019 | TAL 2019 · Summer | SuperMassive AcademyvsTeam AURORA Academy | Series ↗ | Tristana | Loss | 3 / 7 / 1 |
| 1 Aug 2019 | TAL 2019 · Summer | SuperMassive AcademyvsGalatasaray Academy | Series ↗ | Olaf | Loss | 0 / 4 / 2 |
| 26 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsGalakticos Academy | Series ↗ | Jarvan IV | Win | 2 / 7 / 25 |
| 25 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsBursaspor Academy | Series ↗ | Sejuani | Win | 5 / 7 / 14 |
| 19 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsBeşiktaş Academy | Series ↗ | Kindred | Win | 2 / 2 / 16 |
| 18 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsDark Passage Academy | Series ↗ | Olaf | Loss | 4 / 3 / 3 |
| 12 Jul 2019 | TAL 2019 · Summer | SuperMassive Academyvsİstanbul Wildcats Academy | Series ↗ | Sylas | Loss | 3 / 5 / 2 |
| 11 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsRoyal Youth Academy | Series ↗ | Sylas | Loss | 3 / 5 / 2 |
| 5 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsFenerbahçe Academy | Series ↗ | Rek'Sai | Loss | 0 / 6 / 2 |
| 4 Jul 2019 | TAL 2019 · Summer | SuperMassive AcademyvsTeam AURORA Academy | Series ↗ | Sejuani | Win | 2 / 0 / 9 |
| 28 Jun 2019 | TAL 2019 · Summer | SuperMassive AcademyvsGalatasaray Academy | Series ↗ | Trundle | Win | 1 / 4 / 6 |
| 27 Jun 2019 | TAL 2019 · Summer | SuperMassive AcademyvsGalakticos Academy | Series ↗ | Kindred | Win | 3 / 3 / 8 |
| 21 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Trundle | Loss | 4 / 2 / 1 |
| 14 Jun 2019 | TAL 2019 · Summer | SuperMassive AcademyvsDark Passage Academy | Series ↗ | Olaf | Win | 2 / 2 / 7 |
| 13 Jun 2019 | TAL 2019 · Summer | SuperMassive Academyvsİstanbul Wildcats Academy | Series ↗ | Kindred | Win | 2 / 0 / 7 |
| 11 Jun 2019 | TAL 2019 · Summer | SuperMassive AcademyvsRoyal Youth Academy | Series ↗ | Sejuani | Win | 0 / 3 / 11 |
| 10 Jun 2019 | TAL 2019 · Summer | SuperMassive AcademyvsFenerbahçe Academy | Series ↗ | Kindred | Win | 4 / 3 / 4 |
| 22 Mar 2019 | TAL 2019 | SuperMassive AcademyvsHWA Academy | Series ↗ | Kindred | Loss | 1 / 3 / 6 |
| 22 Mar 2019 | TAL 2019 | SuperMassive AcademyvsHWA Academy | Series ↗ | Jarvan IV | Loss | 0 / 1 / 2 |
| 22 Mar 2019 | TAL 2019 | SuperMassive AcademyvsHWA Academy | Series ↗ | Jarvan IV | Loss | 3 / 3 / 12 |
| 22 Mar 2019 | TAL 2019 | SuperMassive AcademyvsHWA Academy | Series ↗ | Elise | Win | 5 / 4 / 5 |
| 22 Mar 2019 | TAL 2019 | SuperMassive AcademyvsHWA Academy | Series ↗ | Rek'Sai | Win | 4 / 3 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 394 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.23 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 77.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 16.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +364 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.44 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 223 | 18.9 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.21 | 37.9 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.2% | 90.3 | 49 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.7% | 37.7 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −105 | 36.1 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.68 | 68.0 | 49 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 326 | 38.3 | 58 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.87 | 31.7 | 59 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.6% | 65.0 | 59 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.6% | 51.7 | 58 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −103 | 31.1 | 58 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.68 | 85.0 | 59 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 316 | 78.9 | 45 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.13 | 89.5 | 45 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 56.1 | 43 games · 115 peers |
| 2022 | Tier 1 | Damage share | 17.0% | 92.1 | 45 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −31 | 41.9 | 45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.71 | 96.5 | 45 games · 115 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2018–2026 · All seasons · 41 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 59 | |||||||||
| Trundle | 43 | |||||||||
| Gragas | 39 | |||||||||
| Maokai | 39 | |||||||||
| Jarvan IV | 35 | |||||||||
| Volibear | 30 | |||||||||
| Xin Zhao | 27 | |||||||||
| Viego | 25 | |||||||||
| All games | 14 | 43 | 72 | 67 | 45 | 75 | 82 | 64 | 32 | 494 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 17. Number of games won in this selection. Based on 32 of 32 games. | Losses: 15. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.97. Average kills per game. Based on 32 of 32 games. | Deaths / game: 4.09. Average deaths per game. Based on 32 of 32 games. | Assists / game: 8.44. Average assists per game. Based on 32 of 32 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2025 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 52. Number of games won in this selection. Based on 64 of 64 games. | Losses: 12. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 81.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.80. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.70. Average deaths per game. Based on 64 of 64 games. | Assists / game: 10.06. Average assists per game. Based on 64 of 64 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 56. Number of games won in this selection. Based on 82 of 82 games. | Losses: 26. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.48. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.00. Average deaths per game. Based on 82 of 82 games. | Assists / game: 11.65. Average assists per game. Based on 82 of 82 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 53. Number of games won in this selection. Based on 75 of 75 games. | Losses: 22. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 70.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.48. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.12. Average deaths per game. Based on 75 of 75 games. | Assists / game: 9.47. Average assists per game. Based on 75 of 75 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 20. Number of games won in this selection. Based on 45 of 45 games. | Losses: 25. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.76. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.27. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 37. Number of games won in this selection. Based on 67 of 67 games. | Losses: 30. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 55.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.18. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.09. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.84. Average assists per game. Based on 67 of 67 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 36. Number of games won in this selection. Based on 72 of 72 games. | Losses: 36. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.96. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.94. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.14. Average assists per game. Based on 72 of 72 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.65. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.00. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.93. Average assists per game. Based on 43 of 43 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.29. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.57. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.86. Average assists per game. Based on 14 of 14 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.